diff options
Diffstat (limited to 'engines/bladerunner/script/ar02.cpp')
-rw-r--r-- | engines/bladerunner/script/ar02.cpp | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ar02.cpp b/engines/bladerunner/script/ar02.cpp new file mode 100644 index 0000000000..220402794e --- /dev/null +++ b/engines/bladerunner/script/ar02.cpp @@ -0,0 +1,388 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptAR02::InitializeScene() { + Music_Play(0, 22, 0, 2, -1, 1, 2); + if (Game_Flag_Query(116)) { + Setup_Scene_Information(-560.0f, 0.0f, -799.0f, 333); + } else { + Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 973); + } + Scene_Exit_Add_2D_Exit(0, 0, 439, 212, 479, 2); + Scene_Exit_Add_2D_Exit(1, 81, 202, 215, 406, 3); + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); + Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(252) && Game_Flag_Query(320)) { + Scene_Loop_Start_Special(0, 1, 0); + Scene_Loop_Set_Default(2); + Game_Flag_Reset(320); + } else if (!Game_Flag_Query(252) && Game_Flag_Query(320)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(2); + Game_Flag_Reset(320); + } else { + Scene_Loop_Set_Default(2); + } +} + +void ScriptAR02::SceneLoaded() { + Obstacle_Object("DF_BOOTH", true); + if (!Game_Flag_Query(374)) { + Item_Add_To_World(106, 976, 0, -442.84f, 36.77f, -1144.51f, 360, 36, 36, false, true, false, true); + } + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(374)) { + Game_Flag_Set(0); + Item_Remove_From_World(106); + } +} + +bool ScriptAR02::MouseClick(int x, int y) { + return Region_Check(250, 215, 325, 260); +} + +bool ScriptAR02::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptAR02::ClickedOnActor(int actorId) { + if (actorId == 16) { + if (!Loop_Actor_Walk_To_XYZ(0, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 16, true); + Actor_Face_Actor(16, 0, true); + if (Global_Variable_Query(1) == 2) { + if (Game_Flag_Query(329) && !Game_Flag_Query(366)) { + Game_Flag_Set(366); + Player_Loses_Control(); + ADQ_Flush(); + ADQ_Add(16, 210, 14); + Loop_Actor_Walk_To_XYZ(0, -350.66f, 0.0f, -1117.19f, 0, 0, false, 0); + Actor_Face_Actor(0, 16,true); + Actor_Says(0, 110, 18); + Actor_Says(16, 230, 14); + Actor_Says(0, 115, 18); + Actor_Says(16, 240, 14); + Item_Pickup_Spin_Effect(956, 288, 257); + Actor_Says(16, 250, 14); + Player_Gains_Control(); + sub_402AE0(); + } else if (Game_Flag_Query(329)) { + Actor_Says(0, 75, 18); + Actor_Says(16, 60, 12); + Actor_Says(16, 70, 14); + } else { + sub_402694(); + } + } else if (Global_Variable_Query(1) > 2) { + if (Actor_Clue_Query(0, 56) && !Actor_Clue_Query(0, 90)) { + Actor_Says(0, 205, 16); + Actor_Says(16, 290, 12); + Actor_Says(16, 300, 13); + Actor_Says(0, 210, 15); + Actor_Says(16, 310, 12); + Actor_Says(0, 215, 13); + if (Game_Flag_Query(374)) { + Actor_Says(0, 220, 14); + Actor_Says(16, 320, 12); + Actor_Says(0, 225, 13); + Actor_Says(16, 330, 14); + Actor_Says(0, 230, 19); + Actor_Says(16, 340, 13); + Actor_Says(16, 350, 12); + Actor_Says(0, 235, 16); + Actor_Clue_Acquire(0, 79, 0, 16); + } + Actor_Clue_Acquire(0, 90, 0, 16); + } else { + Actor_Says(0, 240, 17); + Actor_Says(16, 360, 13); + Actor_Says(16, 370, 14); + Actor_Says(0, 245, 13); + } + } + return true; + } + } + if (actorId == 20 && Global_Variable_Query(1) == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -240.79f, 0.0f, -1328.89f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 20, true); + Actor_Face_Actor(20, 0, true); + if (Game_Flag_Query(330)) { + sub_402CE4(); + return false; + } + Actor_Says(20, 0, 14); + Actor_Says(0, 140, 18); + Game_Flag_Set(330); + return true; + } + } + return false; +} + +bool ScriptAR02::ClickedOnItem(int itemId, bool a2) { + if (itemId == 106) { + if (!Loop_Actor_Walk_To_XYZ(0, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 16, true); + if (!Game_Flag_Query(331)) { + Actor_Says(16, 0, 14); + Actor_Says(0, 55, 18); + Actor_Says(16, 10, 14); + Actor_Says(0, 60, 18); + Actor_Says(16, 20, 14); + Game_Flag_Set(331); + } else if (Game_Flag_Query(331) && !Game_Flag_Query(367)) { + Actor_Says(0, 65, 21); + Actor_Says(16, 30, 14); + Actor_Says(16, 40, 14); + Actor_Says(0, 70, 18); + Actor_Says(16, 50, 14); + Game_Flag_Set(367); + } else { + Actor_Says(0, 8527, 14); + } + return true; + } + } + return false; +} + +bool ScriptAR02::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -182.0f, 0.0f, -551.0f, 0, 1, false, 0)) { + Game_Flag_Set(321); + Async_Actor_Walk_To_XYZ(0, -182.0f, 0.0f, -407.0f, 0, false); + Set_Enter(0, 0); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -465.0f, 0.0f, -799.0f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -560.0f, 0.0f, -799.0f, 0, 0, false, 0); + Game_Flag_Set(117); + Game_Flag_Reset(180); + Game_Flag_Set(182); + Music_Stop(3); + Set_Enter(70, 80); + } + return true; + } + return false; +} + +bool ScriptAR02::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptAR02::SceneFrameAdvanced(int frame) { +} + +void ScriptAR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptAR02::PlayerWalkedIn() { + if (Game_Flag_Query(116) == 1) { + Loop_Actor_Walk_To_XYZ(0, -465.0f, 0.0f, -799.0f, 0, 0, false, 0); + Game_Flag_Reset(116); + } + Game_Flag_Set(726); +} + +void ScriptAR02::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptAR02::DialogueQueueFlushed(int a1) { +} + +void ScriptAR02::sub_402694() { + Dialogue_Menu_Clear_List(); + if (Actor_Clue_Query(0, 44) || Actor_Clue_Query(0, 47)) { + DM_Add_To_List_Never_Repeat_Once_Selected(490, 3, 5, 5); + } + if (Actor_Clue_Query(0, 14) && !Actor_Clue_Query(0, 44) && !Actor_Clue_Query(0, 47)) { + DM_Add_To_List_Never_Repeat_Once_Selected(500, 3, 5, 5); + } + DM_Add_To_List_Never_Repeat_Once_Selected(510, 8, 3, -1); + Dialogue_Menu_Add_DONE_To_List(520); + Dialogue_Menu_Appear(320, 240); + int answerValue = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answerValue) { + case 490: + case 500: + if (answerValue == 490) { + Actor_Says(0, 145, 15); + } else { + Actor_Says(0, 150, 15); + } + Actor_Says(16, 80, 14); + Actor_Says(0, 80, 16); + Actor_Says(16, 90, 12); + Actor_Says(0, 85, 17); + Actor_Says(16, 100, 14); + Actor_Says(16, 110, 12); + Actor_Says(16, 120, 12); + Actor_Says(0, 90, 13); + Actor_Says(16, 130, 12); + Actor_Says(16, 140, 14); + Actor_Says(0, 95, 15); + Actor_Says(16, 150, 12); + Actor_Says(16, 160, 13); + Actor_Says(16, 170, 14); + Actor_Says(0, 100, 16); + Actor_Says(16, 180, 13); + Game_Flag_Set(329); + Actor_Clue_Acquire(0, 56, 1, 16); + break; + case 510: + Actor_Says(0, 8475, 12); + Actor_Says(16, 190, 12); + Actor_Says(0, 105, 15); + Actor_Says(16, 200, 14); + break; + case 520: + Actor_Says(0, 215, 16); + break; + } +} + +void ScriptAR02::sub_402AE0() { + Dialogue_Menu_Clear_List(); + if (Global_Variable_Query(2) >= 15 || Query_Difficulty_Level() == 0) { + DM_Add_To_List_Never_Repeat_Once_Selected(530, 7, 5, 3); + } + DM_Add_To_List_Never_Repeat_Once_Selected(540, 3, 5, 7); + Dialogue_Menu_Appear(320, 240); + int answerValue = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + if (answerValue == 530) { + Actor_Says(0, 120, 12); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 15); + } + Actor_Clue_Acquire(0, 75, 1, 16); + Actor_Modify_Friendliness_To_Other(16, 0, 5); + } else if (answerValue == 540) { + Actor_Says(0, 125, 13); + Actor_Says(16, 260, 3); + Actor_Says(0, 130, 15); + Actor_Says(16, 270, 3); + Actor_Says(16, 280, 3); + Actor_Says(0, 135, 11); + Actor_Modify_Friendliness_To_Other(16, 0, -5); + } +} + +void ScriptAR02::sub_402CE4() { + Dialogue_Menu_Clear_List(); + if (Actor_Clue_Query(0, 93)) { + DM_Add_To_List_Never_Repeat_Once_Selected(550, 8, 5, 2); + } + if (Actor_Clue_Query(0, 44)) { + DM_Add_To_List_Never_Repeat_Once_Selected(560, 6, 5, 7); + } + Dialogue_Menu_Add_DONE_To_List(570); + Dialogue_Menu_Appear(320, 240); + int answerValue = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answerValue) { + case 550: + Actor_Says(0, 145, 11); + Actor_Says(20, 30, 11); + Actor_Says(0, 160, 11); + Actor_Says(20, 40, 11); + Actor_Says(0, 165, 11); + Actor_Says(20, 50, 11); + Actor_Says(0, 170, 11); + Actor_Says(20, 60, 11); + Actor_Says(0, 175, 11); + Game_Flag_Set(370); + break; + case 560: + Actor_Says(0, 150, 11); + Actor_Says(20, 140, 11); + Actor_Says(0, 185, 11); + Actor_Says(20, 150, 11); + Actor_Says(20, 160, 11); + Actor_Says(0, 190, 11); + Actor_Says(20, 170, 11); + Actor_Says(0, 195, 11); + Actor_Says(20, 180, 11); + Actor_Says(20, 190, 11); + Actor_Says(20, 200, 11); + Actor_Says(0, 200, 11); + Actor_Says(20, 210, 11); + Actor_Says(20, 220, 11); + Actor_Says(20, 230, 11); + Game_Flag_Set(370); + break; + case 570: + if (Actor_Clue_Query(0, 57)) { + Actor_Says(0, 1315, 11); + } else { + Actor_Says(0, 940, 13); + Actor_Says(20, 70, 12); + Actor_Says(20, 90, 12); + Actor_Says(0, 180, 15); + Actor_Says(20, 100, 14); + Actor_Says(20, 110, 12); + Actor_Says(20, 120, 13); + Actor_Modify_Friendliness_To_Other(20, 0, -1); + Actor_Clue_Acquire(0, 57, 0, 20); + } + break; + } +} + +} // End of namespace BladeRunner |