diff options
Diffstat (limited to 'engines/bladerunner/script/ai_00_mccoy.h')
-rw-r--r-- | engines/bladerunner/script/ai_00_mccoy.h | 47 |
1 files changed, 42 insertions, 5 deletions
diff --git a/engines/bladerunner/script/ai_00_mccoy.h b/engines/bladerunner/script/ai_00_mccoy.h index 11c9f1d8cb..eedae2f99b 100644 --- a/engines/bladerunner/script/ai_00_mccoy.h +++ b/engines/bladerunner/script/ai_00_mccoy.h @@ -25,21 +25,58 @@ #include "bladerunner/bladerunner.h" namespace BladeRunner { - class AIScript_McCoy : public AIScriptBase { int dword_45A0D0_animation_state; - int dword_45A0D4; + int dword_45A0D4_animation_frame; int dword_45A0D8; int dword_45A0DC; int dword_45A0E0; int dword_45A0E4; + float off_45A0EC; int dword_45A0E8; + int dword_45A0F0; + int dword_45A0F4; + int dword_45A0F8; + int dword_45A0FC; + int dword_462718; + int dword_46271C; + float off_45A100; + float flt_462710; + float flt_462714; + public: AIScript_McCoy(BladeRunnerEngine *vm); void Initialize(); - void UpdateAnimation(int *animation, int *frame); - void ChangeAnimationMode(int mode); -}; + bool Update(); + void TimerExpired(int timer); + void CompletedMovementTrack(); + void ReceivedClue(int clueId, int fromActorId); + void ClickedByPlayer(); + void EnteredScene(int sceneId); + void OtherAgentEnteredThisScene(); + void OtherAgentExitedThisScene(); + void OtherAgentEnteredCombatMode(); + void ShotAtAndMissed(); + void ShotAtAndHit(); + void Retired(int byActorId); + void GetFriendlinessModifierIfGetsClue(); + bool GoalChanged(int currentGoalNumber, int newGoalNumber); + bool UpdateAnimation(int *animation, int *frame); + bool ChangeAnimationMode(int mode); + void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4); + void SetAnimationState(int animationState, int a2, int a3, int a4); + bool ReachedMovementTrackWaypoint(); +private: + void sub_4053E0(); + void sub_4054F0(); + void sub_405660(); + void sub_405800(); + void sub_4058B0(); + void sub_405920(); + void sub_405940(float a1); + void sub_4059D0(float a1); + +}; } // End of namespace BladeRunner |