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Diffstat (limited to 'engines/bladerunner/script/dr02.cpp')
-rw-r--r--engines/bladerunner/script/dr02.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr02.cpp b/engines/bladerunner/script/dr02.cpp
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+++ b/engines/bladerunner/script/dr02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptDR02::InitializeScene() {
+ if (Game_Flag_Query(227)) {
+ Setup_Scene_Information(-1162.0f, 7.18f, -322.0f, 552);
+ } else if (Game_Flag_Query(224)) {
+ Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 193);
+ } else if (Game_Flag_Query(264)) {
+ Setup_Scene_Information(-1258.0f, 7.18f, -314.0f, 400);
+ } else {
+ Setup_Scene_Information(168.78f, 0.16f, -775.71997f, 193);
+ }
+ Scene_Exit_Add_2D_Exit(0, 605, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0);
+ if (Game_Flag_Query(326)) {
+ Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0);
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1);
+ Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1);
+ Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(224)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ } else {
+ Scene_Loop_Set_Default(1);
+ }
+}
+
+void ScriptDR02::SceneLoaded() {
+ Obstacle_Object("TRASH CAN WITH FIRE", true);
+ Obstacle_Object("V2PYLON02", true);
+ Obstacle_Object("V2PYLON04", true);
+ Obstacle_Object("U2 CHEWDOOR", true);
+ Obstacle_Object("MMTRASHCAN", true);
+ Obstacle_Object("PARKMETR02", true);
+ Obstacle_Object("TRANSFORMER 01", true);
+ Obstacle_Object("TRANSFORMER 02", true);
+ Obstacle_Object("PARKMETR01", true);
+ Obstacle_Object("Z2ENTRYDR", true);
+ Obstacle_Object("Z2DR2", true);
+ Clickable_Object("TRASH CAN WITH FIRE");
+ Clickable_Object("U2 CHEWDOOR");
+ Clickable_Object("MMTRASHCAN");
+ Clickable_Object("U2 EYE");
+ Clickable_Object("U2 E");
+ Clickable_Object("MMNEWSP01");
+ Clickable_Object("MMNEWSP01");
+ Clickable_Object("MMNEWSP04");
+ Clickable_Object("MMNEWSP05");
+ Clickable_Object("MMNEWSP07");
+ Clickable_Object("PARKMETR02");
+ Clickable_Object("TRANSFORMER 01");
+ Clickable_Object("TRANSFORMER 02");
+ Clickable_Object("V2CANPIPE02");
+ Unclickable_Object("TRASH CAN WITH FIRE");
+ Unclickable_Object("U2 CHEWDOOR");
+ Unclickable_Object("MMTRASHCAN");
+ Unclickable_Object("U2 EYE");
+ Unclickable_Object("U2 E");
+ Unclickable_Object("MMNEWSP01");
+ Unclickable_Object("MMNEWSP02");
+ Unclickable_Object("MMNEWSP04");
+ Unclickable_Object("MMNEWSP06");
+ Unclickable_Object("MMNEWSP07");
+ Unclickable_Object("PARKMETR02");
+ Unclickable_Object("TRANSFORMER 01");
+ Unclickable_Object("TRANSFORMER 02");
+ Unclickable_Object("V2CANPIPE02");
+}
+
+bool ScriptDR02::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptDR02::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptDR02::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptDR02::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptDR02::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -835.0f, -0.04f, -118.0f, 0, 1, false, 0)) {
+ Async_Actor_Walk_To_XYZ(0, -727.0f, -0.04f, -118.0f, 0, false);
+ Game_Flag_Set(225);
+ Set_Enter(7, 25);
+ }
+ Ambient_Sounds_Adjust_Looping_Sound(219, 12, -101, 1);
+ Ambient_Sounds_Adjust_Looping_Sound(98, 14, -101, 1);
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -1162.0f, 7.18f, -322.0f, 0, 1, false, 0)) {
+ if (Global_Variable_Query(1) > 2) {
+ Actor_Says(0, 8522, 15);
+ } else {
+ Game_Flag_Set(226);
+ Set_Enter(34, 27);
+ }
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -1258.0f, 7.18f, -314.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(265);
+ Game_Flag_Reset(177);
+ Game_Flag_Set(258);
+ Set_Enter(20, 2);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptDR02::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptDR02::SceneFrameAdvanced(int frame) {
+ if (frame == 1) {
+ Sound_Play(1, 10, 85, 85, 50);
+ }
+}
+
+void ScriptDR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptDR02::PlayerWalkedIn() {
+ if (Game_Flag_Query(227)) {
+ Game_Flag_Reset(227);
+ }
+ if (Game_Flag_Query(224)) {
+ Game_Flag_Reset(224);
+ }
+ if (Game_Flag_Query(264)) {
+ Game_Flag_Reset(264);
+ }
+}
+
+void ScriptDR02::PlayerWalkedOut() {
+}
+
+void ScriptDR02::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner