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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/combat.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/actor.h"
+#include "bladerunner/settings.h"
+
+namespace BladeRunner {
+
+Combat::Combat(BladeRunnerEngine* vm) {
+ _vm = vm;
+
+ _active = false;
+ _enabled = true;
+
+ _ammoDamage[0] = 10;
+ _ammoDamage[1] = 20;
+ _ammoDamage[2] = 30;
+
+ for (int i = 0; i < 9; i++) {
+ _hitSoundId[i] = -1;
+ _missSoundId[i] = -1;
+ }
+}
+
+Combat::~Combat() {
+}
+
+void Combat::activate() {
+ if(_enabled) {
+ _vm->_playerActor->combatModeOn(-1, -1, -1, -1, 4, 7, 8, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0);
+ _active = true;
+ }
+}
+
+void Combat::deactivate() {
+ if (_enabled) {
+ _vm->_playerActor->combatModeOff();
+ _active = false;
+ }
+}
+
+bool Combat::isActive() {
+ return _active;
+}
+
+void Combat::enable() {
+ _enabled = true;
+}
+
+void Combat::disable() {
+ _enabled = false;
+}
+
+void Combat::setHitSoundId(int row, int column, int soundId) {
+ _hitSoundId[row * 3 + column] = soundId;
+}
+
+void Combat::setMissSoundId(int row, int column, int soundId) {
+ _missSoundId[row * 3 + column] = soundId;
+}
+
+} // End of namespace BladeRunner