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Diffstat (limited to 'engines/bladerunner/movement_track.cpp')
-rw-r--r-- | engines/bladerunner/movement_track.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/bladerunner/movement_track.cpp b/engines/bladerunner/movement_track.cpp new file mode 100644 index 0000000000..60a190a9a2 --- /dev/null +++ b/engines/bladerunner/movement_track.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/movement_track.h" + +namespace BladeRunner { + +MovementTrack::MovementTrack() { + reset(); +} + +MovementTrack::~MovementTrack() { + reset(); +} + +void MovementTrack::reset() { + _currentIndex = -1; + _lastIndex = -1; + _hasNext = 0; + _paused = 0; + for (int i = 0; i < 100; i++) { + _entries[i].waypointId = -1; + _entries[i].delay = -1; + _entries[i].angle = -1; + _entries[i].running = 0; + } +} + +int MovementTrack::append(int waypointId, int delay, int running) { + return append(waypointId, delay, -1, running); +} + +int MovementTrack::append(int waypointId, int delay, int angle, int running) { + if (_lastIndex > ARRAYSIZE(_entries)) + return 0; + + _entries[_lastIndex].waypointId = waypointId; + _entries[_lastIndex].delay = delay; + _entries[_lastIndex].angle = angle; + _entries[_lastIndex].running = running; + + _lastIndex++; + _hasNext = 1; + _currentIndex = 0; + return 1; +} + +void MovementTrack::flush() { + reset(); +} + +void MovementTrack::repeat() { + _currentIndex = 0; + _hasNext = 1; +} + +int MovementTrack::pause() { + _paused = 1; + return 1; +} + +int MovementTrack::unpause() { + _paused = 0; + return 1; +} + +int MovementTrack::isPaused() { + return _paused; +} + +int MovementTrack::hasNext() { + return _hasNext; +} + +int MovementTrack::next(int *waypointId, int *delay, int *angle, int *running) { + if (_currentIndex < _lastIndex && this->_hasNext) + { + *waypointId = _entries[_currentIndex].waypointId; + *delay = _entries[_currentIndex].delay; + *angle = _entries[_currentIndex].angle; + *running = _entries[_currentIndex++].running; + return 1; + } else { + *waypointId = -1; + *delay = -1; + *angle = -1; + *running = 0; + _hasNext = 0; + return 0; + } +} + +} // End of namespace BladeRunner |