diff options
Diffstat (limited to 'engines/bladerunner/script/ai_23_officer_leroy.h')
-rw-r--r-- | engines/bladerunner/script/ai_23_officer_leroy.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai_23_officer_leroy.h b/engines/bladerunner/script/ai_23_officer_leroy.h new file mode 100644 index 0000000000..c78d80db4e --- /dev/null +++ b/engines/bladerunner/script/ai_23_officer_leroy.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { + +class AIScript_Officer_Leroy : public AIScriptBase { + int var_45D5B0_animation_state; + int var_45D5B4_animation_frame; + int var_45D5B8; + int var_45D5BC; + int var_462880; + int var_462884; +public: + AIScript_Officer_Leroy(BladeRunnerEngine *vm); + + void Initialize(); + bool Update(); + void TimerExpired(int timer); + void CompletedMovementTrack(); + void ReceivedClue(int clueId, int fromActorId); + void ClickedByPlayer(); + void EnteredScene(int sceneId); + void OtherAgentEnteredThisScene(int otherActorId); + void OtherAgentExitedThisScene(int otherActorId); + void OtherAgentEnteredCombatMode(int otherActorId, int combatMode); + void ShotAtAndMissed(); + void ShotAtAndHit(); + void Retired(int byActorId); + int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId); + bool GoalChanged(int currentGoalNumber, int newGoalNumber); + bool UpdateAnimation(int *animation, int *frame); + bool ChangeAnimationMode(int mode); + void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4); + void SetAnimationState(int animationState, int animationFrame, int a3, int a4); + bool ReachedMovementTrackWaypoint(int a1); + void FledCombat(); + +private: + bool sub_431408(); + bool sub_431420(); +}; + +} // End of namespace BladeRunner |