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Diffstat (limited to 'engines/bladerunner/items.cpp')
-rw-r--r-- | engines/bladerunner/items.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp new file mode 100644 index 0000000000..2bc06e0a72 --- /dev/null +++ b/engines/bladerunner/items.cpp @@ -0,0 +1,122 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/items.h" + +#include "bladerunner/scene.h" +#include "bladerunner/scene_objects.h" + +namespace BladeRunner { + +Items::Items(BladeRunnerEngine *vm) { + _vm = vm; +} + +Items::~Items() { + for (int i = _items.size() - 1; i >= 0; i--) { + delete _items.remove_at(i); + } +} + +void Items::getXYZ(int itemId, float *x, float *y, float *z) { + int itemIndex = findItem(itemId); + assert(itemIndex != -1); + + _items[itemIndex]->getXYZ(x, y, z); +} + +void Items::getWidthHeight(int itemId, int *width, int *height) { + int itemIndex = findItem(itemId); + assert(itemIndex != -1); + + _items[itemIndex]->getWidthHeight(width, height); +} + +void Items::tick() { + int setId = _vm->_scene->getSetId(); + for (int i = 0; i < (int)_items.size(); i++) { + if (_items[i]->_setId != setId) { + continue; + } + bool set14NotTarget = setId == 14 && !_items[i]->isTargetable(); + _items[i]->tick(set14NotTarget); + } +} + +bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool addToSet) { + if (_items.size() >= 100) { + return false; + } + int itemIndex = findItem(itemId); + if (itemIndex == -1) { + itemIndex = _items.size(); + } + + Item *item = new Item(_vm); + item->setup(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy); + _items.push_back(item); + + if (addToSet && setId == _vm->_scene->getSetId()) { + return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetable, isVisible); + } + return true; +} + +bool Items::addToSet(int setId) { + int itemsCount = _vm->_items->_items.size(); + if (itemsCount == 0) { + return true; + } + for (int i = 0; i < itemsCount; i++) { + Item *item = _vm->_items->_items[i]; + if (item->_setId == setId) { + _vm->_sceneObjects->addItem(item->_itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, item->isTargetable(), item->_isVisible); + } + } + return true; +} + +bool Items::remove(int itemId) { + if (_items.size() == 0) { + return false; + } + int itemIndex = findItem(itemId); + if (itemIndex == -1) { + return false; + } + + if (_items[itemIndex]->_setId == _vm->_scene->getSetId()) { + _vm->_sceneObjects->remove(itemId + SCENE_OBJECTS_ITEMS_OFFSET); + } + _items.remove_at(itemIndex); + return true; +} + +int Items::findItem(int itemId) { + for (int i = 0; i < (int)_items.size(); i++) { + if (_items[i]->_itemId == itemId) + return i; + } + return -1; +} + +} // End of namespace BladeRunner |