diff options
Diffstat (limited to 'engines/bladerunner/lights.cpp')
-rw-r--r-- | engines/bladerunner/lights.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/engines/bladerunner/lights.cpp b/engines/bladerunner/lights.cpp new file mode 100644 index 0000000000..811d72f31f --- /dev/null +++ b/engines/bladerunner/lights.cpp @@ -0,0 +1,135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/lights.h" + +namespace BladeRunner { + +Lights::Lights(BladeRunnerEngine *vm) { + _vm = vm; + + _ambientLightColor.r = 1.0; + _ambientLightColor.g = 0.0; + _ambientLightColor.b = 0.0; + + _lights.clear(); + _frame = 0; +} + +Lights::~Lights() { + reset(); +} + +void Lights::read(Common::ReadStream *stream, int framesCount) { + _ambientLightColor.r = stream->readFloatLE(); + _ambientLightColor.g = stream->readFloatLE(); + _ambientLightColor.b = stream->readFloatLE(); + + uint _lightsCount = stream->readUint32LE(); + for (uint i = 0; i < _lightsCount; i++) { + Light *light; + int type = stream->readUint32LE(); + switch (type) { + case 1: + light = new Light1(); + break; + case 2: + light = new Light2(); + break; + case 3: + light = new Light3(); + break; + case 4: + light = new Light4(); + break; + case 5: + light = new LightAmbient(); + break; + default: + light = new Light(); + } + + light->read(stream, framesCount, _frame, 0); + _lights.push_back(light); + } +} + +void Lights::removeAnimated() { + for (int i = (int)(_lights.size() - 1); i >= 0; i--) { + if (_lights[i]->_animated) { + delete _lights.remove_at(i); + } + } +} + +void Lights::readVqa(Common::ReadStream *stream) { + removeAnimated(); + if (stream->eos()) + return; + + int framesCount = stream->readUint32LE(); + int count = stream->readUint32LE(); + for (int i = 0; i < count; i++) { + int lightType = stream->readUint32LE(); + Light *light; + switch (lightType) { + case 5: + light = new LightAmbient(); + break; + case 4: + light = new Light4(); + break; + case 3: + light = new Light3(); + break; + case 2: + light = new Light2(); + break; + case 1: + light = new Light1(); + break; + default: + light = new Light(); + } + light->readVqa(stream, framesCount, _frame, 1); + _lights.push_back(light); + } +} + +void Lights::setupFrame(int frame) { + if (frame == _frame) { + return; + } + + for (uint i = 0; i < _lights.size(); i++) { + _lights[i]->setupFrame(frame); + } +} + +void Lights::reset() { + for (int i = (int)(_lights.size() - 1); i >= 0; i--) { + delete _lights.remove_at(i); + } + _lights.clear(); +} + +} // End of namespace BladeRunner |