diff options
Diffstat (limited to 'engines/bladerunner/script/ai/sadik.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/sadik.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp index 0d6e40b75b..7a86c1d389 100644 --- a/engines/bladerunner/script/ai/sadik.cpp +++ b/engines/bladerunner/script/ai/sadik.cpp @@ -79,7 +79,7 @@ bool AIScriptSadik::Update() { } if (Actor_Query_Goal_Number(kActorSadik) == 411) { - if (Game_Flag_Query(657)) { + if (Game_Flag_Query(kFlagNotUsed657)) { Actor_Set_Goal_Number(kActorSadik, 412); } } @@ -163,7 +163,7 @@ void AIScriptSadik::ShotAtAndMissed() { if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416 ) { - Game_Flag_Set(714); + Game_Flag_Set(kFlagMcCoyAttackedReplicants); if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { Actor_Set_Goal_Number(kActorSadik, 418); Scene_Exits_Disable(); @@ -184,7 +184,7 @@ bool AIScriptSadik::ShotAtAndHit() { if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416 ) { - Game_Flag_Set(714); + Game_Flag_Set(kFlagMcCoyAttackedReplicants); if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { Actor_Set_Goal_Number(kActorSadik, 418); Scene_Exits_Disable(); @@ -357,7 +357,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { case 411: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); - Actor_Set_Goal_Number(kActorClovis, 513); + Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait); Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait); return true; @@ -431,7 +431,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { case 418: Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); - Actor_Set_Goal_Number(kActorClovis, 518); + Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); return true; |