diff options
Diffstat (limited to 'engines/bladerunner/script/aiscript_officer_leroy.cpp')
-rw-r--r-- | engines/bladerunner/script/aiscript_officer_leroy.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp new file mode 100644 index 0000000000..7881984154 --- /dev/null +++ b/engines/bladerunner/script/aiscript_officer_leroy.cpp @@ -0,0 +1,134 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/aiscript_officer_leroy.h" + +namespace BladeRunner { + +AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm) + : AIScriptBase(vm) { +} + +void AIScript_Officer_Leroy::Initialize() { + var_45D5B0_animation_state = 0; + var_45D5B4_frame = 0; + var_45D5B8 = 0; + + Actor_Put_In_Set(23, 69); + Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512); + // Actor_Set_Goal_Number(23, 0); + // Actor_Set_Frame_Rate_FPS(23, 8); +} + +bool AIScript_Officer_Leroy::Update() { + return false; +} + +void AIScript_Officer_Leroy::TimerExpired(int timer) { +} + +void AIScript_Officer_Leroy::CompletedMovementTrack() { +} + +void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) { +} + +void AIScript_Officer_Leroy::ClickedByPlayer() { +} + +void AIScript_Officer_Leroy::EnteredScene(int sceneId) { +} + +void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() { +} + +void AIScript_Officer_Leroy::OtherAgentExitedThisScene() { +} + +void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() { +} + +void AIScript_Officer_Leroy::ShotAtAndMissed() { +} + +void AIScript_Officer_Leroy::ShotAtAndHit() { +} + +void AIScript_Officer_Leroy::Retired(int byActorId) { +} + +void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() { +} + +bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) { + if (var_45D5B8 == 0) { + *animation = 589; + var_45D5B4_frame++; + + if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) { + var_45D5B4_frame = 0; + var_45D5B8 = Random_Query(0, 2); + } + } else if (var_45D5B8 == 1) { + *animation = 590; + var_45D5B4_frame++; + + if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) { + var_45D5B4_frame = 0; + var_45D5B8 = Random_Query(0, 2); + } + } else if (var_45D5B8 == 2) { + *animation = 591; + var_45D5B4_frame++; + + if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) { + var_45D5B4_frame = 0; + var_45D5B8 = Random_Query(0, 2); + } + } + *frame = var_45D5B4_frame; + return true; +} + +bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) { + switch (mode) { + case 1: + var_45D5B0_animation_state = 32; + break; + } + return true; +} + +void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) { +} + +void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) { +} + +bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() { + return false; +} +} // End of namespace BladeRunner |