diff options
Diffstat (limited to 'engines/bladerunner/script/ai/officer_grayford.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/officer_grayford.cpp | 40 |
1 files changed, 33 insertions, 7 deletions
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp index 82ae1b5d81..1dcbf72e6b 100644 --- a/engines/bladerunner/script/ai/officer_grayford.cpp +++ b/engines/bladerunner/script/ai/officer_grayford.cpp @@ -21,6 +21,7 @@ */ #include "bladerunner/script/ai_script.h" +//#include "common/debug.h" namespace BladeRunner { AIScriptOfficerGrayford::AIScriptOfficerGrayford(BladeRunnerEngine *vm) : AIScriptBase(vm) { @@ -112,6 +113,7 @@ bool AIScriptOfficerGrayford::Update() { switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) { case kSetRC03: if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { +// asdf restore Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4); Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); } @@ -134,14 +136,14 @@ bool AIScriptOfficerGrayford::Update() { Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); } break; -// asdf UG07 whould be a type 10 combat, 12 flee? +// asdf missing UG07 case - would be a type 10 combat, 12 flee? case kSetUG08: if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordAttackMcCoyAct4); Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false); } break; -// asdf UG09 whould be a type ?? // +// asdf missing UG09 case - would be a type ?? // case kSetUG10: if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) { @@ -268,6 +270,7 @@ void AIScriptOfficerGrayford::CompletedMovementTrack() { break; case kGoalOfficerGrayfordHuntingAroundAct4: +// debug("Grayford completed Movement"); Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToHuntAroundAct4); break; @@ -326,9 +329,9 @@ void AIScriptOfficerGrayford::ClickedByPlayer() { Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); if (Random_Query(1, 2) == 1) { - Actor_Says(kActorMcCoy, 5075, 14); + Actor_Says(kActorMcCoy, 5075, 14); // Hey, pal. } else { - Actor_Says(kActorMcCoy, 5075, 14); // bug in the original? Matches the above statement + Actor_Says(kActorMcCoy, 5075, 14); // Hey, pal. TODO asdf bug in the original? Matches the above statement } Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordWalksInPS03c); break; @@ -614,10 +617,13 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb return true; case kGoalOfficerGrayfordHuntingAroundAct4: +// debug("Flushing Grayford movement track"); AI_Movement_Track_Flush(kActorOfficerGrayford); - switch (Random_Query(1, 10)) { + switch (Random_Query(1, 10)) { // asdf restore +// switch (1) { case 1: // kSetNR01 +// debug("gray 1 kSetNR01"); AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15); AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 400, 0); @@ -631,6 +637,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 2: // kSetCT11 +// debug("gray 2 kSetCT11"); AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2); AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2); @@ -641,6 +648,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 3: // kSetDR01_DR02_DR04 +// debug("gray 3 kSetDR01_DR02_DR04"); AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 391, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 392, 5); @@ -652,6 +660,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 4: // kSetRC03 -> kSetFreeSlotC +// debug("gray 4 kSetRC03 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15); AI_Movement_Track_Append(kActorOfficerGrayford, 382, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 383, 15); @@ -664,6 +673,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 5: // kSetBB01 -> kSetFreeSlotC +// debug("gray 5 kSetBB01 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC @@ -673,6 +683,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 6: // kSetCT11 - identical to case 2 +// debug("gray 6 kSetCT11"); AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2); AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2); @@ -700,6 +711,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb return true; #else case 7: +// debug("gray 7 MA07 changed to kSetFreeSlotC"); // just put him away for a few seconds AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC AI_Movement_Track_Repeat(kActorOfficerGrayford); @@ -707,9 +719,11 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb #endif // BLADERUNNER_ORIGINAL_BUGS case 8: - switch (Random_Query(1, 7)) { + switch (Random_Query(1, 7)) { // asdf restore +// switch (1) { case 1: // kSetUG10 -> kSetFreeSlotC +// debug("gray 8-1 kSetUG10 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 302, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 407, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 408, 0); @@ -719,6 +733,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 2: // kSetUG14 +// debug("gray 8-2 kSetUG14"); AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 538, 5); @@ -729,6 +744,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 3: // kSetUG04 -> kSetFreeSlotC +// debug("gray 8-3 kSetUG04 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 409, 2); AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10); @@ -738,6 +754,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 4: // kSetUG05 -> kSetFreeSlotC +// debug("gray 8-4 kSetUG05 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 411, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 412, 5); AI_Movement_Track_Append(kActorOfficerGrayford, 411, 0); @@ -747,6 +764,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 5: // kSetUG06 -> kSetFreeSlotC +// debug("gray 8-5 kSetUG06 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 413, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 414, 0); AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 431, 0, 1017); @@ -757,6 +775,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 6: // kSetUG07 -> kSetFreeSlotC +// debug("gray 8-6 kSetUG07 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0); AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620); AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0); @@ -767,6 +786,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 7: // kSetUG01 -> kSetFreeSlotC +// debug("gray 8-7 kSetUG01 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 405, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30); // kSetFreeSlotC @@ -781,8 +801,10 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb return false; // does it matter if false or true? case 9 and 10 return false #endif // BLADERUNNER_ORIGINAL_BUGS case 9: - if (Random_Query(0, 1)) { + if (Random_Query(0, 1)) { // asdf restore +// if (1) { // kSetUG09 -> kSetFreeSlotC +// debug("gray 9-1 kSetUG09 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0); @@ -790,6 +812,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb AI_Movement_Track_Repeat(kActorOfficerGrayford); } else { // kSetUG08 -> kSetFreeSlotC +// debug("gray 9-0 kSetUG08 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10); AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2); AI_Movement_Track_Append(kActorOfficerGrayford, 421, 1); @@ -811,6 +834,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case 10: // kSetUG12 -> kSetFreeSlotC +// debug("gray 10 kSetUG12 -> kSetFreeSlotC"); AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0); AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0); @@ -825,6 +849,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb case kGoalOfficerGrayfordPrepareToHuntAroundAct4: // aux goal in order to immediately switch back to kGoalOfficerGrayfordHuntingAroundAct4 goal // and run GoalChanged() for kGoalOfficerGrayfordHuntingAroundAct4 again +// debug("Setting Grayford goal to kGoalOfficerGrayfordHuntingAroundAct4"); Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordHuntingAroundAct4); return true; @@ -1508,6 +1533,7 @@ void AIScriptOfficerGrayford::SetAnimationState(int animationState, int animatio } bool AIScriptOfficerGrayford::ReachedMovementTrackWaypoint(int waypointId) { +// debug("Grayford reached waypoint: %d", waypointId); return true; } |