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Diffstat (limited to 'engines/bladerunner/script/bb11.cpp')
-rw-r--r-- | engines/bladerunner/script/bb11.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb11.cpp b/engines/bladerunner/script/bb11.cpp new file mode 100644 index 0000000000..686172d965 --- /dev/null +++ b/engines/bladerunner/script/bb11.cpp @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB11::InitializeScene() { + Setup_Scene_Information(43.39f, -10.27f, -20.52f, 200); + if (!Game_Flag_Query(509)) { + Scene_Exit_Add_2D_Exit(0, 280, 154, 388, 247, 2); + } + Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); + Ambient_Sounds_Add_Looping_Sound(99, 45, 0, 1); + Ambient_Sounds_Add_Looping_Sound(100, 76, 0, 1); + Ambient_Sounds_Add_Sound(68, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(509)) { + Preload(19); + Preload(220); + Preload(227); + Preload(328); + Preload(343); + Preload(344); + Preload(17); + Preload(14); + Preload(324); + Preload(323); + Preload(18); + Preload(345); + } +} + +void ScriptBB11::SceneLoaded() { + Obstacle_Object("X2AIRCON01", true); + Unclickable_Object("X2AIRCON01"); + if (Game_Flag_Query(509)) { + Unobstacle_Object("X2PIPES01", true); + Unobstacle_Object("X2PIPES02", true); + Unobstacle_Object("X2PIPES03", true); + Unobstacle_Object("X2_VENTS05", true); + Unobstacle_Object("X2_VENTSCYL05", true); + } +} + +bool ScriptBB11::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB11::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptBB11::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB11::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptBB11::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 43.39f, -10.27f, -68.52f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(223); + Set_Enter(25, 11); + } + return true; + } + return false; +} + +bool ScriptBB11::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptBB11::SceneFrameAdvanced(int frame) { + if (Actor_Query_Goal_Number(8) == 105 && !Game_Flag_Query(375)) { + Actor_Change_Animation_Mode(0, 48); + Game_Flag_Set(375); + } else { + if (frame == 1) { + Sound_Play(74, 10, -100, 100, 50); + } + } +} + +void ScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB11::PlayerWalkedIn() { + if (Actor_Query_Goal_Number(8) == 102 && Global_Variable_Query(1) == 2) { + Actor_Set_Invisible(0, true); + Actor_Set_Goal_Number(8, 103); + Music_Play(11, 61, 0, 1, -1, 0, 0); + Player_Loses_Control(); + } +} + +void ScriptBB11::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptBB11::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |