diff options
Diffstat (limited to 'engines/bladerunner/script/ct03.cpp')
-rw-r--r-- | engines/bladerunner/script/ct03.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct03.cpp b/engines/bladerunner/script/ct03.cpp new file mode 100644 index 0000000000..b7dcdd4e46 --- /dev/null +++ b/engines/bladerunner/script/ct03.cpp @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT03::InitializeScene() { + if (Game_Flag_Query(719)) { + Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0); + } else if (Game_Flag_Query(69)) { + Game_Flag_Reset(69); + Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249); + } else if (Game_Flag_Query(73)) { + Game_Flag_Reset(73); + Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808); + } else { + Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239); + } + Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); + Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3); + Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1); + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1); + Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1); + Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); +} + +void ScriptCT03::SceneLoaded() { + Obstacle_Object("TRASH CAN", true); + Unclickable_Object("TRASH CAN"); + Footstep_Sounds_Set(0, 0); + Footstep_Sounds_Set(1, 1); +} + +bool ScriptCT03::MouseClick(int x, int y) { + return false; +} + +bool ScriptCT03::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptCT03::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptCT03::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptCT03::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -745.09f, -619.09f, 293.36f, 0, 1, false, 0)) { + Game_Flag_Set(71); + Set_Enter(4, 13); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -604.38f, -616.15f, 221.6f, 0, 1, false, 0)) { + Game_Flag_Set(70); + Set_Enter(27, 14); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -150.0f, -621.3f, 357.0f, 0, 1, false, 0)) { + Game_Flag_Set(72); + Async_Actor_Walk_To_XYZ(0, -67.0f, -621.3f, 477.0f, 0, false); + Set_Enter(5, 16); + } + return true; + } + return false; +} + +bool ScriptCT03::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptCT03::SceneFrameAdvanced(int frame) { +} + +void ScriptCT03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT03::PlayerWalkedIn() { + if (Actor_Query_Goal_Number(19) == 2) { + Actor_Set_Goal_Number(19, 13); + } +} + +void ScriptCT03::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptCT03::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |