diff options
Diffstat (limited to 'engines/bladerunner/script/bb05.cpp')
-rw-r--r-- | engines/bladerunner/script/bb05.cpp | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb05.cpp b/engines/bladerunner/script/bb05.cpp new file mode 100644 index 0000000000..aff2f7bdc6 --- /dev/null +++ b/engines/bladerunner/script/bb05.cpp @@ -0,0 +1,213 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB05::InitializeScene() { + if (Game_Flag_Query(298)) { + Setup_Scene_Information(95.0f, -60.31f, 331.0f, 0); + } else if (Game_Flag_Query(302)) { + Setup_Scene_Information(87.0f, -60.34f, -96.0f, 0); + } else if (Game_Flag_Query(300)) { + Setup_Scene_Information(271.0f, -60.31f, 203.0f, 0); + } else { + Setup_Scene_Information(-212.0f, -60.31f, 131.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 92, 125, 187, 317, 3); + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(3, 481, 113, 573, 307, 0); + Ambient_Sounds_Add_Looping_Sound(54, 12, 0, 1); + Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1); + Ambient_Sounds_Add_Looping_Sound(105, 14, 0, 1); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(72, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(73, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(74, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); + if (!Game_Flag_Query(495)) { + Overlay_Play("BB05OVER", 0, 0, 0, 0); + Game_Flag_Set(495); + } +} + +void ScriptBB05::SceneLoaded() { + Obstacle_Object("PINHEAD", true); + Obstacle_Object("X2WALLS&MOLDNG05", true); + Obstacle_Object("QUADPATCH04", true); + Unobstacle_Object("BOX16", true); + Clickable_Object("PINHEAD"); + Clickable_Object("BOX06"); + Unclickable_Object("BOX06"); + Unclickable_Object("BOX14"); + if (Actor_Query_Goal_Number(56) == 200) { + Actor_Set_Goal_Number(58, 299); + Actor_Put_In_Set(58, 97); + Actor_Set_At_Waypoint(58, 39, 0); + } +} + +bool ScriptBB05::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB05::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptBB05::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB05::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptBB05::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -212.0f, -60.31f, 131.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(286); + Set_Enter(21, 4); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 95.0f, -60.31f, 331.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(297); + Set_Enter(2, 7); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 271.0f, -60.31f, 203.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(299); + Set_Enter(3, 8); + } + return true; + } + if (exitId == 3) { + if (!Loop_Actor_Walk_To_XYZ(0, 151.0f, -60.34f, -108.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(301); + Set_Enter(102, 120); + } + return true; + } + return false; +} + +bool ScriptBB05::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptBB05::SceneFrameAdvanced(int frame) { +} + +void ScriptBB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB05::PlayerWalkedIn() { + if (Game_Flag_Query(298)) { + Loop_Actor_Walk_To_XYZ(0, 95.0f, -60.31f, 303.0f, 0, 0, false, 0); + Game_Flag_Reset(298); + } else if (Game_Flag_Query(300)) { + Loop_Actor_Walk_To_XYZ(0, 231.0f, -60.31f, 203.0f, 0, 0, false, 0); + Game_Flag_Reset(300); + } else if (Game_Flag_Query(302)) { + Loop_Actor_Walk_To_XYZ(0, 111.0f, -60.31f, -24.0f, 0, 0, false, 0); + Game_Flag_Reset(302); + } else { + Loop_Actor_Walk_To_XYZ(0, -76.0f, -60.31f, 131.0f, 0, 0, false, 0); + Game_Flag_Reset(285); + } + if (Actor_Query_Goal_Number(56) == 200) { + Actor_Face_Actor(56, 0, true); + Actor_Face_Actor(0, 56, true); + Actor_Says(56, 120, 13); + Actor_Says(0, 7030, 15); + Actor_Says(56, 130, 17); + Actor_Says(56, 140, 16); + Actor_Says(56, 150, 14); + Actor_Says(56, 160, 15); + Actor_Says(0, 7035, 14); + Actor_Says(56, 170, 12); + Actor_Says(0, 7040, 14); + Actor_Says(56, 180, 16); + Actor_Says(0, 7045, 14); + if (Game_Flag_Query(399)) { + Actor_Says(56, 190, 15); + Actor_Says(0, 7050, 17); + Actor_Says(56, 200, 16); + Actor_Says_With_Pause(56, 210, 1.5f, 14); + Actor_Says(0, 7055, 15); + } else { + Actor_Put_In_Set(58, 22); + Actor_Set_At_Waypoint(58, 134, 0); + Loop_Actor_Walk_To_Waypoint(58, 135, 0, 0, false); + Actor_Says(58, 0, 3); + Actor_Face_Actor(0, 58, true); + Actor_Face_Actor(56, 58, true); + Actor_Says(56, 220, 13); + Loop_Actor_Walk_To_Waypoint(58, 134, 0, 0, false); + Actor_Face_Actor(56, 0, true); + Actor_Face_Actor(0, 56, true); + Actor_Says(56, 230, 15); + Actor_Says(0, 7060, 17); + Actor_Says(56, 240, 12); + } + Actor_Says(0, 7065, 16); + Actor_Says(56, 250, 16); + Actor_Says(0, 7070, 18); + Actor_Set_Goal_Number(56, 205); + Actor_Set_Goal_Number(58, 201); + Actor_Set_Goal_Number(54, 101); + Actor_Set_Goal_Number(58, 200); + } +} + +void ScriptBB05::PlayerWalkedOut() { +} + +void ScriptBB05::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |