diff options
Diffstat (limited to 'engines/bladerunner/script/bb04.cpp')
-rw-r--r-- | engines/bladerunner/script/bb04.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb04.cpp b/engines/bladerunner/script/bb04.cpp new file mode 100644 index 0000000000..b99ea5004d --- /dev/null +++ b/engines/bladerunner/script/bb04.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB04::InitializeScene() { + if (Game_Flag_Query(283)) { + Setup_Scene_Information(-107.0f, -26.6f, 397.0f, 29); + Game_Flag_Reset(283); + } else { + Setup_Scene_Information(-15.0f, -25.17f, 45.0f, 691); + } + Scene_Exit_Add_2D_Exit(0, 218, 102, 360, 254, 1); + Scene_Exit_Add_2D_Exit(1, 0, 334, 639, 479, 2); + Ambient_Sounds_Add_Looping_Sound(54, 20, 0, 1); + Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(105, 44, -100, 1); + Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(72, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(73, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(74, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); +} + +void ScriptBB04::SceneLoaded() { + Obstacle_Object("DH TRASH", true); +} + +bool ScriptBB04::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB04::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptBB04::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptBB04::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -92.0f, -26.6f, 45.0f, 0, 1, false, 0)) { + Player_Loses_Control(); + Loop_Actor_Walk_To_XYZ(0, -15.0f, -25.17f, 45.0f, 0, 0, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(333); + Game_Flag_Set(493); + Set_Enter(1, 3); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -107.0f, -26.6f, 397.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(284); + Set_Enter(21, 4); + } + return true; + } + return false; +} + +bool ScriptBB04::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptBB04::SceneFrameAdvanced(int frame) { +} + +void ScriptBB04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB04::PlayerWalkedIn() { + if (Game_Flag_Query(332)) { + Loop_Actor_Walk_To_XYZ(0, -92.0f, -26.6f, 45.0f, 0, 0, false, 0); + Player_Gains_Control(); + Game_Flag_Reset(332); + } +} + +void ScriptBB04::PlayerWalkedOut() { +} + +void ScriptBB04::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |