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Diffstat (limited to 'engines/bladerunner/script/aiscript_officer_leroy.cpp')
-rw-r--r--engines/bladerunner/script/aiscript_officer_leroy.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp
new file mode 100644
index 0000000000..7881984154
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+++ b/engines/bladerunner/script/aiscript_officer_leroy.cpp
@@ -0,0 +1,134 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/aiscript_officer_leroy.h"
+
+namespace BladeRunner {
+
+AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
+ : AIScriptBase(vm) {
+}
+
+void AIScript_Officer_Leroy::Initialize() {
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_frame = 0;
+ var_45D5B8 = 0;
+
+ Actor_Put_In_Set(23, 69);
+ Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
+ // Actor_Set_Goal_Number(23, 0);
+ // Actor_Set_Frame_Rate_FPS(23, 8);
+}
+
+bool AIScript_Officer_Leroy::Update() {
+ return false;
+}
+
+void AIScript_Officer_Leroy::TimerExpired(int timer) {
+}
+
+void AIScript_Officer_Leroy::CompletedMovementTrack() {
+}
+
+void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
+}
+
+void AIScript_Officer_Leroy::ClickedByPlayer() {
+}
+
+void AIScript_Officer_Leroy::EnteredScene(int sceneId) {
+}
+
+void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() {
+}
+
+void AIScript_Officer_Leroy::OtherAgentExitedThisScene() {
+}
+
+void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() {
+}
+
+void AIScript_Officer_Leroy::ShotAtAndMissed() {
+}
+
+void AIScript_Officer_Leroy::ShotAtAndHit() {
+}
+
+void AIScript_Officer_Leroy::Retired(int byActorId) {
+}
+
+void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() {
+}
+
+bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) {
+ if (var_45D5B8 == 0) {
+ *animation = 589;
+ var_45D5B4_frame++;
+
+ if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
+ var_45D5B4_frame = 0;
+ var_45D5B8 = Random_Query(0, 2);
+ }
+ } else if (var_45D5B8 == 1) {
+ *animation = 590;
+ var_45D5B4_frame++;
+
+ if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
+ var_45D5B4_frame = 0;
+ var_45D5B8 = Random_Query(0, 2);
+ }
+ } else if (var_45D5B8 == 2) {
+ *animation = 591;
+ var_45D5B4_frame++;
+
+ if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
+ var_45D5B4_frame = 0;
+ var_45D5B8 = Random_Query(0, 2);
+ }
+ }
+ *frame = var_45D5B4_frame;
+ return true;
+}
+
+bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 1:
+ var_45D5B0_animation_state = 32;
+ break;
+ }
+ return true;
+}
+
+void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) {
+}
+
+void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) {
+}
+
+bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() {
+ return false;
+}
+} // End of namespace BladeRunner