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-rw-r--r--engines/bladerunner/outtake.cpp71
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diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/outtake.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/vqa_player.h"
+
+#include "common/debug.h"
+#include "common/events.h"
+#include "common/system.h"
+
+namespace BladeRunner {
+
+void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
+ if (container > 0) {
+ debug("OuttakePlayer::play TODO");
+ return;
+ }
+
+ Common::String resName;
+ if (noLocalization)
+ resName = name + ".VQA";
+ else
+ resName = name + "_E.VQA";
+
+ VQAPlayer vqa_player(_vm);
+
+ vqa_player.open(resName);
+
+ _vm->_mixer->stopAll();
+ while (!_vm->shouldQuit()) {
+ Common::Event event;
+ while (_vm->_system->getEventManager()->pollEvent(event))
+ if (event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ return;
+
+ int frame = vqa_player.update();
+ if (frame == -3)
+ break;
+
+ if (frame >= 0) {
+ const Graphics::Surface *surface = vqa_player.getSurface();
+ _vm->_system->copyRectToScreen((const byte *)surface->getBasePtr(0, 0), surface->pitch, 0, 0, 640, 480);
+ _vm->_system->updateScreen();
+ }
+
+ _vm->_system->delayMillis(10);
+ }
+}
+
+} // End of namespace BladeRunner