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Diffstat (limited to 'engines/bladerunner/fog.cpp')
-rw-r--r-- | engines/bladerunner/fog.cpp | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/engines/bladerunner/fog.cpp b/engines/bladerunner/fog.cpp new file mode 100644 index 0000000000..73e802667f --- /dev/null +++ b/engines/bladerunner/fog.cpp @@ -0,0 +1,374 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/fog.h" + +#include "common/stream.h" + +namespace BladeRunner { + +Fog::Fog() { +} + +Fog::~Fog() { +} + +int Fog::readCommon(Common::ReadStream *stream) { + int offset = stream->readUint32LE(); + stream->read(_name, 20); + _fogColor.r = stream->readFloatLE(); + _fogColor.g = stream->readFloatLE(); + _fogColor.b = stream->readFloatLE(); + _fogDensity = stream->readFloatLE(); + return offset; +} + +void Fog::readAnimationData(Common::ReadStream *stream, int size) { + _animatedParameters = stream->readUint32LE(); + + int floatsCount = size / 4; + _animationData = new float[floatsCount]; + for (int i = 0; i < floatsCount; i++) { + _animationData[i] = stream->readFloatLE(); + } + + _m11ptr = _animationData; + _m12ptr = _m11ptr + (_animatedParameters & 0x1 ? _framesCount : 1); + _m13ptr = _m12ptr + (_animatedParameters & 0x2 ? _framesCount : 1); + _m14ptr = _m13ptr + (_animatedParameters & 0x4 ? _framesCount : 1); + _m21ptr = _m14ptr + (_animatedParameters & 0x08 ? _framesCount : 1); + _m22ptr = _m21ptr + (_animatedParameters & 0x10 ? _framesCount : 1); + _m23ptr = _m22ptr + (_animatedParameters & 0x20 ? _framesCount : 1); + _m24ptr = _m23ptr + (_animatedParameters & 0x40 ? _framesCount : 1); + _m31ptr = _m24ptr + (_animatedParameters & 0x80 ? _framesCount : 1); + _m32ptr = _m31ptr + (_animatedParameters & 0x100 ? _framesCount : 1); + _m33ptr = _m32ptr + (_animatedParameters & 0x200 ? _framesCount : 1); + _m34ptr = _m33ptr + (_animatedParameters & 0x400 ? _framesCount : 1); + + setupFrame(0); +} + +void Fog::reset() { +} + +void Fog::setupFrame(int frame) { + int offset = frame % _framesCount; + _matrix._m[0][0] = (_animatedParameters & 0x1 ? _m11ptr[offset] : *_m11ptr); + _matrix._m[0][1] = (_animatedParameters & 0x2 ? _m12ptr[offset] : *_m12ptr); + _matrix._m[0][2] = (_animatedParameters & 0x4 ? _m13ptr[offset] : *_m13ptr); + _matrix._m[0][3] = (_animatedParameters & 0x8 ? _m14ptr[offset] : *_m14ptr); + _matrix._m[1][0] = (_animatedParameters & 0x10 ? _m21ptr[offset] : *_m21ptr); + _matrix._m[1][1] = (_animatedParameters & 0x20 ? _m22ptr[offset] : *_m22ptr); + _matrix._m[1][2] = (_animatedParameters & 0x40 ? _m23ptr[offset] : *_m23ptr); + _matrix._m[1][3] = (_animatedParameters & 0x80 ? _m24ptr[offset] : *_m24ptr); + _matrix._m[2][0] = (_animatedParameters & 0x100 ? _m31ptr[offset] : *_m31ptr); + _matrix._m[2][1] = (_animatedParameters & 0x200 ? _m32ptr[offset] : *_m32ptr); + _matrix._m[2][2] = (_animatedParameters & 0x400 ? _m33ptr[offset] : *_m33ptr); + _matrix._m[2][3] = (_animatedParameters & 0x800 ? _m34ptr[offset] : *_m34ptr); + _inverted = invertMatrix(_matrix); +} + +void FogCone::read(Common::ReadStream *stream, int framesCount) { + _framesCount = framesCount; + int size = readCommon(stream); + _parameter1 = stream->readFloatLE(); + readAnimationData(stream, size - 52); +} + +void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { + *coeficient = 0.0f; + + Vector3 positionT = this->_matrix * position; + Vector3 viewPositionT = this->_matrix * viewPosition; + + Vector3 vectorT = (viewPositionT - positionT).normalize(); + + float v67 = - positionT.x * vectorT.x - positionT.y * vectorT.y - positionT.z * vectorT.z; + float v66 = - (positionT.z * positionT.z) - (positionT.y * positionT.y) - (positionT.x * positionT.x) + (v67 * v67) + (this->_parameter1 * this->_parameter1); + + if (v66 >= 0.0f) { + float v24 = sqrt(v66); + + Vector3 v29 = positionT + (v67 - v24) * vectorT; + Vector3 v36 = positionT + (v67 + v24) * vectorT; + + Vector3 v39 = this->_inverted * v29; + Vector3 v42 = this->_inverted * v36; + + float v74 = (v39 - position).length(); + float v76 = (v42 - position).length(); + + Vector3 vector = viewPosition - position; + + float vectorLength = vector.length(); + + if (v74 < 0.0f) { + v74 = 0.0f; + } + if (v76 > vectorLength) { + v76 = vectorLength; + } + if (v76 >= v74) { + *coeficient = v76 - v74; + } + } +} + +void FogSphere::read(Common::ReadStream *stream, int framesCount) { + _framesCount = framesCount; + int size = readCommon(stream); + _parameter1 = stream->readFloatLE(); + readAnimationData(stream, size - 52); +} + +void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { + *coeficient = 0.0f; + + Vector3 positionT = this->_matrix * position; + Vector3 viewPositionT = this->_matrix * viewPosition; + + Vector3 v158 = Vector3::cross(positionT, viewPositionT); + + if (v158.x != 0.0f || v158.y != 0.0f || v158.z != 0.0f) { + Vector3 v167 = v158.normalize(); + if (v167.z < 0.0f) { + v167 = -1.0f * v167; + } + + float v173 = sqrt(1.0f - v167.z * v167.z); + if (v173 > cos(this->_parameter1)) { + Vector3 v37 = Vector3(v167.y, -v167.x, 0.0f).normalize(); + + float v41 = 1.0f / v173 / v173 - 1.0f; + float v42 = sqrt(v41); + float v43 = tan(this->_parameter1); + float v44 = sqrt(v43 * v43 - v41); + + Vector3 v45 = v44 * v37; + + Vector3 v48 = Vector3( + -v37.y * v42, + v37.x * v42, + 0.0f * v42); + + Vector3 v51 = v48 + Vector3(0.0f, 0.0f, -1.0f); + + Vector3 v186 = v51 - v45; + Vector3 v183 = v51 + v45; + + Vector3 vector = viewPositionT - positionT; + + Vector3 v177 = -1.0f * positionT; + Vector3 v174 = Vector3::cross(v186, vector); + + float v189, v191; + if (fabs(v174.x) <= fabs(v174.y)) { + if (fabs(v174.y) <= fabs(v174.z)) { + v191 = v177.x * v186.y - v177.y * v186.x; + v189 = v186.y * vector.x - v186.x * vector.y; + } else { + v191 = v177.z * v186.x - v186.z * v177.x; + v189 = v186.x * vector.z - v186.z * vector.x; + } + } else { + if (fabs(v174.x) <= fabs(v174.z)) { + v191 = v177.x * v186.y - v177.y * v186.x; + v189 = v186.y * vector.x - v186.x * vector.y; + } else { + v191 = v186.z * v177.y - v186.y * v177.z; + v189 = v186.z * vector.y - v186.y * vector.z; + } + } + + float v88; + if (v189 == 0.0f) { + v88 = 0.0f; + } else { + v88 = v191 / v189; + } + + Vector3 v196 = -1.0f * positionT; + Vector3 v193 = Vector3::cross(v183, vector); + + float v190, v192; + if (fabs(v193.x) <= fabs(v193.y)) { + if (fabs(v193.y) <= fabs(v193.z)) { + v192 = v196.x * v183.y - v196.y * v183.x; + v190 = v183.y * vector.x - v183.x * vector.y; + } else { + v192 = v196.z * v183.x - v183.z * v196.x; + v190 = v183.x * vector.z - v183.z * vector.x; + } + } else { + if (fabs(v193.x) <= fabs(v193.z)) { + v192 = v196.x * v183.y - v196.y * v183.x; + v190 = v183.y * vector.x - v183.x * vector.y; + } else { + v192 = v183.z * v196.y - v183.y * v196.z; + v190 = v183.z * vector.y - v183.y * vector.z; + } + } + + float v114; + if (v190 == 0.0f) { + v114 = 0.0f; + } else { + v114 = v192 / v190; + } + + if (v114 < v88) { + float temp = v88; + v88 = v114; + v114 = temp; + } + + if (v88 <= 1.0f && v114 >= 0.0f) { + if (v88 < 0.0f) { + v88 = 0.0; + } + if (v114 > 1.0f) { + v114 = 1.0; + } + + Vector3 v139 = positionT + (v88 * vector); + Vector3 v142 = this->_inverted * v139; + + Vector3 v148 = positionT + (v114 * vector); + Vector3 v151 = this->_inverted * v148; + + *coeficient = (v151 - v142).length(); + } + } + } +} + +void FogBox::read(Common::ReadStream *stream, int framesCount) { + _framesCount = framesCount; + int size = readCommon(stream); + _parameter1 = stream->readFloatLE(); + _parameter2 = stream->readFloatLE(); + _parameter3 = stream->readFloatLE(); + readAnimationData(stream, size - 60); +} + +void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { + Vector3 v159 = this->_matrix * position; + Vector3 v146 = v159; + Vector3 v156 = this->_matrix * viewPosition; + Vector3 v153 = v156; + Vector3 v150 = v156 - v159; + + float v149 = this->_parameter1 * 0.5f; + if (v159.x < -v149) { + if (v156.x < -v149) { + return; + } + float v28 = (-v159.x - v149) / v150.x; + Vector3 v29 = v28 * v150; + v146 = v159 + v29; + } else { + if (v156.x < -v149) { + float v19 = (-v156.x - v149) / v150.x; + Vector3 v20 = v19 * v150; + v153 = v156 + v20; + } + } + if (v149 < v146.x) { + if (v149 < v153.x) { + return; + } + float v48 = (v149 - v146.x) / v150.x; + Vector3 v49 = v48 * v150; + v146 = v146 + v49; + } else { + if (v149 < v153.x) { + float v40 = (v149 - v153.x) / v150.x; + Vector3 v41 = v40 * v150; + v153 = v153 + v41; + } + } + float v162 = this->_parameter2 * 0.5f; + if (v146.y < -v162) { + if (v153.y < -v162) { + return; + } + float v71 = (-v146.y - v162) / v150.y; + Vector3 v72 = v71 * v150; + v146 = v146 + v72; + } else { + if (v153.y < -v162) { + float v62 = (-v153.y - v162) / v150.y; + Vector3 v63 = v62 * v150; + v153 = v153 + v63; + } + } + if (v162 < v146.y) { + if (v162 < v153.y) { + return; + } + float v91 = (v162 - v146.y) / v150.y; + Vector3 v92 = v91 * v150; + v146 = v146 + v92; + } else { + if (v162 < v153.y) { + float v83 = (v162 - v153.y) / v150.y; + Vector3 v84 = v83 * v150; + v153 = v153 + v84; + } + } + + if (0.0f <= v146.z) { + if (0.0f > v153.z) { + float v103 = -v153.z / v150.z; + Vector3 v104 = v103 * v150; + v153 = v153 + v104; + } + } else { + if (0.0f > v153.z) { + return; + } + float v111 = -v146.z / v150.z; + Vector3 v112 = v111 * v150; + v146 = v146 + v112; + } + + if (v146.z <= this->_parameter3) { + if (v153.z > this->_parameter3) { + float v124 = (this->_parameter3 - v153.z) / v150.z; + Vector3 v125 = v124 * v150; + v153 = v153 + v125; + } + } else { + if (v153.z <= this->_parameter3) { + float v132 = (this->_parameter3 - v146.z) / v150.z; + Vector3 v133 = v132 * v150; + v146 = v146 + v133; + } + } + + Vector3 v137 = this->_inverted * v146; + Vector3 v140 = this->_inverted * v153; + Vector3 v143 = v140 - v137; + + *coeficient = v143.length(); +} +} // End of namespace BladeRunner |