diff options
Diffstat (limited to 'engines/bladerunner/script/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/bb09.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb09.cpp b/engines/bladerunner/script/bb09.cpp new file mode 100644 index 0000000000..0d672612ae --- /dev/null +++ b/engines/bladerunner/script/bb09.cpp @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB09::InitializeScene() { + Setup_Scene_Information(111.2f, -8.96f, 134.65f, 0); + if (Game_Flag_Query(221)) { + Game_Flag_Reset(221); + Setup_Scene_Information(115.45f, -8.96f, 134.0f, 628); + } else if (Game_Flag_Query(218)) { + Game_Flag_Reset(218); + Setup_Scene_Information(107.45f, -9.14f, 166.0f, 244); + } + Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1); + Scene_Exit_Add_2D_Exit(1, 75, 450, 480, 479, 2); + Ambient_Sounds_Add_Looping_Sound(54, 20, 100, 1); + Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(105, 50, 55, 1); + Ambient_Sounds_Add_Sound(297, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(298, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(299, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Actor_Set_Targetable(8, true); +} + +void ScriptBB09::SceneLoaded() { + Obstacle_Object("WICKER CHAIR ", true); + Unobstacle_Object("ROOM03 RIGHT WALL", true); + Unclickable_Object("WICKER CHAIR "); +} + +bool ScriptBB09::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB09::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptBB09::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB09::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptBB09::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 454.56f, -9.0f, 190.31f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, 450.56f, -9.0f, 250.31f, 0, 0, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(216); + Game_Flag_Set(220); + Set_Enter(25, 11); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 71.0f, -9.0f, 136.0f, 72, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(219); + Set_Enter(23, 9); + } + return true; + } + return false; +} + +bool ScriptBB09::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptBB09::SceneFrameAdvanced(int frame) { +} + +void ScriptBB09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB09::PlayerWalkedIn() { +} + +void ScriptBB09::PlayerWalkedOut() { +} + +void ScriptBB09::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |