diff options
Diffstat (limited to 'engines/bladerunner/script/aiscript_officer_leroy.h')
-rw-r--r-- | engines/bladerunner/script/aiscript_officer_leroy.h | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.h b/engines/bladerunner/script/aiscript_officer_leroy.h index 7d81b625e9..152ba83463 100644 --- a/engines/bladerunner/script/aiscript_officer_leroy.h +++ b/engines/bladerunner/script/aiscript_officer_leroy.h @@ -34,8 +34,25 @@ public: AIScript_Officer_Leroy(BladeRunnerEngine *vm); void Initialize(); - void UpdateAnimation(int *animation, int *frame); - void ChangeAnimationMode(int mode); + bool Update(); + void TimerExpired(int timer); + void CompletedMovementTrack(); + void ReceivedClue(int clueId, int fromActorId); + void ClickedByPlayer(); + void EnteredScene(int sceneId); + void OtherAgentEnteredThisScene(); + void OtherAgentExitedThisScene(); + void OtherAgentEnteredCombatMode(); + void ShotAtAndMissed(); + void ShotAtAndHit(); + void Retired(int byActorId); + void GetFriendlinessModifierIfGetsClue(); + bool GoalChanged(int currentGoalNumber, int newGoalNumber); + bool UpdateAnimation(int *animation, int *frame); + bool ChangeAnimationMode(int mode); + void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4); + void SetAnimationState(int animationState, int a2, int a3, int a4); + bool ReachedMovementTrackWaypoint(); }; } // End of namespace BladeRunner |