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-rw-r--r--engines/bladerunner/script/ct09.cpp214
1 files changed, 0 insertions, 214 deletions
diff --git a/engines/bladerunner/script/ct09.cpp b/engines/bladerunner/script/ct09.cpp
deleted file mode 100644
index 0cc9910b19..0000000000
--- a/engines/bladerunner/script/ct09.cpp
+++ /dev/null
@@ -1,214 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptCT09::InitializeScene() {
- if (Game_Flag_Query(85)) {
- Setup_Scene_Information(160.0f, 349.0f, 587.0f, 490);
- } else if (Game_Flag_Query(81)) {
- Setup_Scene_Information(235.0f, 3348.52f, 599.0f, 800);
- } else {
- Setup_Scene_Information(107.0f, 348.52f, 927.0f, 200);
- }
- Scene_Exit_Add_2D_Exit(0, 321, 164, 345, 309, 1);
- Scene_Exit_Add_2D_Exit(1, 0, 0, 15, 479, 3);
- Scene_Exit_Add_2D_Exit(2, 198, 177, 263, 311, 0);
- Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1);
- Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
-}
-
-void ScriptCT09::SceneLoaded() {
- Obstacle_Object("PHONE01", true);
- Unobstacle_Object("MAINBEAM01", true);
- Unobstacle_Object("MIDDLE WALL", true);
- Clickable_Object("BELL");
-}
-
-bool ScriptCT09::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("BELL", objectName)) {
- if (Actor_Query_Which_Set_In(62) != 31) {
- if (!Loop_Actor_Walk_To_XYZ(0, 229.0f, 348.52f, 851.0f, 36, 1, false, 0)) {
- Actor_Face_Object(0, "BELL", true);
- Sound_Play(337, 100, 0, 0, 50);
- if (!Actor_Query_Goal_Number(27)) {
- Actor_Says(27, 160, 3);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-bool ScriptCT09::ClickedOnActor(int actorId) {
- if (actorId == 27) {
- if (!Actor_Query_Goal_Number(27) && Actor_Query_Which_Set_In(62) != 31) {
- if (!Loop_Actor_Walk_To_XYZ(0, 270.0f, 348.52f, 846.0f, 12, 1, false, 0)) {
- Player_Loses_Control();
- Actor_Face_Actor(0, 27, true);
- if (Global_Variable_Query(1) < 3) {
- Actor_Says(0, 650, 3);
- Actor_Says(27, 250, 12);
- Actor_Says(0, 665, 18);
- } else if (Game_Flag_Query(540)) {
- Actor_Says(0, 650, 18);
- Actor_Says(27, 220, 15);
- } else {
- Game_Flag_Set(540);
- Actor_Says(27, 170, 13);
- Actor_Says(0, 630, 12);
- Actor_Says(27, 180, 14);
- Actor_Says(0, 635, 3);
- Actor_Says(27, 190, 15);
- Actor_Says(0, 640, 12);
- Actor_Says(0, 645, 3);
- Actor_Says(27, 200, 13);
- Actor_Says(27, 210, 14);
- }
- Player_Gains_Control();
- }
- }
- return true;
- }
- return false;
-}
-
-bool ScriptCT09::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptCT09::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 206.0f, 348.52f, 599.0f, 0, 1, false, 0)) {
- Loop_Actor_Walk_To_XYZ(0, 235.0f, 348.52f, 599.0f, 0, 0, false, 0);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(84);
- Set_Enter(6, 20);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 107.0f, 348.52f, 927.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(83);
- Set_Enter(33, 23);
- }
- return true;
- }
- if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(0, 159.0f, 349.0f, 570.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(82);
- Set_Enter(32, 22);
- }
- return true;
- }
- return false;;
-}
-
-bool ScriptCT09::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptCT09::SceneFrameAdvanced(int frame) {
- if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) {
- Sound_Play(97, Random_Query(47, 47), 70, 70, 50);
- }
-}
-
-void ScriptCT09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptCT09::PlayerWalkedIn() {
- bool v0 = false;
- if (Global_Variable_Query(1) == 3 && !Game_Flag_Query(538)) {
- Game_Flag_Set(538);
- Actor_Set_Goal_Number(62, 1);
- v0 = true;
- }
- if (Game_Flag_Query(85)) {
- Game_Flag_Reset(85);
- } else if (Game_Flag_Query(81)) {
- if (v0) {
- Async_Actor_Walk_To_XYZ(0, 206.0f, 348.52f, 599.0f, 0, false);
- } else {
- Loop_Actor_Walk_To_XYZ(0, 206.0f, 348.52f, 599.0f, 0, 0, false, 0);
- }
- Game_Flag_Reset(81);
- } else {
- if (v0) {
- Async_Actor_Walk_To_XYZ(0, 124.0f, 348.52f, 886.0f, 0, false);
- } else {
- Loop_Actor_Walk_To_XYZ(0, 124.0f, 348.52f, 886.0f, 0, 0, false, 0);
- }
- Game_Flag_Reset(304);
- }
- if (Actor_Query_Goal_Number(27) == 2) {
- if (Game_Flag_Query(539)) {
- Actor_Says(27, 70, 13);
- Actor_Face_Actor(0, 27, true);
- Actor_Says(0, 600, 17);
- Actor_Says(27, 80, 14);
- Actor_Says(0, 605, 13);
- Actor_Says(27, 90, 15);
- } else {
- Actor_Says(27, 20, 12);
- Actor_Face_Actor(0, 27, true);
- Actor_Says(0, 585, 18);
- Actor_Says(27, 40, 15);
- Actor_Says(0, 590, 16);
- Actor_Says(27, 50, 14);
- Actor_Says(0, 595, 14);
- Actor_Says(27, 60, 13);
- Actor_Modify_Friendliness_To_Other(27, 0, -1);
- }
- Actor_Set_Goal_Number(27, 0);
- }
-}
-
-void ScriptCT09::PlayerWalkedOut() {
-}
-
-void ScriptCT09::DialogueQueueFlushed(int a1) {
- Actor_Force_Stop_Walking(0);
- if (Actor_Query_Goal_Number(62) == 1 && !Game_Flag_Query(539)) {
- Player_Loses_Control();
- Actor_Set_Goal_Number(62, 2);
- //return true;
- } else {
- //return false;
- }
-}
-
-} // End of namespace BladeRunner