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Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h new file mode 100644 index 0000000000..010dc43532 --- /dev/null +++ b/engines/bladerunner/scene_objects.h @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SCENE_OBJECTS_H +#define BLADERUNNER_SCENE_OBJECTS_H + +#include "bladerunner/boundingbox.h" + +#include "common/rect.h" + +namespace BladeRunner { + +class BladeRunnerEngine; +class View; + +enum SceneObjectType { + SceneObjectTypeUnknown = -1, + SceneObjectTypeActor = 0, + SceneObjectTypeObject = 1, + SceneObjectTypeItem = 2 +}; + +#define SCENE_OBJECTS_COUNT 115 +#define SCENE_OBJECTS_ACTORS_OFFSET 0 +#define SCENE_OBJECTS_ITEMS_OFFSET 74 +#define SCENE_OBJECTS_OBJECTS_OFFSET 198 + +struct SceneObject { + int _sceneObjectId; + SceneObjectType _sceneObjectType; + BoundingBox _boundingBox; + Common::Rect _screenRectangle; + float _distanceToCamera; + int _present; + int _isClickable; + int _isObstacle; + int _unknown1; + int _isTarget; + int _isMoving; + int _isRetired; +}; + +class SceneObjects { +#if _DEBUG + friend class BladeRunnerEngine; +#endif + BladeRunnerEngine *_vm; + +private: + View *_view; + int _count; + SceneObject *_sceneObjects; + int *_sceneObjectsSortedByDistance; + +public: + SceneObjects(BladeRunnerEngine *vm, View *view); + ~SceneObjects(); + bool addActor(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 unknown1, uint8 isTarget, uint8 isRetired); + bool addObject(int sceneObjectId, BoundingBox *boundingBox, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget); + bool addItem(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isTarget, uint8 isObstacle); + bool remove(int sceneObjectId); + void clear(); + int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets); + bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5, bool a6); + void setMoving(int sceneObjectId, bool isMoving); + void setRetired(int sceneObjectId, bool isRetired); + bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2); + void setIsClickable(int sceneObjectId, bool isClickable); + void setIsObstacle(int sceneObjectId, bool isObstacle); + void setIsTarget(int sceneObjectId, bool isTarget); + void updateObstacles(); + +private: + int findById(int sceneObjectId); + bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget, uint unknown2, uint isRetired); + int findEmpty(); +}; + +} // End of namespace BladeRunner + +#endif |