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-rw-r--r--engines/bladerunner/script/ai/sadik.cpp1038
1 files changed, 1038 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp
new file mode 100644
index 0000000000..b6abc8dab8
--- /dev/null
+++ b/engines/bladerunner/script/ai/sadik.cpp
@@ -0,0 +1,1038 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptSadik::AIScriptSadik(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = 0;
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+ _var4 = 1;
+}
+
+void AIScriptSadik::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = 0;
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+ _var4 = 1;
+
+ Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorSadik, 33, 0);
+ Actor_Set_Goal_Number(kActorSadik, 100);
+}
+
+bool AIScriptSadik::Update() {
+ if (Global_Variable_Query(kVariableChapter) != 2 || Player_Query_Current_Scene() != 10 || Game_Flag_Query(391)) {
+ if (_var1) {
+ Sound_Play(_var1, 100, 0, 0, 50);
+ _var1 = 0;
+ }
+ if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200) {
+ Actor_Set_Goal_Number(kActorSadik, 200);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400) {
+ Actor_Set_Goal_Number(kActorSadik, 400);
+ }
+ if (Actor_Query_Goal_Number(kActorSadik) == 411) {
+ if (Game_Flag_Query(657)) {
+ Actor_Set_Goal_Number(kActorSadik, 412);
+ }
+ }
+ return false;
+ } else {
+ Actor_Set_Goal_Number(kActorSadik, 101);
+ Actor_Set_Targetable(kActorSadik, 1);
+ Game_Flag_Set(391);
+ Game_Flag_Set(406);
+ return true;
+ }
+}
+
+void AIScriptSadik::TimerExpired(int timer) {
+ if (!timer) {
+ AI_Countdown_Timer_Reset(kActorSadik, 0);
+
+ switch (Actor_Query_Goal_Number(kActorSadik)) {
+ case 302:
+ Actor_Set_Goal_Number(kActorSadik, 305);
+ break;
+
+ case 303:
+ Actor_Set_Goal_Number(kActorSadik, 305);
+ break;
+
+ case 307:
+ Actor_Set_Goal_Number(kActorSadik, 308);
+ break;
+ }
+ }
+}
+
+void AIScriptSadik::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorSadik)) {
+ case 301:
+ Actor_Set_Goal_Number(kActorSadik, 302);
+ break;
+
+ case 101:
+ Actor_Set_Goal_Number(kActorSadik, 102);
+ break;
+
+ case 104:
+ Actor_Set_Goal_Number(kActorSadik, 105);
+ break;
+
+ case 105:
+ Actor_Set_Goal_Number(kActorSadik, 106);
+ break;
+
+ default:
+ return; //false;
+ }
+
+ return; //true;
+}
+
+void AIScriptSadik::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptSadik::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorSadik) == 599) {
+ Actor_Face_Actor(kActorMcCoy, kActorSadik, 1);
+ Actor_Says(kActorMcCoy, 8580, 16);
+ }
+}
+
+void AIScriptSadik::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptSadik::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptSadik::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptSadik::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptSadik::ShotAtAndMissed() {
+ if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) {
+ Game_Flag_Set(714);
+ if (Actor_Query_Which_Set_In(kActorSadik) != 48) {
+ Actor_Set_Goal_Number(kActorSadik, 418);
+ Scene_Exits_Disable();
+ }
+ }
+}
+
+bool AIScriptSadik::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorSadik) == 301) {
+ if (Game_Flag_Query(48)) {
+ Actor_Set_Health(kActorSadik, 60, 60);
+ } else {
+ Actor_Set_Health(kActorSadik, 40, 40);
+ }
+ return true;
+ } else {
+ if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == 416) {
+ Game_Flag_Set(714);
+ if (Actor_Query_Which_Set_In(kActorSadik) != 48) {
+ Actor_Set_Goal_Number(kActorSadik, 418);
+ Scene_Exits_Disable();
+ }
+ }
+ return false;
+ }
+}
+
+void AIScriptSadik::Retired(int byActorId) {
+ if ((Actor_Query_Goal_Number(kActorSadik) == 418 || Actor_Query_Goal_Number(kActorSadik) == 450)
+ && Actor_Query_Which_Set_In(kActorSadik) != 48) {
+ Scene_Exits_Enable();
+ }
+ if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {
+ Global_Variable_Decrement(51, 1);
+ Actor_Set_Goal_Number(kActorSadik, 599);
+
+ if (!Global_Variable_Query(51)) {
+ Player_Loses_Control();
+ Delay(2000);
+ Player_Set_Combat_Mode(0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(579);
+ Game_Flag_Reset(653);
+ Set_Enter(kSetKP05_KP06, kSetKP03);
+ return; //true;
+ }
+ }
+
+ Actor_Set_Goal_Number(kActorSadik, 599);
+
+ return; //false;
+}
+
+int AIScriptSadik::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 100:
+ AI_Movement_Track_Flush(kActorSadik);
+ AI_Movement_Track_Append(kActorSadik, 33, 0);
+ AI_Movement_Track_Repeat(kActorSadik);
+ return true;
+
+ case 101:
+ AI_Movement_Track_Flush(kActorSadik);
+ AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
+ AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
+ AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
+ AI_Movement_Track_Repeat(kActorSadik);
+ return true;
+
+ case 102:
+ AI_Movement_Track_Flush(kActorSadik);
+ AI_Movement_Track_Append(kActorSadik, 313, 0);
+ AI_Movement_Track_Repeat(kActorSadik);
+ Game_Flag_Set(509);
+ return true;
+
+ case 103:
+ Actor_Set_Immunity_To_Obstacles(kActorSadik, 1);
+ Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
+ _animationState = 32;
+ _animationFrame = -1;
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ return true;
+
+ case 104:
+ Actor_Set_Goal_Number(kActorMcCoy, 100);
+ AI_Movement_Track_Flush(kActorSadik);
+ AI_Movement_Track_Append(kActorSadik, 314, 0);
+ AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
+ AI_Movement_Track_Repeat(kActorSadik);
+ return true;
+
+ case 105:
+ Actor_Change_Animation_Mode(kActorSadik, 62);
+ return true;
+
+ case 106:
+ Actor_Face_Heading(kActorSadik, 100, 0);
+ Actor_Change_Animation_Mode(kActorSadik, 63);
+ Actor_Set_Goal_Number(kActorClovis, 101);
+ Actor_Set_Immunity_To_Obstacles(kActorSadik, 0);
+ return true;
+
+ case 107:
+ _var1 = 0;
+ return false;
+
+ case 200:
+ Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorSadik, 33, 0);
+ Actor_Set_Goal_Number(kActorMcCoy, 199);
+ return true;
+
+ case 300:
+ Actor_Put_In_Set(kActorSadik, kSetUG18);
+ Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
+ Actor_Change_Animation_Mode(kActorSadik, 4);
+ return true;
+
+ case 301:
+ Actor_Set_Targetable(kActorSadik, 1);
+ World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f);
+ AI_Movement_Track_Flush(kActorSadik);
+ AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
+ AI_Movement_Track_Repeat(kActorSadik);
+ return true;
+
+ case 302:
+ Actor_Set_Targetable(kActorSadik, 0);
+ return true;
+
+ case 303:
+ AI_Countdown_Timer_Reset(kActorSadik, 0);
+ AI_Countdown_Timer_Start(kActorSadik, 0, 5);
+ return true;
+
+ case 304:
+ Actor_Set_Targetable(kActorSadik, 0);
+ AI_Countdown_Timer_Reset(kActorSadik, 0);
+ return true;
+
+ case 305:
+ case 306:
+ case 310:
+ return true;
+
+ case 307:
+ Sound_Play(12, 100, 0, 0, 50);
+ AI_Countdown_Timer_Start(kActorSadik, 0, 2);
+ return true;
+
+ case 308:
+ if (Player_Query_Current_Scene() == 102) {
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Actor_Change_Animation_Mode(kActorSadik, 6);
+ Sound_Play(12, 100, 0, 0, 50);
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
+ }
+ return true;
+
+ case 309:
+ AI_Countdown_Timer_Reset(kActorSadik, 0);
+ return true;
+
+ case 400:
+ Actor_Set_Goal_Number(kActorSadik, 410);
+ return true;
+
+ case 410:
+ if (Game_Flag_Query(653) == 1) {
+ Actor_Set_Goal_Number(kActorSadik, 414);
+ } else {
+ Actor_Set_Goal_Number(kActorSadik, 411);
+ }
+ return true;
+
+ case 411:
+ Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
+ Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
+ Actor_Set_Goal_Number(kActorClovis, 513);
+ Actor_Set_Goal_Number(kActorMaggie, 411);
+ return true;
+
+ case 412:
+ Actor_Says(kActorSadik, 60, 3);
+ Actor_Says(kActorMcCoy, 2240, 3);
+ Actor_Says(kActorSadik, 70, 3);
+ Actor_Says(kActorSadik, 80, 3);
+ Actor_Says(kActorMcCoy, 2245, 3);
+ Actor_Says(kActorSadik, 90, 3);
+ Actor_Says(kActorSadik, 100, 3);
+ Actor_Says(kActorMcCoy, 2250, 3);
+ Actor_Set_Goal_Number(kActorSadik, 413);
+ return true;
+
+ case 413:
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, 0, 1, 0);
+ Actor_Set_Targetable(kActorSadik, 1);
+ Non_Player_Actor_Combat_Mode_On(kActorSadik, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+ Actor_Set_Goal_Number(kActorSadik, 450);
+ return true;
+
+ case 414:
+ Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
+ Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
+ Actor_Set_Targetable(kActorSadik, 1);
+ return true;
+
+ case 415:
+ Actor_Says(kActorSadik, 110, 3);
+ Actor_Says(kActorMcCoy, 2290, 3);
+ Actor_Says(kActorSadik, 310, 3);
+ Actor_Says(kActorMcCoy, 2300, 3);
+ if (Game_Flag_Query(48)) {
+ Actor_Says(kActorSadik, 180, 3);
+ Actor_Says(kActorSadik, 190, 3);
+ Actor_Says(kActorMcCoy, 2310, 3);
+ Actor_Says(kActorSadik, 200, 3);
+ } else {
+ Actor_Says(kActorSadik, 140, 3);
+ Actor_Says(kActorSadik, 150, 3);
+ Actor_Says(kActorMcCoy, 2305, 3);
+ Actor_Says(kActorSadik, 160, 3);
+ Actor_Says(kActorSadik, 170, 3);
+ }
+ Actor_Says(kActorMcCoy, 2315, 3);
+ Actor_Says(kActorSadik, 210, 3);
+ Actor_Says(kActorSadik, 220, 3);
+ Actor_Says(kActorSadik, 230, 3);
+ Actor_Says(kActorSadik, 240, 3);
+ Actor_Says(kActorSadik, 250, 3);
+ Actor_Says(kActorSadik, 260, 3);
+ Actor_Set_Goal_Number(kActorSadik, 416);
+ return true;
+
+ case 416:
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, 0, 0, 0);
+ Actor_Face_Heading(kActorSadik, 150, 0);
+ return true;
+
+ case 417:
+ Actor_Face_Actor(kActorSadik, kActorMcCoy, 1);
+ Actor_Says(kActorSadik, 320, 3);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, 0, 1, 0);
+ Actor_Says(kActorMcCoy, 2330, 3);
+ Actor_Says(kActorSadik, 330, 3);
+ Actor_Says(kActorMcCoy, 2335, 3);
+ Actor_Says(kActorSadik, 340, 3);
+ Actor_Set_Goal_Number(kActorSadik, 416);
+ return true;
+
+ case 418:
+ Game_Flag_Reset(653);
+ Actor_Set_Goal_Number(kActorClovis, 518);
+ Non_Player_Actor_Combat_Mode_On(kActorSadik, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+ return true;
+
+ case 419:
+ Actor_Put_In_Set(kActorSadik, kSetKP07);
+ Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
+ return true;
+
+ case 420:
+ case 450:
+ return true;
+ }
+ return false;
+}
+
+bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (_var2 == 1) {
+ *animation = 329;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(329)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _var2 = 0;
+ }
+ } else if (_var2 == 0) {
+ *animation = 328;
+ if (_var3) {
+ _var3--;
+ if (!Random_Query(0, 6)) {
+ _var4 = -_var4;
+ }
+ } else {
+ _animationFrame += _var4;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(328)) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(328) - 1;
+ }
+ if (!Random_Query(0, 4)) {
+ _var3 = 1;
+ }
+ if (!_animationFrame || _animationFrame == 8) {
+ _var3 = Random_Query(2, 8);
+ }
+ if (!Random_Query(0, 2)) {
+ if (!_animationFrame) {
+ _var2 = 1;
+ _var3 = 0;
+ *animation = 329;
+ }
+ }
+ }
+ }
+ break;
+
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ switch (_animationState) {
+ case 1:
+ *animation = 323;
+ break;
+ case 2:
+ *animation = 324;
+ break;
+ case 3:
+ *animation = 317;
+ break;
+ case 4:
+ *animation = 318;
+ break;
+ case 6:
+ *animation = 340;
+ break;
+ case 5:
+ *animation = 339;
+ break;
+ }
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 7:
+ *animation = 312;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(312)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 8:
+ *animation = 313;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(313)) {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 312;
+ Actor_Change_Animation_Mode(kActorSadik, 4);
+ }
+ break;
+
+ case 9:
+ *animation = 314;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(314)) {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 312;
+ Actor_Change_Animation_Mode(kActorSadik, 4);
+ }
+ break;
+
+ case 10:
+ *animation = 325;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(325)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ }
+ break;
+
+ case 11:
+ *animation = 326;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(326)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ }
+ break;
+
+ case 12:
+ *animation = 315;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(315)) {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 312;
+ Actor_Change_Animation_Mode(kActorSadik, 4);
+ }
+ break;
+
+ case 13:
+ *animation = 316;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(316)) {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 312;
+ Actor_Change_Animation_Mode(kActorSadik, 4);
+ }
+ break;
+
+ case 14:
+ *animation = 327;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 15:
+ *animation = 327;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 16:
+ *animation = 320;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(320)) {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 312;
+ }
+ break;
+
+ case 17:
+ *animation = 321;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(321)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 18:
+ *animation = 322;
+ _animationFrame++;
+ if (_animationFrame == 5) {
+ int snd;
+ if (Random_Query(1, 2) == 1) {
+ snd = 9010;
+ } else {
+ snd = 9015;
+ }
+ Sound_Play_Speech_Line(8, snd, 75, 0, 99);
+ }
+ if (_animationFrame == 7) {
+ Actor_Combat_AI_Hit_Attempt(kActorSadik);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(322)) {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 312;
+ Actor_Change_Animation_Mode(kActorSadik, 4);
+ }
+ break;
+
+ case 19:
+ *animation = 331;
+ if (!_animationFrame && _flag) {
+ *animation = 328;
+ _animationState = 0;
+ _flag = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(331)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ case 26:
+ switch (_animationState) {
+ case 20:
+ *animation = 332;
+ break;
+ case 21:
+ *animation = 333;
+ break;
+ case 22:
+ *animation = 334;
+ break;
+ case 23:
+ *animation = 335;
+ break;
+ case 24:
+ *animation = 336;
+ break;
+ case 25:
+ *animation = 337;
+ break;
+ default:
+ *animation = 338;
+ break;
+ }
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ _animationState = 19;
+ *animation = 331;
+ }
+ break;
+
+ case 27:
+ *animation = 330;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(330)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ }
+ break;
+
+ case 28:
+ *animation = 341;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(341)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 29:
+ *animation = 342;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(342)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 30:
+ *animation = 343;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(343)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ }
+ break;
+
+ case 31:
+ *animation = 344;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(344)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ }
+ break;
+
+ case 32:
+ *animation = 345;
+ _animationFrame++;
+ if (_animationFrame == 23) {
+ _var1 = 201;
+ }
+ if (_animationFrame >= 25) {
+ _animationFrame = 0;
+ _animationState = 0;
+ *animation = 328;
+ Actor_Set_Goal_Number(kActorSadik, 104);
+ }
+ break;
+
+ case 33:
+ *animation = 344;
+ _animationFrame++;
+ if (Actor_Query_Goal_Number(kActorSadik) == 105) {
+ if (_animationFrame == 4) {
+ _var1 = 221;
+ }
+ if (_animationFrame == 6) {
+ Actor_Change_Animation_Mode(0, 21);
+ }
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ if (Actor_Query_Goal_Number(kActorSadik) == 105) {
+ Actor_Change_Animation_Mode(kActorSadik, 63);
+ }
+ }
+ break;
+
+ case 34:
+ *animation = 343;
+ _animationFrame++;
+ if (_animationFrame == 4) {
+ if (Actor_Query_Goal_Number(kActorSadik) == 105) {
+ Actor_Change_Animation_Mode(0, 48);
+ _var1 = 222;
+ } else {
+ Actor_Change_Animation_Mode(0, 68);
+ _var1 = 223;
+ }
+ }
+
+ if (_animationFrame >= 15) {
+ *animation = 328;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorSadik, 0);
+ if (Actor_Query_Goal_Number(kActorSadik) == 105) {
+ AI_Movement_Track_Flush(kActorSadik);
+ AI_Movement_Track_Append(kActorSadik, 318, 0);
+ AI_Movement_Track_Repeat(kActorSadik);
+ } else {
+ if (Actor_Query_Goal_Number(kActorSadik) == 106) {
+ Actor_Change_Animation_Mode(kActorSadik, 63);
+ }
+ }
+ }
+ break;
+
+ default:
+ *animation = 406;
+ _animationFrame = 0;
+ break;
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptSadik::ChangeAnimationMode(int mode) {
+ Actor_Set_Frame_Rate_FPS(kActorSadik, -2);
+
+ switch (mode) {
+ case 0:
+ switch (_animationState) {
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ case 26:
+ _flag = 1;
+ break;
+ case 30:
+ case 31:
+ return 1;
+ default:
+ _animationState = 0;
+ _animationFrame = 0;
+ _var3 = 0;
+ break;
+ }
+ break;
+
+ case 1:
+ _animationFrame = 0;
+ _animationState = 1;
+ break;
+
+ case 2:
+ _animationFrame = 0;
+ _animationState = 2;
+ break;
+
+ case 3:
+ _animationState = 20;
+ _animationFrame = 0;
+ break;
+
+ case 4:
+ switch (_animationState) {
+ case 0:
+ _animationFrame = 0;
+ _animationState = 16;
+ break;
+ case 3:
+ case 4:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+ case 7:
+ case 16:
+ case 18:
+ return true;
+ case 17:
+ _animationFrame = 0;
+ _animationState = 7;
+ break;
+ default:
+ _animationFrame = 0;
+ _animationState = 16;
+ break;
+ }
+ break;
+
+ case 5:
+ case 9:
+ case 10:
+ case 11:
+ case 19:
+ case 20:
+ return true;
+
+ case 6:
+ _animationFrame = 0;
+ _animationState = 18;
+ break;
+
+ case 7:
+ _animationFrame = 0;
+ _animationState = 3;
+ break;
+
+ case 8:
+ _animationFrame = 0;
+ _animationState = 4;
+ break;
+
+ case 12:
+ _animationState = 20;
+ _animationFrame = 0;
+ break;
+
+ case 13:
+ _animationState = 21;
+ _animationFrame = 0;
+ break;
+
+ case 14:
+ _animationState = 22;
+ _animationFrame = 0;
+ break;
+
+ case 15:
+ _animationState = 23;
+ _animationFrame = 0;
+ break;
+
+ case 16:
+ _animationState = 24;
+ _animationFrame = 0;
+ break;
+
+ case 17:
+ _animationState = 25;
+ _animationFrame = 0;
+ break;
+
+ case 18:
+ _animationState = 26;
+ _animationFrame = 0;
+ break;
+
+ case 21:
+ switch (_animationState) {
+ case 7:
+ case 8:
+ case 9:
+ case 16:
+ case 17:
+ case 18:
+ if (Random_Query(0, 1)) {
+ _animationState = 13;
+ } else {
+ _animationState = 12;
+ }
+ break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ if (Random_Query(0, 1)) {
+ _animationState = 11;
+ } else {
+ _animationState = 10;
+ }
+ break;
+ }
+ _animationFrame = 0;
+ break;
+
+ case 22:
+ if (Random_Query(0, 1)) {
+ _animationState = 12;
+ } else {
+ _animationState = 13;
+ }
+ _animationFrame = 0;
+ break;
+
+ case 23:
+ _animationState = 27;
+ _animationFrame = 0;
+ break;
+
+ case 48:
+ _animationState = 14;
+ _animationFrame = 0;
+ break;
+
+ case 62:
+ if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) {
+ _animationState = 31;
+ _animationFrame = 0;
+ } else {
+ _animationState = 33;
+ _animationFrame = 0;
+ }
+
+ case 63:
+ if (Actor_Query_Goal_Number(kActorSadik) != 105 && Actor_Query_Goal_Number(kActorSadik) != 106) {
+ _animationState = 30;
+ _animationFrame = 2;
+ } else {
+ _animationState = 34;
+ _animationFrame = 2;
+ }
+ break;
+ }
+ return true;
+}
+
+void AIScriptSadik::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptSadik::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptSadik::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptSadik::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner