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Diffstat (limited to 'engines/bladerunner/combat.cpp')
-rw-r--r-- | engines/bladerunner/combat.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/bladerunner/combat.cpp b/engines/bladerunner/combat.cpp new file mode 100644 index 0000000000..7564faa23d --- /dev/null +++ b/engines/bladerunner/combat.cpp @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/combat.h" + +#include "bladerunner/bladerunner.h" + +#include "bladerunner/actor.h" +#include "bladerunner/settings.h" + +namespace BladeRunner { + +Combat::Combat(BladeRunnerEngine* vm) { + _vm = vm; + + _active = false; + _enabled = true; + + _ammoDamage[0] = 10; + _ammoDamage[1] = 20; + _ammoDamage[2] = 30; + + for (int i = 0; i < 9; i++) { + _hitSoundId[i] = -1; + _missSoundId[i] = -1; + } +} + +Combat::~Combat() { +} + +void Combat::activate() { + if(_enabled) { + _vm->_playerActor->combatModeOn(-1, -1, -1, -1, 4, 7, 8, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0); + _active = true; + } +} + +void Combat::deactivate() { + if (_enabled) { + _vm->_playerActor->combatModeOff(); + _active = false; + } +} + +bool Combat::isActive() { + return _active; +} + +void Combat::enable() { + _enabled = true; +} + +void Combat::disable() { + _enabled = false; +} + +void Combat::setHitSoundId(int row, int column, int soundId) { + _hitSoundId[row * 3 + column] = soundId; +} + +void Combat::setMissSoundId(int row, int column, int soundId) { + _missSoundId[row * 3 + column] = soundId; +} + +} // End of namespace BladeRunner |