diff options
Diffstat (limited to 'engines/bladerunner/script/ai_00_mccoy.h')
-rw-r--r-- | engines/bladerunner/script/ai_00_mccoy.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai_00_mccoy.h b/engines/bladerunner/script/ai_00_mccoy.h new file mode 100644 index 0000000000..eedae2f99b --- /dev/null +++ b/engines/bladerunner/script/ai_00_mccoy.h @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { +class AIScript_McCoy : public AIScriptBase { + int dword_45A0D0_animation_state; + int dword_45A0D4_animation_frame; + int dword_45A0D8; + int dword_45A0DC; + int dword_45A0E0; + int dword_45A0E4; + float off_45A0EC; + int dword_45A0E8; + int dword_45A0F0; + int dword_45A0F4; + int dword_45A0F8; + int dword_45A0FC; + int dword_462718; + int dword_46271C; + float off_45A100; + float flt_462710; + float flt_462714; + +public: + AIScript_McCoy(BladeRunnerEngine *vm); + + void Initialize(); + bool Update(); + void TimerExpired(int timer); + void CompletedMovementTrack(); + void ReceivedClue(int clueId, int fromActorId); + void ClickedByPlayer(); + void EnteredScene(int sceneId); + void OtherAgentEnteredThisScene(); + void OtherAgentExitedThisScene(); + void OtherAgentEnteredCombatMode(); + void ShotAtAndMissed(); + void ShotAtAndHit(); + void Retired(int byActorId); + void GetFriendlinessModifierIfGetsClue(); + bool GoalChanged(int currentGoalNumber, int newGoalNumber); + bool UpdateAnimation(int *animation, int *frame); + bool ChangeAnimationMode(int mode); + void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4); + void SetAnimationState(int animationState, int a2, int a3, int a4); + bool ReachedMovementTrackWaypoint(); + +private: + void sub_4053E0(); + void sub_4054F0(); + void sub_405660(); + void sub_405800(); + void sub_4058B0(); + void sub_405920(); + void sub_405940(float a1); + void sub_4059D0(float a1); + +}; +} // End of namespace BladeRunner |