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-rw-r--r--engines/bladerunner/items.cpp122
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/items.h"
+
+#include "bladerunner/scene.h"
+#include "bladerunner/scene_objects.h"
+
+namespace BladeRunner {
+
+Items::Items(BladeRunnerEngine *vm) {
+ _vm = vm;
+}
+
+Items::~Items() {
+ for (int i = _items.size() - 1; i >= 0; i--) {
+ delete _items.remove_at(i);
+ }
+}
+
+void Items::getXYZ(int itemId, float *x, float *y, float *z) {
+ int itemIndex = findItem(itemId);
+ assert(itemIndex != -1);
+
+ _items[itemIndex]->getXYZ(x, y, z);
+}
+
+void Items::getWidthHeight(int itemId, int *width, int *height) {
+ int itemIndex = findItem(itemId);
+ assert(itemIndex != -1);
+
+ _items[itemIndex]->getWidthHeight(width, height);
+}
+
+void Items::tick() {
+ int setId = _vm->_scene->getSetId();
+ for (int i = 0; i < (int)_items.size(); i++) {
+ if (_items[i]->_setId != setId) {
+ continue;
+ }
+ bool set14NotTarget = setId == 14 && !_items[i]->isTargetable();
+ _items[i]->tick(set14NotTarget);
+ }
+}
+
+bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool addToSet) {
+ if (_items.size() >= 100) {
+ return false;
+ }
+ int itemIndex = findItem(itemId);
+ if (itemIndex == -1) {
+ itemIndex = _items.size();
+ }
+
+ Item *item = new Item(_vm);
+ item->setup(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy);
+ _items.push_back(item);
+
+ if (addToSet && setId == _vm->_scene->getSetId()) {
+ return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetable, isVisible);
+ }
+ return true;
+}
+
+bool Items::addToSet(int setId) {
+ int itemsCount = _vm->_items->_items.size();
+ if (itemsCount == 0) {
+ return true;
+ }
+ for (int i = 0; i < itemsCount; i++) {
+ Item *item = _vm->_items->_items[i];
+ if (item->_setId == setId) {
+ _vm->_sceneObjects->addItem(item->_itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, item->isTargetable(), item->_isVisible);
+ }
+ }
+ return true;
+}
+
+bool Items::remove(int itemId) {
+ if (_items.size() == 0) {
+ return false;
+ }
+ int itemIndex = findItem(itemId);
+ if (itemIndex == -1) {
+ return false;
+ }
+
+ if (_items[itemIndex]->_setId == _vm->_scene->getSetId()) {
+ _vm->_sceneObjects->remove(itemId + SCENE_OBJECTS_ITEMS_OFFSET);
+ }
+ _items.remove_at(itemIndex);
+ return true;
+}
+
+int Items::findItem(int itemId) {
+ for (int i = 0; i < (int)_items.size(); i++) {
+ if (_items[i]->_itemId == itemId)
+ return i;
+ }
+ return -1;
+}
+
+} // End of namespace BladeRunner