diff options
Diffstat (limited to 'engines/bladerunner/script/ai/generic_walker_c.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/generic_walker_c.cpp | 462 |
1 files changed, 462 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/generic_walker_c.cpp b/engines/bladerunner/script/ai/generic_walker_c.cpp new file mode 100644 index 0000000000..0f86c239ad --- /dev/null +++ b/engines/bladerunner/script/ai/generic_walker_c.cpp @@ -0,0 +1,462 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { +enum kGenericWalkerCStates { + kGenericWalkerCStatesIdle = 0, + kGenericWalkerCStatesWalk = 1, + kGenericWalkerCStatesDie = 2, + kGenericWalkerCStatesGun = 3 +}; + +AIScriptGenericWalkerC::AIScriptGenericWalkerC(BladeRunnerEngine *vm) : AIScriptBase(vm) { + isInside = false; + deltaX = 0.0f; + deltaZ = 0.0f; +} + +void AIScriptGenericWalkerC::Initialize() { + _animationState = kGenericWalkerCStatesIdle; + _animationFrame = 0; + _animationStateNext = 0; + isInside = false; + deltaX = 0.0f; + deltaZ = 0.0f; + Actor_Set_Goal_Number(kActorGenwalkerC, 0); +} + +bool AIScriptGenericWalkerC::Update() { + switch (Actor_Query_Goal_Number(kActorGenwalkerC)) { + case 0: + if (prepareWalker()) { + return true; + } + break; + case 1: + if (deltaX != 0.0f || deltaZ != 0.0f) { + movingUpdate(); + } + break; + } + return false; +} + +void AIScriptGenericWalkerC::TimerExpired(int timer) { + if (timer == 2) { + AI_Countdown_Timer_Reset(kActorGenwalkerC, 2); + Game_Flag_Reset(kFlagGenericWalkerWaiting); + return;// true; + } + //return false; +} + +void AIScriptGenericWalkerC::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorGenwalkerC) > 0) { + Actor_Set_Goal_Number(kActorGenwalkerC, 0); + if (!Game_Flag_Query(kFlagGenericWalkerWaiting)) { + Game_Flag_Set(kFlagGenericWalkerWaiting); + AI_Countdown_Timer_Reset(kActorGenwalkerC, 2); + AI_Countdown_Timer_Start(kActorGenwalkerC, 2, Random_Query(6, 10)); + } + // return true; + } + // return false; +} + +void AIScriptGenericWalkerC::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptGenericWalkerC::ClickedByPlayer() { + Actor_Face_Actor(kActorMcCoy, kActorGenwalkerC, true); + switch (Random_Query(1, 10)) { + case 1: + Actor_Says(kActorMcCoy, 365, 3); + break; + case 2: + Actor_Says(kActorMcCoy, 755, 3); + break; + case 3: + Actor_Says(kActorMcCoy, 940, 3); + break; + case 4: + Actor_Says(kActorMcCoy, 4560, 3); + break; + case 5: + Actor_Says(kActorMcCoy, 4870, 3); + break; + case 6: + Actor_Says(kActorMcCoy, 5125, 3); + break; + case 7: + Actor_Says(kActorMcCoy, 8450, 3); + break; + case 8: + Actor_Says(kActorMcCoy, 1085, 3); + break; + case 9: + Actor_Says(kActorMcCoy, 365, 3); + break; + case 10: + Actor_Says(kActorMcCoy, 7415, 3); + break; + } + //return false; +} + +void AIScriptGenericWalkerC::EnteredScene(int sceneId) { + //return false; +} + +void AIScriptGenericWalkerC::OtherAgentEnteredThisScene(int otherActorId) { + //return false; +} + +void AIScriptGenericWalkerC::OtherAgentExitedThisScene(int otherActorId) { + if (Actor_Query_Goal_Number(kActorGenwalkerC) && otherActorId == kActorMcCoy) { + Actor_Set_Goal_Number(kActorGenwalkerC, 0); + } + //return false; +} + +void AIScriptGenericWalkerC::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + //return false; +} + +void AIScriptGenericWalkerC::ShotAtAndMissed() { + //return false; +} + +bool AIScriptGenericWalkerC::ShotAtAndHit() { + if (Actor_Query_Goal_Number(kActorGenwalkerC)) { + AI_Movement_Track_Flush(kActorGenwalkerC); + _animationState = kGenericWalkerCStatesDie; + _animationFrame = 0; + Sound_Play(203, 100, 0, 0, 50); + movingStart(); + return true; + } + return false; +} + +void AIScriptGenericWalkerC::Retired(int byActorId) { + //return false; +} + +int AIScriptGenericWalkerC::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptGenericWalkerC::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber == 