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Diffstat (limited to 'engines/bladerunner/script/ai_script.cpp')
-rw-r--r--engines/bladerunner/script/ai_script.cpp51
1 files changed, 49 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 7b28e2db3d..b328824de1 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -22,9 +22,8 @@
#include "bladerunner/script/ai_script.h"
-#include "bladerunner/bladerunner.h"
-
#include "bladerunner/actor.h"
+#include "bladerunner/bladerunner.h"
namespace BladeRunner {
@@ -47,17 +46,24 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorClovis] = new AIScriptClovis(_vm); // 5
_AIScripts[kActorLucy] = new AIScriptLucy(_vm); // 6
_AIScripts[kActorIzo] = new AIScriptIzo(_vm); // 7
+ _AIScripts[kActorSadik] = new AIScriptSadik(_vm); // 8
_AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm); // 9
+ _AIScripts[kActorLuther] = new AIScriptLuther(_vm); // 10
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11
_AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12
_AIScripts[kActorLance] = new AIScriptLance(_vm); // 13
+ _AIScripts[kActorBulletBob] = new AIScriptBulletBob(_vm); // 14
_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm); // 15
_AIScripts[kActorInsectDealer] = new AIScriptInsectDealer(_vm); // 16
_AIScripts[kActorTyrellGuard] = new AIScriptTyrellGuard(_vm); // 17
+ _AIScripts[kActorEarlyQ] = new AIScriptEarlyQ(_vm); // 18
_AIScripts[kActorZuben] = new AIScriptZuben(_vm); // 19
+ _AIScripts[kActorHasan] = new AIScriptHasan(_vm); // 20
_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21
_AIScripts[kActorMia] = new AIScriptMia(_vm); // 22
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23
+ _AIScripts[kActorOfficerGrayford] = new AIScriptOfficerGrayford(_vm); // 24
+ _AIScripts[kActorHanoi] = new AIScriptHanoi(_vm); // 25
_AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26
_AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm); // 27
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28
@@ -96,6 +102,8 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
_AIScripts[kActorLeon] = new AIScriptLeon(_vm); // 62
_AIScripts[kActorMaleAnnouncer] = new AIScriptMaleAnnouncer(_vm); // 63
+ _AIScripts[kActorFreeSlotA] = new AIScriptFreeSlotA(_vm); // 64
+ _AIScripts[kActorFreeSlotB] = new AIScriptFreeSlotB(_vm); // 65
_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm); // 66
_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm); // 67
_AIScripts[kActorGenwalkerB] = new AIScriptGenericWalkerB(_vm); // 68
@@ -324,4 +332,43 @@ void AIScripts::changeAnimationMode(int actor, int mode) {
_inScriptCounter--;
}
+void AIScripts::fledCombat(int actor) {
+ if (actor >= _actorCount) {
+ return;
+ }
+
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->FledCombat();
+ }
+ _inScriptCounter--;
+}
+
+void AIScripts::setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ if (actor >= _actorCount) {
+ return;
+ }
+
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->SetAnimationState(animationState, animationFrame, animationStateNext, animationNext);
+ }
+ _inScriptCounter--;
+}
+
+
+void AIScripts::queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ if (actor >= _actorCount) {
+ return;
+ }
+
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->FledCombat();
+ _AIScripts[actor]->QueryAnimationState(animationState, animationFrame, animationStateNext, animationNext);
+ }
+ _inScriptCounter--;
+}
+
+
} // End of namespace BladeRunner