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-rw-r--r--engines/bladerunner/script/ai/free_slot_a.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/free_slot_a.cpp b/engines/bladerunner/script/ai/free_slot_a.cpp
index 37e7783aca..4f823dfe53 100644
--- a/engines/bladerunner/script/ai/free_slot_a.cpp
+++ b/engines/bladerunner/script/ai/free_slot_a.cpp
@@ -541,6 +541,10 @@ void AIScriptFreeSlotA::FledCombat() {
}
void AIScriptFreeSlotA::checkIfOnBridge() {
+ if (_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyEasy) {
+ // Make the bridge indestructible on easy mode for the enhanced version
+ return;
+ }
float x, y, z;
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
// bug? this should probably check if McCoy is close enough because bridge will break long after rat died and player tries to walk through