0) { + AI_Movement_Track_Flush(kActorGenwalkerC); + Actor_Put_In_Set(kActorGenwalkerC, kSetFreeSlotH); + Global_Variable_Set(kVariableGenericWalkerCModel, -1); + return false; + } else if (newGoalNumber == 1) { + return true; + } + return false; +} + +bool AIScriptGenericWalkerC::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case kGenericWalkerCStatesIdle: + switch (Global_Variable_Query(kVariableGenericWalkerCModel)) { + case 0: + *animation = 426; + break; + case 1: + *animation = 430; + break; + case 2: + *animation = 437; + break; + case 3: + *animation = 431; + break; + case 4: + *animation = 427; + break; + case 5: + *animation = 433; + break; + } + _animationFrame = 0; + break; + case kGenericWalkerCStatesWalk: + switch (Global_Variable_Query(kVariableGenericWalkerCModel)){ + case 0: + *animation = 424; + break; + case 1: + *animation = 428; + break; + case 2: + *animation = 436; + break; + case 3: + *animation = 429; + break; + case 4: + *animation = 425; + break; + case 5: + *animation = 432; + break; + } + ++_animationFrame; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + } + break; + case kGenericWalkerCStatesDie: + *animation = 874; + ++_animationFrame; + if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874)) + { + _animationFrame = 0; + Actor_Set_Goal_Number(kActorGenwalkerC, 0); + _animationState = kGenericWalkerCStatesIdle; + deltaX = 0.0f; + deltaZ = 0.0f; + } + break; + } + *frame = _animationFrame; + return true; +} + +bool AIScriptGenericWalkerC::ChangeAnimationMode(int mode) { + switch (mode) { + case kAnimationModeIdle: + _animationState = kGenericWalkerCStatesIdle; + _animationFrame = 0; + break; + case kAnimationModeWalk: + _animationState = kGenericWalkerCStatesWalk; + _animationFrame = 0; + break; + } + return true; +} + +void AIScriptGenericWalkerC::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptGenericWalkerC::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptGenericWalkerC::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptGenericWalkerC::FledCombat() { + //return false; +} + +void AIScriptGenericWalkerC::movingStart() { + float mccoyX, mccoyY, mccoyZ; + float walkerX, walkerY, walkerZ; + + Actor_Query_XYZ(kActorMcCoy, &mccoyX, &mccoyY, &mccoyZ); + Actor_Query_XYZ(kActorGenwalkerC, &walkerX, &walkerY, &walkerZ); + + deltaX = walkerX - mccoyX; + deltaZ = walkerZ - mccoyZ; + + float dist = sqrt(deltaX * deltaX + deltaZ * deltaZ); + if (dist == 0.0f) { + deltaZ = 0.0f; + deltaX = 0.0f; + } else { + deltaX *= 10.0f / dist; + deltaZ *= 10.0f / dist; + } +} + +void AIScriptGenericWalkerC::movingUpdate() { + float walkerX, walkerY, walkerZ; + + Actor_Query_XYZ(kActorGenwalkerC, &walkerX, &walkerY, &walkerZ); + int facing = Actor_Query_Facing_1024(kActorGenwalkerC); + + walkerX += deltaX; + walkerZ += deltaZ; + + deltaX = deltaX * 0.97f; + deltaZ = deltaZ * 0.97f; + + Actor_Set_At_XYZ(kActorGenwalkerC, walkerX, walkerY, walkerZ, facing); + +} + +bool AIScriptGenericWalkerC::prepareWalker() { + if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(35) < 2 || !preparePath()) { + return false; + } + + int model = 0; + do { + if (isInside) { + model = Random_Query(3, 5); + } else { + model = Random_Query(0, 5); + } + } + // Here is probably bug in original code, because it not using kVariableGenericWalkerBModel but kVariableGenericWalkerCModel + while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerBModel)); + + + Global_Variable_Set(kVariableGenericWalkerCModel, model); + Game_Flag_Set(kFlagGenericWalkerWaiting); + AI_Countdown_Timer_Reset(kActorGenwalkerC, 2); + AI_Countdown_Timer_Start(kActorGenwalkerC, 2, Random_Query(4, 12)); + Actor_Set_Goal_Number(kActorGenwalkerC, 1); + return true; +} + +bool AIScriptGenericWalkerC::preparePath() { + AI_Movement_Track_Flush(kActorGenwalkerC); + int set = Player_Query_Current_Set(); + + if (set == kSetAR01_AR02) { + isInside = false; + int waypointStart = Random_Query(155, 158); + int waypointEnd = 0; + AI_Movement_Track_Append(kActorGenwalkerC, waypointStart, 0); + do { + waypointEnd = Random_Query(155, 158); + } while (waypointEnd == waypointStart); + if ((waypointStart == 155 || waypointStart == 156) && (waypointEnd == 157 || waypointEnd == 158)) { + AI_Movement_Track_Append(kActorGenwalkerC, 159, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 160, 0); + if (Random_Query(0, 3) == 0) { + AI_Movement_Track_Append_With_Facing(kActorGenwalkerC, 161, Random_Query(15, 30), 904); + } + } else if ((waypointEnd == 155 || waypointEnd == 156) && (waypointStart == 157 || waypointStart == 158)) { + if (Random_Query(0, 3) == 0) { + AI_Movement_Track_Append_With_Facing(kActorGenwalkerC, 161, Random_Query(15, 30), 904); + } + AI_Movement_Track_Append(kActorGenwalkerC, 160, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 159, 0); + } else if ((waypointStart == 155 && waypointEnd == 156) || (waypointStart == 156 && waypointEnd == 155)) { + AI_Movement_Track_Append(kActorGenwalkerC, 159, 0); + } + AI_Movement_Track_Append(kActorGenwalkerC, waypointEnd, 0); + AI_Movement_Track_Repeat(kActorGenwalkerC); + return true; + } + + if (set == kSetCT01_CT12) { + isInside = false; + if (Random_Query(0, 1)) { + AI_Movement_Track_Append(kActorGenwalkerC, 54, 1); + if (Random_Query(1, 3) == 1) { + AI_Movement_Track_Append(kActorGenwalkerC, 56, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 43, 1); + } else { + AI_Movement_Track_Append(kActorGenwalkerC, 53, 1); + } + AI_Movement_Track_Append(kActorGenwalkerC, 40, 1); + AI_Movement_Track_Repeat(kActorGenwalkerC); + } else { + AI_Movement_Track_Append(kActorGenwalkerC, 53, 1); + if (Random_Query(1, 3) == 1) { + AI_Movement_Track_Append(kActorGenwalkerC, 43, 1); + } else { + AI_Movement_Track_Append(kActorGenwalkerC, 54, 1); + } + AI_Movement_Track_Append(kActorGenwalkerC, 40, 1); + AI_Movement_Track_Repeat(kActorGenwalkerC); + } + return true; + } + + if (set == kSetHC01_HC02_HC03_HC04) { + isInside = true; + if (Random_Query(0, 1)) { + AI_Movement_Track_Append(kActorGenwalkerC, 164, 0); + if (Random_Query(0, 1)) { + AI_Movement_Track_Append(kActorGenwalkerC, 163, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 162, 0); + } else if (Random_Query(0, 1)) { + AI_Movement_Track_Append(kActorGenwalkerC, 163, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 162, 0); + } else { + AI_Movement_Track_Append(kActorGenwalkerC, 163, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 162, 0); + } + } else { + AI_Movement_Track_Append(kActorGenwalkerC, 162, 0); + if (Random_Query(0, 1)) { + AI_Movement_Track_Append(kActorGenwalkerC, 163, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 164, 0); + } else { + if (Random_Query(0, 1)) { + AI_Movement_Track_Append_With_Facing(kActorGenwalkerC, 166, 0, 30); + } + AI_Movement_Track_Append(kActorGenwalkerC, 163, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 164, 0); + } + } + AI_Movement_Track_Repeat(kActorGenwalkerC); + return true; + } + + if (set == kSetRC03) { + isInside = false; + int waypointStart = 0; + int waypointEnd = 0; + do { + waypointStart = Random_Query(167, 171); + } while (waypointEnd == 168 || waypointEnd == 169); + do { + waypointEnd = Random_Query(167, 171); + } while (waypointEnd == waypointStart || waypointEnd == 168 || waypointEnd == 169); + AI_Movement_Track_Append(kActorGenwalkerC, waypointStart, 0); + if (waypointStart == 170) { + AI_Movement_Track_Append(kActorGenwalkerC, 169, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 168, 0); + } else if (waypointEnd == 170) { + AI_Movement_Track_Append(kActorGenwalkerC, 168, 0); + AI_Movement_Track_Append(kActorGenwalkerC, 169, 0); + } + AI_Movement_Track_Append(kActorGenwalkerC, waypointEnd, 0); + AI_Movement_Track_Repeat(kActorGenwalkerC); + return true; + } + + return false; +} + +} // End of namespace BladeRunner |