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-rw-r--r--engines/bladerunner/fog.cpp374
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diff --git a/engines/bladerunner/fog.cpp b/engines/bladerunner/fog.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/fog.h"
+
+#include "common/stream.h"
+
+namespace BladeRunner {
+
+Fog::Fog() {
+}
+
+Fog::~Fog() {
+}
+
+int Fog::readCommon(Common::ReadStream *stream) {
+ int offset = stream->readUint32LE();
+ stream->read(_name, 20);
+ _fogColor.r = stream->readFloatLE();
+ _fogColor.g = stream->readFloatLE();
+ _fogColor.b = stream->readFloatLE();
+ _fogDensity = stream->readFloatLE();
+ return offset;
+}
+
+void Fog::readAnimationData(Common::ReadStream *stream, int size) {
+ _animatedParameters = stream->readUint32LE();
+
+ int floatsCount = size / 4;
+ _animationData = new float[floatsCount];
+ for (int i = 0; i < floatsCount; i++) {
+ _animationData[i] = stream->readFloatLE();
+ }
+
+ _m11ptr = _animationData;
+ _m12ptr = _m11ptr + (_animatedParameters & 0x1 ? _framesCount : 1);
+ _m13ptr = _m12ptr + (_animatedParameters & 0x2 ? _framesCount : 1);
+ _m14ptr = _m13ptr + (_animatedParameters & 0x4 ? _framesCount : 1);
+ _m21ptr = _m14ptr + (_animatedParameters & 0x08 ? _framesCount : 1);
+ _m22ptr = _m21ptr + (_animatedParameters & 0x10 ? _framesCount : 1);
+ _m23ptr = _m22ptr + (_animatedParameters & 0x20 ? _framesCount : 1);
+ _m24ptr = _m23ptr + (_animatedParameters & 0x40 ? _framesCount : 1);
+ _m31ptr = _m24ptr + (_animatedParameters & 0x80 ? _framesCount : 1);
+ _m32ptr = _m31ptr + (_animatedParameters & 0x100 ? _framesCount : 1);
+ _m33ptr = _m32ptr + (_animatedParameters & 0x200 ? _framesCount : 1);
+ _m34ptr = _m33ptr + (_animatedParameters & 0x400 ? _framesCount : 1);
+
+ setupFrame(0);
+}
+
+void Fog::reset() {
+}
+
+void Fog::setupFrame(int frame) {
+ int offset = frame % _framesCount;
+ _matrix._m[0][0] = (_animatedParameters & 0x1 ? _m11ptr[offset] : *_m11ptr);
+ _matrix._m[0][1] = (_animatedParameters & 0x2 ? _m12ptr[offset] : *_m12ptr);
+ _matrix._m[0][2] = (_animatedParameters & 0x4 ? _m13ptr[offset] : *_m13ptr);
+ _matrix._m[0][3] = (_animatedParameters & 0x8 ? _m14ptr[offset] : *_m14ptr);
+ _matrix._m[1][0] = (_animatedParameters & 0x10 ? _m21ptr[offset] : *_m21ptr);
+ _matrix._m[1][1] = (_animatedParameters & 0x20 ? _m22ptr[offset] : *_m22ptr);
+ _matrix._m[1][2] = (_animatedParameters & 0x40 ? _m23ptr[offset] : *_m23ptr);
+ _matrix._m[1][3] = (_animatedParameters & 0x80 ? _m24ptr[offset] : *_m24ptr);
+ _matrix._m[2][0] = (_animatedParameters & 0x100 ? _m31ptr[offset] : *_m31ptr);
+ _matrix._m[2][1] = (_animatedParameters & 0x200 ? _m32ptr[offset] : *_m32ptr);
+ _matrix._m[2][2] = (_animatedParameters & 0x400 ? _m33ptr[offset] : *_m33ptr);
+ _matrix._m[2][3] = (_animatedParameters & 0x800 ? _m34ptr[offset] : *_m34ptr);
+ _inverted = invertMatrix(_matrix);
+}
+
+void FogCone::read(Common::ReadStream *stream, int framesCount) {
+ _framesCount = framesCount;
+ int size = readCommon(stream);
+ _parameter1 = stream->readFloatLE();
+ readAnimationData(stream, size - 52);
+}
+
+void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) {
+ *coeficient = 0.0f;
+
+ Vector3 positionT = this->_matrix * position;
