diff options
Diffstat (limited to 'engines/bladerunner/script/ar01.cpp')
-rw-r--r-- | engines/bladerunner/script/ar01.cpp | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ar01.cpp b/engines/bladerunner/script/ar01.cpp new file mode 100644 index 0000000000..dda8a8c3b9 --- /dev/null +++ b/engines/bladerunner/script/ar01.cpp @@ -0,0 +1,361 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptAR01::InitializeScene() { + Music_Play(0, 25, 0, 2, -1, 1, 2); + if (Game_Flag_Query(323)) { + Setup_Scene_Information(-477.0f, 0.0f, -149.0f, 333); + } else if (Game_Flag_Query(321) == 1) { + Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 518); + } else { + Setup_Scene_Information(-152.0f, 0.0f, 332.0f, 545); + } + Scene_Exit_Add_2D_Exit(0, 134, 165, 177, 290, 3); + Scene_Exit_Add_2D_Exit(1, 319, 0, 639, 207, 0); + if (Game_Flag_Query(252)) { + Scene_Exit_Add_2D_Exit(2, 0, 404, 99, 479, 2); + } + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); + Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(242, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(243, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(244, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(245, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(246, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(247, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(248, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(249, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(252) && !Game_Flag_Query(321) && !Game_Flag_Query(323)) { + Actor_Set_Invisible(0, true); + Game_Flag_Set(273); + Scene_Loop_Start_Special(0, 1, 0); + Scene_Loop_Set_Default(2); + } else if (Game_Flag_Query(252) && Game_Flag_Query(321)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(2); + Game_Flag_Reset(321); + } else if (!Game_Flag_Query(252) && Game_Flag_Query(321)) { + Scene_Loop_Start_Special(0, 6, 0); + Scene_Loop_Set_Default(7); + Game_Flag_Reset(321); + } else if (Game_Flag_Query(252) && Game_Flag_Query(323)) { + Scene_Loop_Set_Default(2); + } else if (!Game_Flag_Query(252) && Game_Flag_Query(323)) { + Scene_Loop_Set_Default(7); + } else { + Scene_Loop_Set_Default(7); + } +} + +void ScriptAR01::SceneLoaded() { + Obstacle_Object("DF_BOOTH", true); + Unobstacle_Object("SPINNER BODY", true); +} + +bool ScriptAR01::MouseClick(int x, int y) { + return false; +} + +bool ScriptAR01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptAR01::ClickedOnActor(int actorId) { + if (actorId == 16 || actorId == 20) { + Actor_Face_Actor(0, actorId, true); + Actor_Says(0, 8910, 14); + return true; + } + if (actorId == 29) { + Actor_Set_Goal_Number(29, 2); + if (!Loop_Actor_Walk_To_XYZ(0, -120.73f, 0.0f, 219.17f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 29, true); + Actor_Face_Actor(29, 0, true); + if (Game_Flag_Query(328)) { + if (Actor_Clue_Query(0, 93) && !Actor_Clue_Query(0, 64)) { + Actor_Says(0, 40, 11); + Actor_Says(29, 120, 14); + Actor_Says(0, 45, 17); + Actor_Says(29, 130, 14); + Actor_Says(29, 140, 14); + Actor_Says(0, 50, 13); + Actor_Says(29, 150, 14); + Actor_Clue_Acquire(0, 64, 1, 0); + } else { + if (Random_Query(1, 2) == 1) { + Actor_Says(0, 30, 17); + Actor_Says(29, 100, 14); + Actor_Says(29, 110, 14); + Actor_Says(0, 35, 13); + } else { + Actor_Says(0, 30, 17); + Actor_Says(29, 220, 14); + } + } + Actor_Set_Goal_Number(29, 1); + } else { + Actor_Says(0, 0, 18); + Actor_Says(29, 0, 14); + Actor_Says(29, 10, 14); + Actor_Says(29, 20, 14); + Actor_Says(29, 30, 14); + Actor_Says(0, 5, 17); + Actor_Says(29, 40, 14); + Actor_Says(0, 10, 13); + Actor_Says(29, 50, 14); + Actor_Says(0, 15, 17); + Actor_Says(29, 60, 14); + Actor_Says(29, 70, 14); + Actor_Says(29, 80, 14); + Actor_Says(29, 90, 14); + Actor_Says(0, 25, 13); + Game_Flag_Set(328); + Actor_Set_Goal_Number(29, 1); + } + return true; + } + } + return false; +} + +bool ScriptAR01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptAR01::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -358.0, 0.0, -149.0, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -477.0, 0.0, -149.0, 0, 0, false, 0); + Game_Flag_Set(322); + Game_Flag_Set(464); + Game_Flag_Reset(180); + Game_Flag_Set(479); + Set_Enter(8, 31); + Actor_Set_Goal_Number(29, 3); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -182.0, 0.0, -551.0, 0, 1, false, 0)) { + Game_Flag_Set(320); + Async_Actor_Walk_To_XYZ(0, -222.0, 0.0, -690.0, 0, false); + Set_Enter(0, 1); + Actor_Set_Goal_Number(29, 3); + } + return true; + } + if (exitId == 2) { + if (Game_Flag_Query(486) == 1) { + Spinner_Set_Selectable_Destination_Flag(6, 1); + } + int v1 = Loop_Actor_Walk_To_XYZ(0, -164.0f, 0.0f, 332.0f, 0, 1, false, 0); + Actor_Face_Heading(0, 545, false); + if (Actor_Query_Goal_Number(7) >= 2 && Actor_Query_Goal_Number(7) <= 103) { + Player_Loses_Control(); + Actor_Put_In_Set(7, 0); + Actor_Set_At_XYZ(7, -448.0, 0.0, 130.0, 0); + Loop_Actor_Walk_To_XYZ(7, -323.0f, 0.64f, 101.74f, 48, 0, true, 0); + Loop_Actor_Walk_To_Actor(7, 0, 48, 0, true); + Actor_Face_Actor(7, 0, true); + Actor_Change_Animation_Mode(7, 6); + Actor_Says(0, 1800, 21); + Actor_Change_Animation_Mode(0, 48); + Player_Gains_Control(); + Actor_Retired_Here(0, 12, 48, 1, 7); + } else if (!v1) { + if (Game_Flag_Query(486) && !Game_Flag_Query(660)) { + Actor_Voice_Over(4310, 99); + Actor_Voice_Over(4320, 99); + Actor_Voice_Over(4330, 99); + Actor_Voice_Over(4340, 99); + Actor_Voice_Over(4350, 99); + Game_Flag_Set(660); + } + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(258); + Game_Flag_Reset(257); + Game_Flag_Reset(180); + + int spinnerDest = Spinner_Interface_Choose_Dest(4, 0); + Actor_Face_Heading(0, 545, 0); + + switch (spinnerDest) { + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(252); + Game_Flag_Set(251); + Set_Enter(61, 65); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(252); + Game_Flag_Set(250); + Set_Enter(49, 48); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(252); + Game_Flag_Set(249); + Set_Enter(69, 78); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(252); + Game_Flag_Set(248); + Set_Enter(4, 13); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(252); + Game_Flag_Set(307); + Set_Enter(17, 82); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(252); + Game_Flag_Set(253); + Set_Enter(7, 25); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(252); + Game_Flag_Set(254); + Set_Enter(20, 2); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(252); + Game_Flag_Set(255); + Set_Enter(54, 54); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(252); + Game_Flag_Set(256); + Set_Enter(37, 34); + Scene_Loop_Start_Special(1, 5, 1); + break; + default: + Game_Flag_Set(180); + Actor_Set_Invisible(0, 0); + break; + } + } + return true; + } + return false; +} + +bool ScriptAR01::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptAR01::SceneFrameAdvanced(int frame) { + if (frame == 16) { + Ambient_Sounds_Play_Sound(118, 40, 0, 0, 99); + } + if (frame == 78 || frame == 199) { + Ambient_Sounds_Play_Sound(116, 100, -50, -50, 99); + } + if (frame == 122 || frame == 242) { + Ambient_Sounds_Play_Sound(119, 100, -50, -50, 99); + } + if (frame == 256) { + Ambient_Sounds_Play_Sound(117, 40, -50, 80, 99); + } + if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) { + Actor_Face_Heading(0, 545, false); + Actor_Change_Animation_Mode(0, 42); + Game_Flag_Reset(273); + } else if (frame == 196 && !Game_Flag_Query(273)) { + Actor_Change_Animation_Mode(0, 41); + } +} + +void ScriptAR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptAR01::PlayerWalkedIn() { + if (!Game_Flag_Query(710)) { + Game_Flag_Set(710); + } + if (Game_Flag_Query(323) == 1) { + Loop_Actor_Walk_To_XYZ(0, -358.0f, 0.0f, -149.0f, 0, 1, false, 0); + Game_Flag_Reset(323); + } + if (Actor_Query_Goal_Number(37) < 199) { + Actor_Set_Goal_Number(37, 199); + } +} + +void ScriptAR01::PlayerWalkedOut() { + Actor_Set_Invisible(0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!Game_Flag_Query(479)) { + Music_Stop(2); + } + if (!Game_Flag_Query(322) && !Game_Flag_Query(320)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(38, 1, -1); + } +} + +void ScriptAR01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |