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Diffstat (limited to 'engines/bladerunner/music.h')
-rw-r--r-- | engines/bladerunner/music.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/bladerunner/music.h b/engines/bladerunner/music.h new file mode 100644 index 0000000000..3dcf969a8a --- /dev/null +++ b/engines/bladerunner/music.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_MUSIC_H +#define BLADERUNNER_MUSIC_H + +#include "common/mutex.h" +#include "common/str.h" + +namespace BladeRunner { + +class AudStream; +class BladeRunnerEngine; + +class Music { + struct Track { + Common::String name; + int volume; + int pan; + int timeFadeIn; + int timePlay; + int loop; + int timeFadeOut; + }; + + BladeRunnerEngine *_vm; + + Common::Mutex _mutex; + int _volume; + int _channel; + int _isNextPresent; + int _isPlaying; + int _isPaused; + Track _current; + Track _next; + byte *_data; + AudStream *_stream; + +public: + Music(BladeRunnerEngine *vm); + ~Music(); + + bool play(const char *trackName, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut); + void stop(int delay); + void adjust(int volume, int pan, int delay); + bool isPlaying(); + + void setVolume(int volume); + +private: + void adjustVolume(int volume, int delay); + void adjustPan(int pan, int delay); + + void ended(); + void fadeOut(); + void next(); + + static void mixerChannelEnded(int channel, void *data); + static void timerCallbackFadeOut(void *refCon); + static void timerCallbackNext(void *refCon); + + byte *getData(const char* name); +}; + +} // End of namespace BladeRunner + +#endif |