+ Vector3 viewPositionT = this->_matrix * viewPosition;
+
+ Vector3 vectorT = (viewPositionT - positionT).normalize();
+
+ float v67 = - positionT.x * vectorT.x - positionT.y * vectorT.y - positionT.z * vectorT.z;
+ float v66 = - (positionT.z * positionT.z) - (positionT.y * positionT.y) - (positionT.x * positionT.x) + (v67 * v67) + (this->_parameter1 * this->_parameter1);
+
+ if (v66 >= 0.0f) {
+ float v24 = sqrt(v66);
+
+ Vector3 v29 = positionT + (v67 - v24) * vectorT;
+ Vector3 v36 = positionT + (v67 + v24) * vectorT;
+
+ Vector3 v39 = this->_inverted * v29;
+ Vector3 v42 = this->_inverted * v36;
+
+ float v74 = (v39 - position).length();
+ float v76 = (v42 - position).length();
+
+ Vector3 vector = viewPosition - position;
+
+ float vectorLength = vector.length();
+
+ if (v74 < 0.0f) {
+ v74 = 0.0f;
+ }
+ if (v76 > vectorLength) {
+ v76 = vectorLength;
+ }
+ if (v76 >= v74) {
+ *coeficient = v76 - v74;
+ }
+ }
+}
+
+void FogSphere::read(Common::ReadStream *stream, int framesCount) {
+ _framesCount = framesCount;
+ int size = readCommon(stream);
+ _parameter1 = stream->readFloatLE();
+ readAnimationData(stream, size - 52);
+}
+
+void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) {
+ *coeficient = 0.0f;
+
+ Vector3 positionT = this->_matrix * position;
+ Vector3 viewPositionT = this->_matrix * viewPosition;
+
+ Vector3 v158 = Vector3::cross(positionT, viewPositionT);
+
+ if (v158.x != 0.0f || v158.y != 0.0f || v158.z != 0.0f) {
+ Vector3 v167 = v158.normalize();
+ if (v167.z < 0.0f) {
+ v167 = -1.0f * v167;
+ }
+
+ float v173 = sqrt(1.0f - v167.z * v167.z);
+ if (v173 > cos(this->_parameter1)) {
+ Vector3 v37 = Vector3(v167.y, -v167.x, 0.0f).normalize();
+
+ float v41 = 1.0f / v173 / v173 - 1.0f;
+ float v42 = sqrt(v41);
+ float v43 = tan(this->_parameter1);
+ float v44 = sqrt(v43 * v43 - v41);
+
+ Vector3 v45 = v44 * v37;
+
+ Vector3 v48 = Vector3(
+ -v37.y * v42,
+ v37.x * v42,
+ 0.0f * v42);
+
+ Vector3 v51 = v48 + Vector3(0.0f, 0.0f, -1.0f);
+
+ Vector3 v186 = v51 - v45;
+ Vector3 v183 = v51 + v45;
+
+ Vector3 vector = viewPositionT - positionT;
+
+ Vector3 v177 = -1.0f * positionT;
+ Vector3 v174 = Vector3::cross(v186, vector);
+
+ float v189, v191;
+ if (fabs(v174.x) <= fabs(v174.y)) {
+ if (fabs(v174.y) <= fabs(v174.z)) {
+ v191 = v177.x * v186.y - v177.y * v186.x;
+ v189 = v186.y * vector.x - v186.x * vector.y;
+ } else {
+ v191 = v177.z * v186.x - v186.z * v177.x;
+ v189 = v186.x * vector.z - v186.z * vector.x;
+ }
+ } else {
+ if (fabs(v174.x) <= fabs(v174.z)) {
+ v191 = v177.x * v186.y - v177.y * v186.x;
+ v189 = v186.y * vector.x - v186.x * vector.y;
+ } else {
+ v191 = v186.z * v177.y - v186.y * v177.z;
+ v189 = v186.z * vector.y - v186.y * vector.z;
+ }
+ }
+
+ float v88;
+ if (v189 == 0.0f) {
+ v88 = 0.0f;
+ } else {
+ v88 = v191 / v189;
+ }
+
+ Vector3 v196 = -1.0f * positionT;
+ Vector3 v193 = Vector3::cross(v183, vector);
+
+ float v190, v192;
+ if (fabs(v193.x) <= fabs(v193.y)) {
+ if (fabs(v193.y) <= fabs(v193.z)) {
+ v192 = v196.x * v183.y - v196.y * v183.x;
+ v190 = v183.y * vector.x - v183.x * vector.y;
+ } else {
+ v192 = v196.z * v183.x - v183.z * v196.x;
+ v190 = v183.x * vector.z - v183.z * vector.x;
+ }
+ } else {
+ if (fabs(v193.x) <= fabs(v193.z)) {
+ v192 = v196.x * v183.y - v196.y * v183.x;
+ v190 = v183.y * vector.x - v183.x * vector.y;
+ } else {
+ v192 = v183.z * v196.y - v183.y * v196.z;
+ v190 = v183.z * vector.y - v183.y * vector.z;
+ }
+ }
+
+ float v114;
+ if (v190 == 0.0f) {
+ v114 = 0.0f;
+ } else {
+ v114 = v192 / v190;
+ }
+
+ if (v114 < v88) {
+ float temp = v88;
+ v88 = v114;
+ v114 = temp;
+ }
+
+ if (v88 <= 1.0f && v114 >= 0.0f) {
+ if (v88 < 0.0f) {
+ v88 = 0.0;
+ }
+ if (v114 > 1.0f) {
+ v114 = 1.0;
+ }
+
+ Vector3 v139 = positionT + (v88 * vector);
+ Vector3 v142 = this->_inverted * v139;
+
+ Vector3 v148 = positionT + (v114 * vector);
+ Vector3 v151 = this->_inverted * v148;
+
+ *coeficient = (v151 - v142).length();
+ }
+ }
+ }
+}
+
+void FogBox::read(Common::ReadStream *stream, int framesCount) {
+ _framesCount = framesCount;
+ int size = readCommon(stream);
+ _parameter1 = stream->readFloatLE();
+ _parameter2 = stream->readFloatLE();
+ _parameter3 = stream->readFloatLE();
+ readAnimationData(stream, size - 60);
+}
+
+void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) {
+ Vector3 v159 = this->_matrix * position;
+ Vector3 v146 = v159;
+ Vector3 v156 = this->_matrix * viewPosition;
+ Vector3 v153 = v156;
+ Vector3 v150 = v156 - v159;
+
+ float v149 = this->_parameter1 * 0.5f;
+ if (v159.x < -v149) {
+ if (v156.x < -v149) {
+ return;
+ }
+ float v28 = (-v159.x - v149) / v150.x;
+ Vector3 v29 = v28 * v150;
+ v146 = v159 + v29;
+ } else {
+ if (v156.x < -v149) {
+ float v19 = (-v156.x - v149) / v150.x;
+ Vector3 v20 = v19 * v150;
+ v153 = v156 + v20;
+ }
+ }
+ if (v149 < v146.x) {
+ if (v149 < v153.x) {
+ return;
+ }
+ float v48 = (v149 - v146.x) / v150.x;
+ Vector3 v49 = v48 * v150;
+ v146 = v146 + v49;
+ } else {
+ if (v149 < v153.x) {
+ float v40 = (v149 - v153.x) / v150.x;
+ Vector3 v41 = v40 * v150;
+ v153 = v153 + v41;
+ }
+ }
+ float v162 = this->_parameter2 * 0.5f;
+ if (v146.y < -v162) {
+ if (v153.y < -v162) {
+ return;
+ }
+ float v71 = (-v146.y - v162) / v150.y;
+ Vector3 v72 = v71 * v150;
+ v146 = v146 + v72;
+ } else {
+ if (v153.y < -v162) {
+ float v62 = (-v153.y - v162) / v150.y;
+ Vector3 v63 = v62 * v150;
+ v153 = v153 + v63;
+ }
+ }
+ if (v162 < v146.y) {
+ if (v162 < v153.y) {
+ return;
+ }
+ float v91 = (v162 - v146.y) / v150.y;
+ Vector3 v92 = v91 * v150;
+ v146 = v146 + v92;
+ } else {
+ if (v162 < v153.y) {
+ float v83 = (v162 - v153.y) / v150.y;
+ Vector3 v84 = v83 * v150;
+ v153 = v153 + v84;
+ }
+ }
+
+ if (0.0f <= v146.z) {
+ if (0.0f > v153.z) {
+ float v103 = -v153.z / v150.z;
+ Vector3 v104 = v103 * v150;
+ v153 = v153 + v104;
+ }
+ } else {
+ if (0.0f > v153.z) {
+ return;
+ }
+ float v111 = -v146.z / v150.z;
+ Vector3 v112 = v111 * v150;
+ v146 = v146 + v112;
+ }
+
+ if (v146.z <= this->_parameter3) {
+ if (v153.z > this->_parameter3) {
+ float v124 = (this->_parameter3 - v153.z) / v150.z;
+ Vector3 v125 = v124 * v150;
+ v153 = v153 + v125;
+ }
+ } else {
+ if (v153.z <= this->_parameter3) {
+ float v132 = (this->_parameter3 - v146.z) / v150.z;
+ Vector3 v133 = v132 * v150;
+ v146 = v146 + v133;
+ }
+ }
+
+ Vector3 v137 = this->_inverted * v146;
+ Vector3 v140 = this->_inverted * v153;
+ Vector3 v143 = v140 - v137;
+
+ *coeficient = v143.length();
+}
+} // End of namespace BladeRunner