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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_MUSIC_H
+#define BLADERUNNER_MUSIC_H
+
+#include "common/mutex.h"
+#include "common/str.h"
+
+namespace BladeRunner {
+
+class AudStream;
+class BladeRunnerEngine;
+
+class Music {
+ struct Track {
+ Common::String name;
+ int volume;
+ int pan;
+ int timeFadeIn;
+ int timePlay;
+ int loop;
+ int timeFadeOut;
+ };
+
+ BladeRunnerEngine *_vm;
+
+ Common::Mutex _mutex;
+ int _volume;
+ int _channel;
+ int _isNextPresent;
+ int _isPlaying;
+ int _isPaused;
+ Track _current;
+ Track _next;
+ byte *_data;
+ AudStream *_stream;
+
+public:
+ Music(BladeRunnerEngine *vm);
+ ~Music();
+
+ bool play(const char *trackName, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut);
+ void stop(int delay);
+ void adjust(int volume, int pan, int delay);
+ bool isPlaying();
+
+ void setVolume(int volume);
+
+private:
+ void adjustVolume(int volume, int delay);
+ void adjustPan(int pan, int delay);
+
+ void ended();
+ void fadeOut();
+ void next();
+
+ static void mixerChannelEnded(int channel, void *data);
+ static void timerCallbackFadeOut(void *refCon);
+ static void timerCallbackNext(void *refCon);
+
+ byte *getData(const char* name);
+};
+
+} // End of namespace BladeRunner
+
+#endif