diff options
Diffstat (limited to 'engines/bladerunner/script/ai/grigorian.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/grigorian.cpp | 271 |
1 files changed, 271 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/grigorian.cpp b/engines/bladerunner/script/ai/grigorian.cpp new file mode 100644 index 0000000000..daebdcfe60 --- /dev/null +++ b/engines/bladerunner/script/ai/grigorian.cpp @@ -0,0 +1,271 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptGrigorian::AIScriptGrigorian(BladeRunnerEngine *vm) : AIScriptBase(vm) { + var_45CA10 = 0; + var_45CA14 = 0; +} + +void AIScriptGrigorian::Initialize() { + var_45CA10 = 0; + var_45CA14 = 0; + _animationStateNext = 0; + _animationFrame = 0; + _animationState = 0; +} + +bool AIScriptGrigorian::Update() { + if (Actor_Query_Friendliness_To_Other(kActorGrigorian, kActorMcCoy) < 30 && !Game_Flag_Query(51)) { + Game_Flag_Set(51); + return true; + } + return false; +} + +void AIScriptGrigorian::TimerExpired(int timer) { + //return false; +} + +void AIScriptGrigorian::CompletedMovementTrack() { + //return false; +} + +void AIScriptGrigorian::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptGrigorian::ClickedByPlayer() { + //return false; +} + +void AIScriptGrigorian::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptGrigorian::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptGrigorian::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptGrigorian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptGrigorian::ShotAtAndMissed() { + // return false; +} + +bool AIScriptGrigorian::ShotAtAndHit() { + return false; +} + +void AIScriptGrigorian::Retired(int byActorId) { + // return false; +} + +int AIScriptGrigorian::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptGrigorian::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptGrigorian::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (var_45CA10 == 0) { + *animation = 478; + if (var_45CA14) { + var_45CA14--; + } else { + _animationFrame++; + if (_animationFrame == 5 || _animationFrame == 13) { + var_45CA14 = Random_Query(2, 4); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) { + _animationFrame = 0; + var_45CA10 = Random_Query(0, 2); + } + } + } else if (var_45CA10 == 1) { + *animation = 479; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) { + *animation = 478; + _animationFrame = 0; + var_45CA10 = 0; + } + } else if (var_45CA10 == 2) { + *animation = 480; + if (var_45CA14) { + var_45CA14--; + } else { + _animationFrame++; + if (_animationFrame >= 8 && _animationFrame <= 10) { + var_45CA14 = Random_Query(2, 4); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) { + *animation = 478; + _animationFrame = 0; + var_45CA10 = 0; + } + } + } + break; + case 1: + *animation = 479; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) { + _animationFrame = 0; + } + break; + case 2: + *animation = 481; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(481)) { + _animationFrame = 0; + } + break; + case 3: + *animation = 482; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(482)) { + _animationState = 2; + _animationFrame = 0; + *animation = 481; + } + break; + case 4: + *animation = 483; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(483)) { + _animationState = 2; + _animationFrame = 0; + *animation = 481; + } + break; + case 5: + *animation = 484; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(484)) { + _animationState = 2; + _animationFrame = 0; + *animation = 481; + } + break; + case 6: + *animation = 485; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(485)) { + _animationState = 2; + _animationFrame = 0; + *animation = 481; + } + break; + case 7: + *animation = 486; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(486)) { + _animationState = 2; + _animationFrame = 0; + *animation = 481; + } + break; + default: + *animation = 399; + break; + } + *frame = _animationFrame; + return true; +} + +bool AIScriptGrigorian::ChangeAnimationMode(int mode) { + switch (mode) { + case kAnimationModeIdle: + _animationState = 0; + _animationFrame = 0; + break; + case kAnimationModeWalk: + if (_animationState != 1) { + _animationState = 1; + _animationFrame = 0; + } + break; + case kAnimationModeTalk: + _animationState = 2; + _animationFrame = 0; + break; + case 12: + _animationState = 3; + _animationFrame = 0; + break; + case 13: + _animationState = 4; + _animationFrame = 0; + break; + case 14: + _animationState = 5; + _animationFrame = 0; + break; + case 15: + _animationState = 6; + _animationFrame = 0; + break; + case 16: + _animationState = 7; + _animationFrame = 0; + break; + } + return true; +} + +void AIScriptGrigorian::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptGrigorian::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptGrigorian::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptGrigorian::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |