diff options
Diffstat (limited to 'engines/bladerunner/script/bb10.cpp')
-rw-r--r-- | engines/bladerunner/script/bb10.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb10.cpp b/engines/bladerunner/script/bb10.cpp new file mode 100644 index 0000000000..3a28ebb104 --- /dev/null +++ b/engines/bladerunner/script/bb10.cpp @@ -0,0 +1,205 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB10::InitializeScene() { + if (Game_Flag_Query(223)) { + Setup_Scene_Information(255.29f, 90.24f, -103.0f, 830); + } else if (Game_Flag_Query(220)) { + Game_Flag_Reset(220); + Setup_Scene_Information(151.67f, 66.84f, -313.06f, 0); + } else { + Setup_Scene_Information(199.67f, 67.4f, -169.06f, 628); + } + if (Global_Variable_Query(36) > 2) { + Scene_Exit_Add_2D_Exit(0, 281, 0, 531, 115, 0); + } + Scene_Exit_Add_2D_Exit(1, 58, 91, 193, 401, 3); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Add_Looping_Sound(382, 76, 0, 1); + Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + if (!Game_Flag_Query(466)) { + Scene_2D_Region_Add(0, 458, 99, 522, 133); + Overlay_Play("BB10OVR1", 0, 1, 0, 0); + } + if (!Game_Flag_Query(467)) { + Scene_2D_Region_Add(1, 459, 164, 522, 193); + Overlay_Play("BB10OVR2", 0, 1, 0, 0); + } + if (!Game_Flag_Query(468)) { + Scene_2D_Region_Add(2, 458, 194, 522, 223); + Overlay_Play("BB10OVR3", 0, 1, 0, 0); + } + if (!Game_Flag_Query(469)) { + Scene_2D_Region_Add(3, 458, 255, 522, 278); + Overlay_Play("BB10OVR4", 0, 1, 0, 0); + } + if (!Game_Flag_Query(470)) { + Scene_2D_Region_Add(4, 458, 316, 522, 335); + Overlay_Play("BB10OVR5", 0, 1, 0, 0); + } +} + +void ScriptBB10::SceneLoaded() { + Obstacle_Object("BARB NIGHT", true); + Unclickable_Object("BARB NIGHT"); + Unobstacle_Object("Box-Floor Hole01", true); + Unobstacle_Object("Box-Floor Hole02", true); + Unobstacle_Object("Box-Floor Hole03", true); +} + +bool ScriptBB10::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB10::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptBB10::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB10::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptBB10::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) { + Player_Set_Combat_Mode(false); + Actor_Face_Heading(0, 274, false); + Footstep_Sound_Override_On(2); + Loop_Actor_Travel_Stairs(0, 2, 1, 0); + Footstep_Sound_Override_Off(); + Footstep_Sound_Override_On(2); + Loop_Actor_Travel_Ladder(0, 3, 1, 0); + Footstep_Sound_Override_Off(); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(222); + Set_Enter(26, 12); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 1, false, 0) && !Loop_Actor_Walk_To_XYZ(0, 151.67f, 66.84f, -313.06f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Reset(216); + Game_Flag_Set(221); + Set_Enter(24, 10); + } + return true; + } + return false; +} + +bool ScriptBB10::ClickedOn2DRegion(int region) { + if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 274, false); + Sound_Play(Random_Query(289, 290), 40, 70, 70, 50); + switch (region) { + case 4: + Overlay_Remove("BB10OVR5"); + Game_Flag_Set(470); + Scene_2D_Region_Remove(4); + break; + case 3: + Overlay_Remove("BB10OVR4"); + Game_Flag_Set(469); + Scene_2D_Region_Remove(3); + break; + case 2: + Overlay_Remove("BB10OVR3"); + Game_Flag_Set(468); + Scene_2D_Region_Remove(2); + break; + case 1: + Overlay_Remove("BB10OVR2"); + Game_Flag_Set(467); + Scene_2D_Region_Remove(1); + break; + case 0: + Overlay_Remove("BB10OVR1"); + Game_Flag_Set(466); + Scene_2D_Region_Remove(0); + break; + default: + break; + } + Global_Variable_Increment(36, 1); + if (Global_Variable_Query(36) > 4) { + Scene_Exit_Add_2D_Exit(0, 281, 0, 531, 115, 0); + } + return false; + } + return true; +} + +void ScriptBB10::SceneFrameAdvanced(int frame) { +} + +void ScriptBB10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB10::PlayerWalkedIn() { + if (Game_Flag_Query(216)) { + Player_Loses_Control(); + Actor_Set_At_XYZ(0, 214.01f, 66.84f, -349.62f, 462); + Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 0, false, 0); + Player_Gains_Control(); + Game_Flag_Reset(216); + } else if (Game_Flag_Query(223)) { + Actor_Set_At_XYZ(0, 249.58f, 127.2f, -102.1f, 256); + Footstep_Sound_Override_On(2); + Loop_Actor_Travel_Ladder(0, 3, 0, 0); + Footstep_Sound_Override_Off(); + Actor_Face_Heading(0, 768, false); + Footstep_Sound_Override_On(2); + Loop_Actor_Travel_Stairs(0, 3, 0, 0); + Footstep_Sound_Override_Off(); + Game_Flag_Reset(223); + } +} + +void ScriptBB10::PlayerWalkedOut() { +} + +void ScriptBB10::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |