diff options
Diffstat (limited to 'engines/bladerunner/script/ai/mccoy.cpp')
| -rw-r--r-- | engines/bladerunner/script/ai/mccoy.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp index f5c6342fab..1fd268451f 100644 --- a/engines/bladerunner/script/ai/mccoy.cpp +++ b/engines/bladerunner/script/ai/mccoy.cpp @@ -48,7 +48,7 @@ void AIScriptMcCoy::Initialize() { _animationLoopFrameMin = 0; _animationLoopFrameMax = 3; _animationStateNextSpecial = 3; - _animationNextSpecial = 20; + _animationNextSpecial = kModelAnimationMcCoyProtestingTalk; _nextSoundId = -1; _NR10SteeleShooting = false; _fallSpeed = 0; @@ -623,7 +623,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { _animationState = _animationStateNextSpecial; *animation = _animationNextSpecial; _animationStateNextSpecial = 4; - _animationNextSpecial = 20; + _animationNextSpecial = kModelAnimationMcCoyProtestingTalk; } else if (_animationFrame <= 4 && Game_Flag_Query(kFlagMcCoyAnimation1)) { Game_Flag_Reset(kFlagMcCoyAnimation1); *animation = kModelAnimationMcCoyIdle; @@ -1472,11 +1472,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 3; - _animationNext = 20; + _animationNext = kModelAnimationMcCoyProtestingTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 4; - _animationNextSpecial = 20; + _animationNextSpecial = kModelAnimationMcCoyProtestingTalk; } break; @@ -1564,11 +1564,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 5; - _animationNext = 21; + _animationNext = kModelAnimationMcCoyScratchHeadTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 5; - _animationNextSpecial = 21; + _animationNextSpecial = kModelAnimationMcCoyScratchHeadTalk; } break; @@ -1577,11 +1577,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 6; - _animationNext = 27; + _animationNext = kModelAnimationMcCoyScratchEarLongerTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 6; - _animationNextSpecial = 27; + _animationNextSpecial = kModelAnimationMcCoyScratchEarLongerTalk; } break; @@ -1590,11 +1590,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 7; - _animationNext = 22; + _animationNext = kModelAnimationMcCoyPointingTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 7; - _animationNextSpecial = 22; + _animationNextSpecial = kModelAnimationMcCoyPointingTalk; } break; @@ -1602,11 +1602,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 8; - _animationNext = 23; + _animationNext = kModelAnimationMcCoyUpsetTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 8; - _animationNextSpecial = 23; + _animationNextSpecial = kModelAnimationMcCoyUpsetTalk; } break; @@ -1614,11 +1614,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 9; - _animationNext = 24; + _animationNext = kModelAnimationMcCoyDismissiveTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 9; - _animationNextSpecial = 24; + _animationNextSpecial = kModelAnimationMcCoyDismissiveTalk; } break; @@ -1626,11 +1626,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 10; - _animationNext = 25; + _animationNext = kModelAnimationMcCoyScratchEarTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 10; - _animationNextSpecial = 25; + _animationNextSpecial = kModelAnimationMcCoyScratchEarTalk; } break; @@ -1638,11 +1638,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 11; - _animationNext = 26; + _animationNext = kModelAnimationMcCoyHandsOnWaistTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 11; - _animationNextSpecial = 26; + _animationNextSpecial = kModelAnimationMcCoyHandsOnWaistTalk; } break; @@ -1650,11 +1650,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 12; - _animationNext = 27; + _animationNext = kModelAnimationMcCoyScratchEarLongerTalk; } else { Game_Flag_Reset(kFlagMcCoyAnimation1); _animationStateNextSpecial = 12; - _animationNextSpecial = 27; + _animationNextSpecial = kModelAnimationMcCoyScratchEarLongerTalk; } break; |
