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Diffstat (limited to 'engines/bladerunner/script/ct09.cpp')
-rw-r--r-- | engines/bladerunner/script/ct09.cpp | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/engines/bladerunner/script/ct09.cpp b/engines/bladerunner/script/ct09.cpp deleted file mode 100644 index 0cc9910b19..0000000000 --- a/engines/bladerunner/script/ct09.cpp +++ /dev/null @@ -1,214 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptCT09::InitializeScene() { - if (Game_Flag_Query(85)) { - Setup_Scene_Information(160.0f, 349.0f, 587.0f, 490); - } else if (Game_Flag_Query(81)) { - Setup_Scene_Information(235.0f, 3348.52f, 599.0f, 800); - } else { - Setup_Scene_Information(107.0f, 348.52f, 927.0f, 200); - } - Scene_Exit_Add_2D_Exit(0, 321, 164, 345, 309, 1); - Scene_Exit_Add_2D_Exit(1, 0, 0, 15, 479, 3); - Scene_Exit_Add_2D_Exit(2, 198, 177, 263, 311, 0); - Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1); - Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); -} - -void ScriptCT09::SceneLoaded() { - Obstacle_Object("PHONE01", true); - Unobstacle_Object("MAINBEAM01", true); - Unobstacle_Object("MIDDLE WALL", true); - Clickable_Object("BELL"); -} - -bool ScriptCT09::MouseClick(int x, int y) { - return false; -} - -bool ScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("BELL", objectName)) { - if (Actor_Query_Which_Set_In(62) != 31) { - if (!Loop_Actor_Walk_To_XYZ(0, 229.0f, 348.52f, 851.0f, 36, 1, false, 0)) { - Actor_Face_Object(0, "BELL", true); - Sound_Play(337, 100, 0, 0, 50); - if (!Actor_Query_Goal_Number(27)) { - Actor_Says(27, 160, 3); - } - } - } - return true; - } - return false; -} - -bool ScriptCT09::ClickedOnActor(int actorId) { - if (actorId == 27) { - if (!Actor_Query_Goal_Number(27) && Actor_Query_Which_Set_In(62) != 31) { - if (!Loop_Actor_Walk_To_XYZ(0, 270.0f, 348.52f, 846.0f, 12, 1, false, 0)) { - Player_Loses_Control(); - Actor_Face_Actor(0, 27, true); - if (Global_Variable_Query(1) < 3) { - Actor_Says(0, 650, 3); - Actor_Says(27, 250, 12); - Actor_Says(0, 665, 18); - } else if (Game_Flag_Query(540)) { - Actor_Says(0, 650, 18); - Actor_Says(27, 220, 15); - } else { - Game_Flag_Set(540); - Actor_Says(27, 170, 13); - Actor_Says(0, 630, 12); - Actor_Says(27, 180, 14); - Actor_Says(0, 635, 3); - Actor_Says(27, 190, 15); - Actor_Says(0, 640, 12); - Actor_Says(0, 645, 3); - Actor_Says(27, 200, 13); - Actor_Says(27, 210, 14); - } - Player_Gains_Control(); - } - } - return true; - } - return false; -} - -bool ScriptCT09::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptCT09::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 206.0f, 348.52f, 599.0f, 0, 1, false, 0)) { - Loop_Actor_Walk_To_XYZ(0, 235.0f, 348.52f, 599.0f, 0, 0, false, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(84); - Set_Enter(6, 20); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 107.0f, 348.52f, 927.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(83); - Set_Enter(33, 23); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, 159.0f, 349.0f, 570.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(82); - Set_Enter(32, 22); - } - return true; - } - return false;; -} - -bool ScriptCT09::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptCT09::SceneFrameAdvanced(int frame) { - if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) { - Sound_Play(97, Random_Query(47, 47), 70, 70, 50); - } -} - -void ScriptCT09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptCT09::PlayerWalkedIn() { - bool v0 = false; - if (Global_Variable_Query(1) == 3 && !Game_Flag_Query(538)) { - Game_Flag_Set(538); - Actor_Set_Goal_Number(62, 1); - v0 = true; - } - if (Game_Flag_Query(85)) { - Game_Flag_Reset(85); - } else if (Game_Flag_Query(81)) { - if (v0) { - Async_Actor_Walk_To_XYZ(0, 206.0f, 348.52f, 599.0f, 0, false); - } else { - Loop_Actor_Walk_To_XYZ(0, 206.0f, 348.52f, 599.0f, 0, 0, false, 0); - } - Game_Flag_Reset(81); - } else { - if (v0) { - Async_Actor_Walk_To_XYZ(0, 124.0f, 348.52f, 886.0f, 0, false); - } else { - Loop_Actor_Walk_To_XYZ(0, 124.0f, 348.52f, 886.0f, 0, 0, false, 0); - } - Game_Flag_Reset(304); - } - if (Actor_Query_Goal_Number(27) == 2) { - if (Game_Flag_Query(539)) { - Actor_Says(27, 70, 13); - Actor_Face_Actor(0, 27, true); - Actor_Says(0, 600, 17); - Actor_Says(27, 80, 14); - Actor_Says(0, 605, 13); - Actor_Says(27, 90, 15); - } else { - Actor_Says(27, 20, 12); - Actor_Face_Actor(0, 27, true); - Actor_Says(0, 585, 18); - Actor_Says(27, 40, 15); - Actor_Says(0, 590, 16); - Actor_Says(27, 50, 14); - Actor_Says(0, 595, 14); - Actor_Says(27, 60, 13); - Actor_Modify_Friendliness_To_Other(27, 0, -1); - } - Actor_Set_Goal_Number(27, 0); - } -} - -void ScriptCT09::PlayerWalkedOut() { -} - -void ScriptCT09::DialogueQueueFlushed(int a1) { - Actor_Force_Stop_Walking(0); - if (Actor_Query_Goal_Number(62) == 1 && !Game_Flag_Query(539)) { - Player_Loses_Control(); - Actor_Set_Goal_Number(62, 2); - //return true; - } else { - //return false; - } -} - -} // End of namespace BladeRunner |