diff options
Diffstat (limited to 'engines/bladerunner/script/dr04.cpp')
-rw-r--r-- | engines/bladerunner/script/dr04.cpp | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr04.cpp b/engines/bladerunner/script/dr04.cpp new file mode 100644 index 0000000000..1cef91b967 --- /dev/null +++ b/engines/bladerunner/script/dr04.cpp @@ -0,0 +1,269 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptDR04::InitializeScene() { + if (Game_Flag_Query(515)) { + Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0); + } else if (Game_Flag_Query(10)) { + Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 472); + } else if (Game_Flag_Query(229)) { + Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125); + } else if (Game_Flag_Query(231)) { + Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512); + } else { + Setup_Scene_Information(-810.0f, -0.04f, 242.0f, 125); + } + Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); + Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); + Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(272)) { + Scene_Loop_Set_Default(1); + } else { + Scene_Loop_Set_Default(4); + } + if (Game_Flag_Query(10)) { + if (Game_Flag_Query(272)) { + Scene_Loop_Start_Special(0, 0, 0); + } else { + Scene_Loop_Start_Special(0, 3, 0); + } + } +} + +void ScriptDR04::SceneLoaded() { + Obstacle_Object("TRASH CAN WITH FIRE", true); + Obstacle_Object("V2PYLON02", true); + Obstacle_Object("V2PYLON04", true); + Obstacle_Object("U2 CHEWDOOR", true); + Obstacle_Object("MMTRASHCAN", true); + Obstacle_Object("PARKMETR02", true); + Obstacle_Object("TRANSFORMER 01", true); + Obstacle_Object("TRANSFORMER 02", true); + Obstacle_Object("PARKMETR01", true); + Obstacle_Object("Z2ENTRYDR", true); + Obstacle_Object("Z2DR2", true); + Unclickable_Object("PARKMETR01"); + Unclickable_Object("Z2ENTRYDR"); + Unclickable_Object("Z2DR2"); +} + +bool ScriptDR04::MouseClick(int x, int y) { + return false; +} + +bool ScriptDR04::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptDR04::ClickedOnActor(int actorId) { + if (actorId == 35 && !Player_Query_Combat_Mode()) { + if (Actor_Query_Goal_Number(35) != 21) { + if (Actor_Query_Goal_Number(35) == 23) { + if (!Loop_Actor_Walk_To_Actor(0, 35, 36, 1, false)) { + Actor_Set_Goal_Number(24, 106); + return true; + } + } + return false; + } + if (!Loop_Actor_Walk_To_Waypoint(0, 109, 0, 1, true)) { + Actor_Face_Actor(0, 35, true); + Actor_Says(0, 945, 13); + Actor_Says(35, 0, 3); + Actor_Says(35, 10, 3); + Actor_Says(0, 950, 13); + Actor_Says(35, 20, 3); + Actor_Says(35, 30, 3); + Actor_Says(0, 955, 13); + Actor_Says_With_Pause(35, 40, 0, 3); + Actor_Says(35, 50, 3); + Actor_Clue_Acquire(0, 68, 1, 35); + Actor_Set_Goal_Number(35, 22); + Actor_Set_Goal_Number(24, 101); + return true; + } + return false; + } + return false; +} + +bool ScriptDR04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptDR04::ClickedOnExit(int exitId) { + if (Actor_Query_Goal_Number(35) == 21) { + Actor_Force_Stop_Walking(0); + Actor_Set_Goal_Number(35, 22); + Actor_Set_Goal_Number(24, 101); + return true; + } + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -761.0f, -0.04f, 97.0f, 0, 1, false, 0)) { + Async_Actor_Walk_To_XYZ(0, -683.0f, -0.04f, 43.0f, 