aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/scene_objects.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r--engines/bladerunner/scene_objects.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
new file mode 100644
index 0000000000..010dc43532
--- /dev/null
+++ b/engines/bladerunner/scene_objects.h
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCENE_OBJECTS_H
+#define BLADERUNNER_SCENE_OBJECTS_H
+
+#include "bladerunner/boundingbox.h"
+
+#include "common/rect.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class View;
+
+enum SceneObjectType {
+ SceneObjectTypeUnknown = -1,
+ SceneObjectTypeActor = 0,
+ SceneObjectTypeObject = 1,
+ SceneObjectTypeItem = 2
+};
+
+#define SCENE_OBJECTS_COUNT 115
+#define SCENE_OBJECTS_ACTORS_OFFSET 0
+#define SCENE_OBJECTS_ITEMS_OFFSET 74
+#define SCENE_OBJECTS_OBJECTS_OFFSET 198
+
+struct SceneObject {
+ int _sceneObjectId;
+ SceneObjectType _sceneObjectType;
+ BoundingBox _boundingBox;
+ Common::Rect _screenRectangle;
+ float _distanceToCamera;
+ int _present;
+ int _isClickable;
+ int _isObstacle;
+ int _unknown1;
+ int _isTarget;
+ int _isMoving;
+ int _isRetired;
+};
+
+class SceneObjects {
+#if _DEBUG
+ friend class BladeRunnerEngine;
+#endif
+ BladeRunnerEngine *_vm;
+
+private:
+ View *_view;
+ int _count;
+ SceneObject *_sceneObjects;
+ int *_sceneObjectsSortedByDistance;
+
+public:
+ SceneObjects(BladeRunnerEngine *vm, View *view);
+ ~SceneObjects();
+ bool addActor(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 unknown1, uint8 isTarget, uint8 isRetired);
+ bool addObject(int sceneObjectId, BoundingBox *boundingBox, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget);
+ bool addItem(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isTarget, uint8 isObstacle);
+ bool remove(int sceneObjectId);
+ void clear();
+ int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets);
+ bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5, bool a6);
+ void setMoving(int sceneObjectId, bool isMoving);
+ void setRetired(int sceneObjectId, bool isRetired);
+ bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2);
+ void setIsClickable(int sceneObjectId, bool isClickable);
+ void setIsObstacle(int sceneObjectId, bool isObstacle);
+ void setIsTarget(int sceneObjectId, bool isTarget);
+ void updateObstacles();
+
+private:
+ int findById(int sceneObjectId);
+ bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget, uint unknown2, uint isRetired);
+ int findEmpty();
+};
+
+} // End of namespace BladeRunner
+
+#endif