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-rw-r--r--engines/bladerunner/items.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index 2bc06e0a72..6fa17dffd5 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -62,7 +62,7 @@ void Items::tick() {
}
}
-bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool addToSet) {
+bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) {
if (_items.size() >= 100) {
return false;
}
@@ -72,11 +72,11 @@ bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position,
}
Item *item = new Item(_vm);
- item->setup(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy);
+ item->setup(itemId, setId, animationId, position, facing, height, width, isTargetableFlag, isVisibleFlag, isPoliceMazeEnemyFlag);
_items.push_back(item);
- if (addToSet && setId == _vm->_scene->getSetId()) {
- return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetable, isVisible);
+ if (addToSetFlag && setId == _vm->_scene->getSetId()) {
+ return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetableFlag, isVisibleFlag);
}
return true;
}