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Diffstat (limited to 'engines/bladerunner/script/ar01.cpp')
-rw-r--r--engines/bladerunner/script/ar01.cpp361
1 files changed, 361 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ar01.cpp b/engines/bladerunner/script/ar01.cpp
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index 0000000000..dda8a8c3b9
--- /dev/null
+++ b/engines/bladerunner/script/ar01.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptAR01::InitializeScene() {
+ Music_Play(0, 25, 0, 2, -1, 1, 2);
+ if (Game_Flag_Query(323)) {
+ Setup_Scene_Information(-477.0f, 0.0f, -149.0f, 333);
+ } else if (Game_Flag_Query(321) == 1) {
+ Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 518);
+ } else {
+ Setup_Scene_Information(-152.0f, 0.0f, 332.0f, 545);
+ }
+ Scene_Exit_Add_2D_Exit(0, 134, 165, 177, 290, 3);
+ Scene_Exit_Add_2D_Exit(1, 319, 0, 639, 207, 0);
+ if (Game_Flag_Query(252)) {
+ Scene_Exit_Add_2D_Exit(2, 0, 404, 99, 479, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1);
+ Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(242, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(243, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(244, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(245, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(246, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(247, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(248, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(249, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(252) && !Game_Flag_Query(321) && !Game_Flag_Query(323)) {
+ Actor_Set_Invisible(0, true);
+ Game_Flag_Set(273);
+ Scene_Loop_Start_Special(0, 1, 0);
+ Scene_Loop_Set_Default(2);
+ } else if (Game_Flag_Query(252) && Game_Flag_Query(321)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(2);
+ Game_Flag_Reset(321);
+ } else if (!Game_Flag_Query(252) && Game_Flag_Query(321)) {
+ Scene_Loop_Start_Special(0, 6, 0);
+ Scene_Loop_Set_Default(7);
+ Game_Flag_Reset(321);
+ } else if (Game_Flag_Query(252) && Game_Flag_Query(323)) {
+ Scene_Loop_Set_Default(2);
+ } else if (!Game_Flag_Query(252) && Game_Flag_Query(323)) {
+ Scene_Loop_Set_Default(7);
+ } else {
+ Scene_Loop_Set_Default(7);
+ }
+}
+
+void ScriptAR01::SceneLoaded() {
+ Obstacle_Object("DF_BOOTH", true);
+ Unobstacle_Object("SPINNER BODY", true);
+}
+
+bool ScriptAR01::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptAR01::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptAR01::ClickedOnActor(int actorId) {
+ if (actorId == 16 || actorId == 20) {
+ Actor_Face_Actor(0, actorId, true);
+ Actor_Says(0, 8910, 14);
+ return true;
+ }
+ if (actorId == 29) {
+ Actor_Set_Goal_Number(29, 2);
+ if (!Loop_Actor_Walk_To_XYZ(0, -120.73f, 0.0f, 219.17f, 12, 1, false, 0)) {
+ Actor_Face_Actor(0, 29, true);
+ Actor_Face_Actor(29, 0, true);
+ if (Game_Flag_Query(328)) {
+ if (Actor_Clue_Query(0, 93) && !Actor_Clue_Query(0, 64)) {
+ Actor_Says(0, 40, 11);
+ Actor_Says(29, 120, 14);
+ Actor_Says(0, 45, 17);
+ Actor_Says(29, 130, 14);
+ Actor_Says(29, 140, 14);
+ Actor_Says(0, 50, 13);
+ Actor_Says(29, 150, 14);
+ Actor_Clue_Acquire(0, 64, 1, 0);
+ } else {
+ if (Random_Query(1, 2) == 1) {
+ Actor_Says(0, 30, 17);
+ Actor_Says(29, 100, 14);
+ Actor_Says(29, 110, 14);
+ Actor_Says(0, 35, 13);
+ } else {
+ Actor_Says(0, 30, 17);
+ Actor_Says(29, 220, 14);
+ }
+ }
+ Actor_Set_Goal_Number(29, 1);
+ } else {
+ Actor_Says(0, 0, 18);
+ Actor_Says(29, 0, 14);
+ Actor_Says(29, 10, 14);
+ Actor_Says(29, 20, 14);
+ Actor_Says(29, 30, 14);
+ Actor_Says(0, 5, 17);
+ Actor_Says(29, 40, 14);
+ Actor_Says(0, 10, 13);
+ Actor_Says(29, 50, 14);
+ Actor_Says(0, 15, 17);
+ Actor_Says(29, 60, 14);
+ Actor_Says(29, 70, 14);
+ Actor_Says(29, 80, 14);
+ Actor_Says(29, 90, 14);
+ Actor_Says(0, 25, 13);
+ Game_Flag_Set(328);
+ Actor_Set_Goal_Number(29, 1);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ScriptAR01::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptAR01::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -358.0, 0.0, -149.0, 0, 1, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, -477.0, 0.0, -149.0, 0, 0, false, 0);
+ Game_Flag_Set(322);
+ Game_Flag_Set(464);
+ Game_Flag_Reset(180);
+ Game_Flag_Set(479);
+ Set_Enter(8, 31);
+ Actor_Set_Goal_Number(29, 3);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -182.0, 0.0, -551.0, 0, 1, false, 0)) {
+ Game_Flag_Set(320);
+ Async_Actor_Walk_To_XYZ(0, -222.0, 0.0, -690.0, 0, false);
+ Set_Enter(0, 1);
+ Actor_Set_Goal_Number(29, 3);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (Game_Flag_Query(486) == 1) {
+ Spinner_Set_Selectable_Destination_Flag(6, 1);
+ }
+ int v1 = Loop_Actor_Walk_To_XYZ(0, -164.0f, 0.0f, 332.0f, 0, 1, false, 0);
+ Actor_Face_Heading(0, 545, false);
+ if (Actor_Query_Goal_Number(7) >= 2 && Actor_Query_Goal_Number(7) <= 103) {
+ Player_Loses_Control();
+ Actor_Put_In_Set(7, 0);
+ Actor_Set_At_XYZ(7, -448.0, 0.0, 130.0, 0);
+ Loop_Actor_Walk_To_XYZ(7, -323.0f, 0.64f, 101.74f, 48, 0, true, 0);
+ Loop_Actor_Walk_To_Actor(7, 0, 48, 0, true);
+ Actor_Face_Actor(7, 0, true);
+ Actor_Change_Animation_Mode(7, 6);
+ Actor_Says(0, 1800, 21);
+ Actor_Change_Animation_Mode(0, 48);
+ Player_Gains_Control();
+ Actor_Retired_Here(0, 12, 48, 1, 7);
+ } else if (!v1) {
+ if (Game_Flag_Query(486) && !Game_Flag_Query(660)) {
+ Actor_Voice_Over(4310, 99);
+ Actor_Voice_Over(4320, 99);
+ Actor_Voice_Over(4330, 99);
+ Actor_Voice_Over(4340, 99);
+ Actor_Voice_Over(4350, 99);
+ Game_Flag_Set(660);
+ }
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(178);
+ Game_Flag_Reset(258);
+ Game_Flag_Reset(257);
+ Game_Flag_Reset(180);
+
+ int spinnerDest = Spinner_Interface_Choose_Dest(4, 0);
+ Actor_Face_Heading(0, 545, 0);
+
+ switch (spinnerDest) {
+ case 0:
+ Game_Flag_Set(178);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 1:
+ Game_Flag_Set(179);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(250);
+ Set_Enter(49, 48);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 2:
+ Game_Flag_Set(182);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(249);
+ Set_Enter(69, 78);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 6:
+ Game_Flag_Set(177);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(253);
+ Set_Enter(7, 25);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 7:
+ Game_Flag_Set(258);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(254);
+ Set_Enter(20, 2);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 8:
+ Game_Flag_Set(181);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(255);
+ Set_Enter(54, 54);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ case 9:
+ Game_Flag_Set(257);
+ Game_Flag_Reset(252);
+ Game_Flag_Set(256);
+ Set_Enter(37, 34);
+ Scene_Loop_Start_Special(1, 5, 1);
+ break;
+ default:
+ Game_Flag_Set(180);
+ Actor_Set_Invisible(0, 0);
+ break;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptAR01::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptAR01::SceneFrameAdvanced(int frame) {
+ if (frame == 16) {
+ Ambient_Sounds_Play_Sound(118, 40, 0, 0, 99);
+ }
+ if (frame == 78 || frame == 199) {
+ Ambient_Sounds_Play_Sound(116, 100, -50, -50, 99);
+ }
+ if (frame == 122 || frame == 242) {
+ Ambient_Sounds_Play_Sound(119, 100, -50, -50, 99);
+ }
+ if (frame == 256) {
+ Ambient_Sounds_Play_Sound(117, 40, -50, 80, 99);
+ }
+ if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) {
+ Actor_Face_Heading(0, 545, false);
+ Actor_Change_Animation_Mode(0, 42);
+ Game_Flag_Reset(273);
+ } else if (frame == 196 && !Game_Flag_Query(273)) {
+ Actor_Change_Animation_Mode(0, 41);
+ }
+}
+
+void ScriptAR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptAR01::PlayerWalkedIn() {
+ if (!Game_Flag_Query(710)) {
+ Game_Flag_Set(710);
+ }
+ if (Game_Flag_Query(323) == 1) {
+ Loop_Actor_Walk_To_XYZ(0, -358.0f, 0.0f, -149.0f, 0, 1, false, 0);
+ Game_Flag_Reset(323);
+ }
+ if (Actor_Query_Goal_Number(37) < 199) {
+ Actor_Set_Goal_Number(37, 199);
+ }
+}
+
+void ScriptAR01::PlayerWalkedOut() {
+ Actor_Set_Invisible(0, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(479)) {
+ Music_Stop(2);
+ }
+ if (!Game_Flag_Query(322) && !Game_Flag_Query(320)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(38, 1, -1);
+ }
+}
+
+void ScriptAR01::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner