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Diffstat (limited to 'engines/bladerunner/script/ai/lucy.cpp')
-rw-r--r--engines/bladerunner/script/ai/lucy.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index 087e432237..8b16f11136 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -70,7 +70,7 @@ bool AIScriptLucy::Update() {
}
}
- if (Game_Flag_Query(616)
+ if (Game_Flag_Query(kFlagMcCoyCapturedByBaker)
&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyWillReturnToHF03
) {
Actor_Put_In_Set(kActorLucy, kSetHF03);
@@ -126,7 +126,7 @@ void AIScriptLucy::TimerExpired(int timer) {
void AIScriptLucy::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorLucy)) {
case kGoalLucyGoToHF03:
- if (Game_Flag_Query(616)
+ if (Game_Flag_Query(kFlagMcCoyCapturedByBaker)
&& Global_Variable_Query(kVariableBehavior) == 3
) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyReturnToHF03);
@@ -193,7 +193,7 @@ void AIScriptLucy::CompletedMovementTrack() {
Actor_Set_Health(kActorLucy, 30, 30);
if (Global_Variable_Query(kVariableBehavior) == 3) {
- Actor_Set_Goal_Number(kActorSteele, 240);
+ Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
}
break;
@@ -427,7 +427,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WalkAway);
if (Global_Variable_Query(kVariableBehavior) == 3) {
- Actor_Set_Goal_Number(kActorSteele, 243);
+ Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyRanAway);
Game_Flag_Set(kFlagLucyRanAway);
}
@@ -471,7 +471,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 240: // not used anywhere
if (Global_Variable_Query(kVariableBehavior) == 3) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
- Actor_Set_Goal_Number(kActorSteele, 240);
+ Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
} else {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoneChapter3);
Game_Flag_Set(kFlagLucyRanAway);