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-rw-r--r--engines/bladerunner/movement_track.cpp112
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diff --git a/engines/bladerunner/movement_track.cpp b/engines/bladerunner/movement_track.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/movement_track.h"
+
+namespace BladeRunner {
+
+MovementTrack::MovementTrack() {
+ reset();
+}
+
+MovementTrack::~MovementTrack() {
+ reset();
+}
+
+void MovementTrack::reset() {
+ _currentIndex = -1;
+ _lastIndex = -1;
+ _hasNext = 0;
+ _paused = 0;
+ for (int i = 0; i < 100; i++) {
+ _entries[i].waypointId = -1;
+ _entries[i].delay = -1;
+ _entries[i].angle = -1;
+ _entries[i].running = 0;
+ }
+}
+
+int MovementTrack::append(int waypointId, int delay, int running) {
+ return append(waypointId, delay, -1, running);
+}
+
+int MovementTrack::append(int waypointId, int delay, int angle, int running) {
+ if (_lastIndex > ARRAYSIZE(_entries))
+ return 0;
+
+ _entries[_lastIndex].waypointId = waypointId;
+ _entries[_lastIndex].delay = delay;
+ _entries[_lastIndex].angle = angle;
+ _entries[_lastIndex].running = running;
+
+ _lastIndex++;
+ _hasNext = 1;
+ _currentIndex = 0;
+ return 1;
+}
+
+void MovementTrack::flush() {
+ reset();
+}
+
+void MovementTrack::repeat() {
+ _currentIndex = 0;
+ _hasNext = 1;
+}
+
+int MovementTrack::pause() {
+ _paused = 1;
+ return 1;
+}
+
+int MovementTrack::unpause() {
+ _paused = 0;
+ return 1;
+}
+
+int MovementTrack::isPaused() {
+ return _paused;
+}
+
+int MovementTrack::hasNext() {
+ return _hasNext;
+}
+
+int MovementTrack::next(int *waypointId, int *delay, int *angle, int *running) {
+ if (_currentIndex < _lastIndex && this->_hasNext)
+ {
+ *waypointId = _entries[_currentIndex].waypointId;
+ *delay = _entries[_currentIndex].delay;
+ *angle = _entries[_currentIndex].angle;
+ *running = _entries[_currentIndex++].running;
+ return 1;
+ } else {
+ *waypointId = -1;
+ *delay = -1;
+ *angle = -1;
+ *running = 0;
+ _hasNext = 0;
+ return 0;
+ }
+}
+
+} // End of namespace BladeRunner