0, false); + Game_Flag_Set(11); + Set_Enter(7, 25); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -1067.0f, 7.18f, 421.0f, 0, 1, false, 0)) { + Game_Flag_Set(232); + Game_Flag_Set(228); + Set_Enter(35, 29); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -851.0f, 6.98f, 560.0f, 0, 1, false, 0)) { + Footstep_Sound_Override_On(3); + Actor_Set_Immunity_To_Obstacles(0, true); + Actor_Face_Heading(0, 512, false); + Loop_Actor_Travel_Stairs(0, 7, 1, 0); + Loop_Actor_Walk_To_XYZ(0, -899.0f, 71.64f, 647.0f, 0, 0, false, 0); + Actor_Face_Heading(0, 0, false); + Loop_Actor_Travel_Stairs(0, 7, 1, 0); + Actor_Set_Immunity_To_Obstacles(0, false); + Footstep_Sound_Override_Off(); + Game_Flag_Set(230); + Set_Enter(36, 30); + } + return true; + } + return true; //bug? +} + +bool ScriptDR04::ClickedOn2DRegion(int region) { + return false; +} + +bool ScriptDR04::sub_401160() { + float x, y, z; + Actor_Query_XYZ(0, &x, &y, &z); + return (x + 1089.94f) * (x + 1089.94f) + (z - 443.49f) * (z - 443.49f) >= (360.0f * 360.0f); +} + +void ScriptDR04::SceneFrameAdvanced(int frame) { + if (Game_Flag_Query(515)) { + Game_Flag_Reset(515); + Game_Flag_Reset(271); + Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(2, 6, 1); + Music_Stop(4); + Actor_Set_Goal_Number(35, 99); + } else { + if (Game_Flag_Query(271)) { + Game_Flag_Reset(271); + Game_Flag_Set(272); + Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(2, 6, 1); + Item_Remove_From_World(78); + } + switch (frame) { + case 193: + Sound_Play(301, 100, 0, 100, 50); + Actor_Set_Goal_Number(35, 30); + Player_Loses_Control(); + Actor_Force_Stop_Walking(0); + if (sub_401160()) { + if (Player_Query_Combat_Mode()) { + Actor_Change_Animation_Mode(0, 22); + } else { + Actor_Change_Animation_Mode(0, 21); + } + } else { + Sound_Play_Speech_Line(0, 9905, 100, 0, 99); + Actor_Change_Animation_Mode(0, 48); + Actor_Retired_Here(0, 6, 6, 1, -1); + } + Player_Gains_Control(); + break; + case 235: + if (Actor_Query_Goal_Number(35) != 20 && Actor_Query_Goal_Number(35) != 21 && Actor_Query_Goal_Number(35) != 99) { + Actor_Set_Goal_Number(24, 101); + } + Scene_Exits_Enable(); + break; + case 237: + Overlay_Play("DR04OVER", 0, 1, 1, 0); + break; + } + } +} + +void ScriptDR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptDR04::PlayerWalkedIn() { + if (Game_Flag_Query(515)) { + Player_Loses_Control(); + Delay(4000); + Actor_Retired_Here(0, 6, 6, 1, -1); + } else { + if (Game_Flag_Query(269) && !Game_Flag_Query(272)) { + Scene_Exits_Disable(); + } + if (Game_Flag_Query(231)) { + Footstep_Sound_Override_On(3); + Actor_Set_Immunity_To_Obstacles(0, true); + Actor_Face_Heading(0, 512, false); + Loop_Actor_Travel_Stairs(0, 7, 0, 0); + Loop_Actor_Walk_To_XYZ(0, -851.0f, 71.64f, 647.0f, 0, 0, false, 0); + Actor_Face_Heading(0, 0, false); + Loop_Actor_Travel_Stairs(0, 7, 0, 0); + Loop_Actor_Walk_To_XYZ(0, -774.85f, 7.18f, 386.67001f, 0, 0, false, 0); + Actor_Set_Immunity_To_Obstacles(0, false); + Footstep_Sound_Override_Off(); + } + } + Game_Flag_Reset(10); + Game_Flag_Reset(229); + Game_Flag_Reset(231); +} + +void ScriptDR04::PlayerWalkedOut() { + Music_Stop(2); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptDR04::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |