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Diffstat (limited to 'engines/bladerunner/script/ct51.cpp')
-rw-r--r-- | engines/bladerunner/script/ct51.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct51.cpp b/engines/bladerunner/script/ct51.cpp new file mode 100644 index 0000000000..bc47dddb21 --- /dev/null +++ b/engines/bladerunner/script/ct51.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT51::InitializeScene() { + Setup_Scene_Information(0.0f, 0.0f, -102.0f, 470); + Game_Flag_Reset(379); + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); +} + +void ScriptCT51::SceneLoaded() { + Unobstacle_Object("BLANKET03", true); + Clickable_Object("BED02"); + if (!Actor_Clue_Query(0, 85)) { + Item_Add_To_World(85, 943, 6, 44.0f, 0.0f, -95.0f, 540, 24, 24, false, true, false, true); + } + if (!Actor_Clue_Query(0, 86)) { + Item_Add_To_World(120, 984, 6, 44.0f, 0.0f, -22.0f, 0, 12, 12, false, true, false, true); + } +} + +bool ScriptCT51::MouseClick(int x, int y) { + return true; +} + +bool ScriptCT51::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("BED02", objectName)) { + if (Actor_Clue_Query(0, 84)) { + Actor_Says(0, 8580, 12); + return false; + } + Item_Pickup_Spin_Effect(970, 203, 200); + Actor_Clue_Acquire(0, 84, 1, -1); + Actor_Voice_Over(420, 99); + return true; + } + return false; +} + +bool ScriptCT51::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptCT51::ClickedOnItem(int itemId, bool a2) { + if (itemId == 85) { + Actor_Clue_Acquire(0, 85, 1, -1); + Item_Pickup_Spin_Effect(943, 260, 200); + Ambient_Sounds_Play_Sound(563, 40, 99, 0, 0); + Item_Remove_From_World(85); + return true; + } + if (itemId == 120) { + Actor_Clue_Acquire(0, 86, 1, -1); + Item_Pickup_Spin_Effect(984, 490, 307); + Item_Remove_From_World(120); + Actor_Says(0, 8527, 3); + return true; + } + return false; +} + +bool ScriptCT51::ClickedOnExit(int exitId) { + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, 0.0f, -102.0f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -11.0f, 0.0f, -156.0f, 0, 0, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(380); + Set_Enter(6, 20); + } + return true; + } + return false; + +} + +bool ScriptCT51::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptCT51::SceneFrameAdvanced(int frame) { +} + +void ScriptCT51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT51::PlayerWalkedIn() { +} + +void ScriptCT51::PlayerWalkedOut() { + if (!Actor_Clue_Query(0, 85)) { + Item_Remove_From_World(85); + } +} + +void ScriptCT51::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |