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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_DIALOGUE_MENU_H
+#define BLADERUNNER_DIALOGUE_MENU_H
+
+#include "bladerunner/shape.h"
+
+#include "common/array.h"
+
+#include "graphics/surface.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class TextResource;
+
+struct DialogueItem {
+ char text[50];
+ int answerValue;
+ int field_36;
+ int field_3A;
+ int field_3E;
+ int field_42;
+ int field_46;
+};
+
+class DialogueMenu {
+ BladeRunnerEngine *_vm;
+
+ TextResource *_textResource;
+ Common::Array<Shape> _shapes;
+ bool _isVisible;
+ bool _waitingForInput;
+ int _selectedItemIndex;
+ int _listSize;
+
+ // These track whether a dialogue option
+ // has previously been selected
+ int _neverRepeatListSize;
+ int _neverRepeatValues[100];
+ bool _neverRepeatWasSelected[100];
+
+ int _centerX;
+ int _centerY;
+ int _screenX;
+ int _screenY;
+ int _maxItemWidth;
+ DialogueItem _items[10];
+
+public:
+ DialogueMenu(BladeRunnerEngine *vm);
+ ~DialogueMenu();
+
+ bool loadText(const char *name);
+
+ bool show();
+ bool showAt(int x, int y);
+ bool hide();
+ bool clearList();
+ bool addToList(int answer, int a3, int a4, int a5, int a6);
+ bool addToListNeverRepeatOnceSelected(int answer, int a3, int a4, int a5);
+ int queryInput();
+ int listSize();
+ bool isVisible();
+ bool isOpen();
+ void tick(int x, int y);
+ void draw();
+ int getAnswerIndex(int answer);
+ const char *getText(int id);
+ void calculatePosition(int unusedX = 0, int unusedY = 0);
+
+ void mouseUp();
+ bool waitingForInput();
+
+ void clear();
+ void reset();
+
+ static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2);
+};
+
+} // End of namespace BladeRunner
+
+#endif