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Diffstat (limited to 'engines/bladerunner/gameinfo.cpp')
-rw-r--r-- | engines/bladerunner/gameinfo.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/engines/bladerunner/gameinfo.cpp b/engines/bladerunner/gameinfo.cpp new file mode 100644 index 0000000000..487c39d046 --- /dev/null +++ b/engines/bladerunner/gameinfo.cpp @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/gameinfo.h" + +#include "bladerunner/bladerunner.h" + +#include "common/debug.h" +#include "common/substream.h" + +namespace BladeRunner { + +GameInfo::GameInfo(BladeRunnerEngine *vm) + : _vm(vm) { + _scene_names = nullptr; + _sfx_tracks = nullptr; + _music_tracks = nullptr; + _outtakes = nullptr; +} + +GameInfo::~GameInfo() { + delete[] _scene_names; + delete[] _sfx_tracks; + delete[] _music_tracks; + delete[] _outtakes; +} + +bool GameInfo::open(const Common::String &name) { + Common::SeekableReadStream *s = _vm->getResourceStream(name); + + if (!s) + return false; + + uint32 unk; + _actor_count = s->readUint32LE(); /* 00 */ + _player_id = s->readUint32LE(); /* 01 */ + _flag_count = s->readUint32LE(); /* 02 */ + _clue_count = s->readUint32LE(); /* 03 */ + _global_var_count = s->readUint32LE(); /* 04 */ + _set_names_count = s->readUint32LE(); /* 05 */ + _initial_scene_id = s->readUint32LE(); /* 06 */ + unk = s->readUint32LE(); /* 07 */ + _initial_set_id = s->readUint32LE(); /* 08 */ + unk = s->readUint32LE(); /* 09 */ + _waypoint_count = s->readUint32LE(); /* 10 */ + _sfx_track_count = s->readUint32LE(); /* 11 */ + _music_track_count = s->readUint32LE(); /* 12 */ + _outtake_count = s->readUint32LE(); /* 13 */ + unk = s->readUint32LE(); /* 14 */ + _suspectsDatabaseSize = s->readUint32LE(); /* 15 */ + _cover_waypoint_count = s->readUint32LE(); /* 16 */ + _flee_waypoint_count = s->readUint32LE(); /* 17 */ + + (void)unk; + + _scene_names = new char[_set_names_count][5]; + for (uint32 i = 0; i != _set_names_count; ++i) + s->read(_scene_names[i], 5); + + _sfx_tracks = new char[_sfx_track_count][13]; + for (uint32 i = 0; i != _sfx_track_count; ++i) { + s->read(_sfx_tracks[i], 9); + strcat(_sfx_tracks[i], ".AUD"); + } + + _music_tracks = new char[_music_track_count][13]; + for (uint32 i = 0; i != _music_track_count; ++i) { + s->read(_music_tracks[i], 9); + strcat(_music_tracks[i], ".AUD"); + } + + _outtakes = new char[_outtake_count][13]; + for (uint32 i = 0; i != _outtake_count; ++i) + s->read(_outtakes[i], 9); + + if (false) { + for (uint32 i = 0; i != _set_names_count; ++i) + debug("%3d: %s", i, _scene_names[i]); + for (uint32 i = 0; i != _sfx_track_count; ++i) + debug("%3d: %s", i, _sfx_tracks[i]); + for (uint32 i = 0; i != _music_track_count; ++i) + debug("%s", _music_tracks[i]); + for (uint32 i = 0; i != _outtake_count; ++i) + debug("%2d: %s.VQA", i, _outtakes[i]); + } + + bool err = s->err(); + delete s; + return !err; +} + +} // End of namespace BladeRunner |