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-rw-r--r--engines/bladerunner/gameinfo.cpp111
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diff --git a/engines/bladerunner/gameinfo.cpp b/engines/bladerunner/gameinfo.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/gameinfo.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "common/debug.h"
+#include "common/substream.h"
+
+namespace BladeRunner {
+
+GameInfo::GameInfo(BladeRunnerEngine *vm)
+ : _vm(vm) {
+ _scene_names = nullptr;
+ _sfx_tracks = nullptr;
+ _music_tracks = nullptr;
+ _outtakes = nullptr;
+}
+
+GameInfo::~GameInfo() {
+ delete[] _scene_names;
+ delete[] _sfx_tracks;
+ delete[] _music_tracks;
+ delete[] _outtakes;
+}
+
+bool GameInfo::open(const Common::String &name) {
+ Common::SeekableReadStream *s = _vm->getResourceStream(name);
+
+ if (!s)
+ return false;
+
+ uint32 unk;
+ _actor_count = s->readUint32LE(); /* 00 */
+ _player_id = s->readUint32LE(); /* 01 */
+ _flag_count = s->readUint32LE(); /* 02 */
+ _clue_count = s->readUint32LE(); /* 03 */
+ _global_var_count = s->readUint32LE(); /* 04 */
+ _set_names_count = s->readUint32LE(); /* 05 */
+ _initial_scene_id = s->readUint32LE(); /* 06 */
+ unk = s->readUint32LE(); /* 07 */
+ _initial_set_id = s->readUint32LE(); /* 08 */
+ unk = s->readUint32LE(); /* 09 */
+ _waypoint_count = s->readUint32LE(); /* 10 */
+ _sfx_track_count = s->readUint32LE(); /* 11 */
+ _music_track_count = s->readUint32LE(); /* 12 */
+ _outtake_count = s->readUint32LE(); /* 13 */
+ unk = s->readUint32LE(); /* 14 */
+ _suspectsDatabaseSize = s->readUint32LE(); /* 15 */
+ _cover_waypoint_count = s->readUint32LE(); /* 16 */
+ _flee_waypoint_count = s->readUint32LE(); /* 17 */
+
+ (void)unk;
+
+ _scene_names = new char[_set_names_count][5];
+ for (uint32 i = 0; i != _set_names_count; ++i)
+ s->read(_scene_names[i], 5);
+
+ _sfx_tracks = new char[_sfx_track_count][13];
+ for (uint32 i = 0; i != _sfx_track_count; ++i) {
+ s->read(_sfx_tracks[i], 9);
+ strcat(_sfx_tracks[i], ".AUD");
+ }
+
+ _music_tracks = new char[_music_track_count][13];
+ for (uint32 i = 0; i != _music_track_count; ++i) {
+ s->read(_music_tracks[i], 9);
+ strcat(_music_tracks[i], ".AUD");
+ }
+
+ _outtakes = new char[_outtake_count][13];
+ for (uint32 i = 0; i != _outtake_count; ++i)
+ s->read(_outtakes[i], 9);
+
+ if (false) {
+ for (uint32 i = 0; i != _set_names_count; ++i)
+ debug("%3d: %s", i, _scene_names[i]);
+ for (uint32 i = 0; i != _sfx_track_count; ++i)
+ debug("%3d: %s", i, _sfx_tracks[i]);
+ for (uint32 i = 0; i != _music_track_count; ++i)
+ debug("%s", _music_tracks[i]);
+ for (uint32 i = 0; i != _outtake_count; ++i)
+ debug("%2d: %s.VQA", i, _outtakes[i]);
+ }
+
+ bool err = s->err();
+ delete s;
+ return !err;
+}
+
+} // End of namespace BladeRunner