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diff --git a/engines/bladerunner/script/ai_00_mccoy.h b/engines/bladerunner/script/ai_00_mccoy.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+#include "bladerunner/bladerunner.h"
+
+namespace BladeRunner {
+class AIScript_McCoy : public AIScriptBase {
+ int dword_45A0D0_animation_state;
+ int dword_45A0D4_animation_frame;
+ int dword_45A0D8;
+ int dword_45A0DC;
+ int dword_45A0E0;
+ int dword_45A0E4;
+ float off_45A0EC;
+ int dword_45A0E8;
+ int dword_45A0F0;
+ int dword_45A0F4;
+ int dword_45A0F8;
+ int dword_45A0FC;
+ int dword_462718;
+ int dword_46271C;
+ float off_45A100;
+ float flt_462710;
+ float flt_462714;
+
+public:
+ AIScript_McCoy(BladeRunnerEngine *vm);
+
+ void Initialize();
+ bool Update();
+ void TimerExpired(int timer);
+ void CompletedMovementTrack();
+ void ReceivedClue(int clueId, int fromActorId);
+ void ClickedByPlayer();
+ void EnteredScene(int sceneId);
+ void OtherAgentEnteredThisScene();
+ void OtherAgentExitedThisScene();
+ void OtherAgentEnteredCombatMode();
+ void ShotAtAndMissed();
+ void ShotAtAndHit();
+ void Retired(int byActorId);
+ void GetFriendlinessModifierIfGetsClue();
+ bool GoalChanged(int currentGoalNumber, int newGoalNumber);
+ bool UpdateAnimation(int *animation, int *frame);
+ bool ChangeAnimationMode(int mode);
+ void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4);
+ void SetAnimationState(int animationState, int a2, int a3, int a4);
+ bool ReachedMovementTrackWaypoint();
+
+private:
+ void sub_4053E0();
+ void sub_4054F0();
+ void sub_405660();
+ void sub_405800();
+ void sub_4058B0();
+ void sub_405920();
+ void sub_405940(float a1);
+ void sub_4059D0(float a1);
+
+};
+} // End of namespace BladeRunner