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-rw-r--r--engines/bladerunner/script/ai/early_q_bartender.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/early_q_bartender.cpp b/engines/bladerunner/script/ai/early_q_bartender.cpp
new file mode 100644
index 0000000000..f9f9f6f6bd
--- /dev/null
+++ b/engines/bladerunner/script/ai/early_q_bartender.cpp
@@ -0,0 +1,247 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptEarlyQBartender::AIScriptEarlyQBartender(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = false;
+ _var1 = 0;
+ _var2 = 1;
+}
+
+void AIScriptEarlyQBartender::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = false;
+ _var1 = 0;
+ _var2 = 1;
+
+ Actor_Put_In_Set(kActorEarlyQBartender, kSetNR05_NR08);
+ Actor_Set_At_XYZ(kActorEarlyQBartender, -717.0f, 0.0f, -468.0f, 416);
+}
+
+bool AIScriptEarlyQBartender::Update() {
+ return false;
+}
+
+void AIScriptEarlyQBartender::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptEarlyQBartender::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptEarlyQBartender::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptEarlyQBartender::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptEarlyQBartender::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptEarlyQBartender::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptEarlyQBartender::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptEarlyQBartender::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptEarlyQBartender::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptEarlyQBartender::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptEarlyQBartender::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptEarlyQBartender::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptEarlyQBartender::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptEarlyQBartender::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (_var1 == 1) {
+ *animation = 753;
+ if (_animationFrame <= 5) {
+ _var2 = 1;
+ }
+ _animationFrame += _var2;
+ if (_animationFrame == 14 && !Random_Query(0, 1)) {
+ _var2 = -1;
+ }
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(753)) {
+ _animationFrame = 0;
+ _var1 = 0;
+ }
+ } else if (_var1 == 0) {
+ *animation = 752;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(752)) {
+ _animationFrame = 0;
+
+ if (!Random_Query(0, 6)) {
+ _var1 = 1;
+ }
+ }
+ }
+ break;
+
+ case 1:
+ *animation = 755;
+
+ if (!_animationFrame && _flag) {
+ _animationState = 0;
+ _var1 = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(755)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 2:
+ *animation = 757;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(757)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 755;
+ }
+ break;
+
+ case 3:
+ *animation = 757;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(757)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 755;
+ }
+ break;
+
+ case 4:
+ *animation = 754;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(754)) {
+ Actor_Change_Animation_Mode(kActorEarlyQBartender, 0);
+ *animation = 752;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptEarlyQBartender::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ _animationState = 0;
+ _animationFrame = 0;
+ _var1 = 0;
+ _var2 = 1;
+ break;
+
+ case 3:
+ _animationState = 1;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 12:
+ _animationState = 2;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 13:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 23:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptEarlyQBartender::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptEarlyQBartender::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptEarlyQBartender::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptEarlyQBartender::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner