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-rw-r--r--engines/bladerunner/script/dr04.cpp269
1 files changed, 269 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr04.cpp b/engines/bladerunner/script/dr04.cpp
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index 0000000000..1cef91b967
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+++ b/engines/bladerunner/script/dr04.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptDR04::InitializeScene() {
+ if (Game_Flag_Query(515)) {
+ Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0);
+ } else if (Game_Flag_Query(10)) {
+ Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 472);
+ } else if (Game_Flag_Query(229)) {
+ Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125);
+ } else if (Game_Flag_Query(231)) {
+ Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512);
+ } else {
+ Setup_Scene_Information(-810.0f, -0.04f, 242.0f, 125);
+ }
+ Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0);
+ Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Sound(67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(272)) {
+ Scene_Loop_Set_Default(1);
+ } else {
+ Scene_Loop_Set_Default(4);
+ }
+ if (Game_Flag_Query(10)) {
+ if (Game_Flag_Query(272)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ } else {
+ Scene_Loop_Start_Special(0, 3, 0);
+ }
+ }
+}
+
+void ScriptDR04::SceneLoaded() {
+ Obstacle_Object("TRASH CAN WITH FIRE", true);
+ Obstacle_Object("V2PYLON02", true);
+ Obstacle_Object("V2PYLON04", true);
+ Obstacle_Object("U2 CHEWDOOR", true);
+ Obstacle_Object("MMTRASHCAN", true);
+ Obstacle_Object("PARKMETR02", true);
+ Obstacle_Object("TRANSFORMER 01", true);
+ Obstacle_Object("TRANSFORMER 02", true);
+ Obstacle_Object("PARKMETR01", true);
+ Obstacle_Object("Z2ENTRYDR", true);
+ Obstacle_Object("Z2DR2", true);
+ Unclickable_Object("PARKMETR01");
+ Unclickable_Object("Z2ENTRYDR");
+ Unclickable_Object("Z2DR2");
+}
+
+bool ScriptDR04::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptDR04::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptDR04::ClickedOnActor(int actorId) {
+ if (actorId == 35 && !Player_Query_Combat_Mode()) {
+ if (Actor_Query_Goal_Number(35) != 21) {
+ if (Actor_Query_Goal_Number(35) == 23) {
+ if (!Loop_Actor_Walk_To_Actor(0, 35, 36, 1, false)) {
+ Actor_Set_Goal_Number(24, 106);
+ return true;
+ }
+ }
+ return false;
+ }
+ if (!Loop_Actor_Walk_To_Waypoint(0, 109, 0, 1, true)) {
+ Actor_Face_Actor(0, 35, true);
+ Actor_Says(0, 945, 13);
+ Actor_Says(35, 0, 3);
+ Actor_Says(35, 10, 3);
+ Actor_Says(0, 950, 13);
+ Actor_Says(35, 20, 3);
+ Actor_Says(35, 30, 3);
+ Actor_Says(0, 955, 13);
+ Actor_Says_With_Pause(35, 40, 0, 3);
+ Actor_Says(35, 50, 3);
+ Actor_Clue_Acquire(0, 68, 1, 35);
+ Actor_Set_Goal_Number(35, 22);
+ Actor_Set_Goal_Number(24, 101);
+ return true;
+ }
+ return false;
+ }
+ return false;
+}
+
+bool ScriptDR04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptDR04::ClickedOnExit(int exitId) {
+ if (Actor_Query_Goal_Number(35) == 21) {
+ Actor_Force_Stop_Walking(0);
+ Actor_Set_Goal_Number(35, 22);
+ Actor_Set_Goal_Number(24, 101);
+ return true;
+ }
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -761.0f, -0.04f, 97.0f, 0, 1, false, 0)) {
+ Async_Actor_Walk_To_XYZ(0, -683.0f, -0.04f, 43.0f, 0, false);
+ Game_Flag_Set(11);
+ Set_Enter(7, 25);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -1067.0f, 7.18f, 421.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(232);
+ Game_Flag_Set(228);
+ Set_Enter(35, 29);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -851.0f, 6.98f, 560.0f, 0, 1, false, 0)) {
+ Footstep_Sound_Override_On(3);
+ Actor_Set_Immunity_To_Obstacles(0, true);
+ Actor_Face_Heading(0, 512, false);
+ Loop_Actor_Travel_Stairs(0, 7, 1, 0);
+ Loop_Actor_Walk_To_XYZ(0, -899.0f, 71.64f, 647.0f, 0, 0, false, 0);
+ Actor_Face_Heading(0, 0, false);
+ Loop_Actor_Travel_Stairs(0, 7, 1, 0);
+ Actor_Set_Immunity_To_Obstacles(0, false);
+ Footstep_Sound_Override_Off();
+ Game_Flag_Set(230);
+ Set_Enter(36, 30);
+ }
+ return true;
+ }
+ return true; //bug?
+}
+
+bool ScriptDR04::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+bool ScriptDR04::sub_401160() {
+ float x, y, z;
+ Actor_Query_XYZ(0, &x, &y, &z);
+ return (x + 1089.94f) * (x + 1089.94f) + (z - 443.49f) * (z - 443.49f) >= (360.0f * 360.0f);
+}
+
+void ScriptDR04::SceneFrameAdvanced(int frame) {
+ if (Game_Flag_Query(515)) {
+ Game_Flag_Reset(515);
+ Game_Flag_Reset(271);
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 6, 1);
+ Music_Stop(4);
+ Actor_Set_Goal_Number(35, 99);
+ } else {
+ if (Game_Flag_Query(271)) {
+ Game_Flag_Reset(271);
+ Game_Flag_Set(272);
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 6, 1);
+ Item_Remove_From_World(78);
+ }
+ switch (frame) {
+ case 193:
+ Sound_Play(301, 100, 0, 100, 50);
+ Actor_Set_Goal_Number(35, 30);
+ Player_Loses_Control();
+ Actor_Force_Stop_Walking(0);
+ if (sub_401160()) {
+ if (Player_Query_Combat_Mode()) {
+ Actor_Change_Animation_Mode(0, 22);
+ } else {
+ Actor_Change_Animation_Mode(0, 21);
+ }
+ } else {
+ Sound_Play_Speech_Line(0, 9905, 100, 0, 99);
+ Actor_Change_Animation_Mode(0, 48);
+ Actor_Retired_Here(0, 6, 6, 1, -1);
+ }
+ Player_Gains_Control();
+ break;
+ case 235:
+ if (Actor_Query_Goal_Number(35) != 20 && Actor_Query_Goal_Number(35) != 21 && Actor_Query_Goal_Number(35) != 99) {
+ Actor_Set_Goal_Number(24, 101);
+ }
+ Scene_Exits_Enable();
+ break;
+ case 237:
+ Overlay_Play("DR04OVER", 0, 1, 1, 0);
+ break;
+ }
+ }
+}
+
+void ScriptDR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptDR04::PlayerWalkedIn() {
+ if (Game_Flag_Query(515)) {
+ Player_Loses_Control();
+ Delay(4000);
+ Actor_Retired_Here(0, 6, 6, 1, -1);
+ } else {
+ if (Game_Flag_Query(269) && !Game_Flag_Query(272)) {
+ Scene_Exits_Disable();
+ }
+ if (Game_Flag_Query(231)) {
+ Footstep_Sound_Override_On(3);
+ Actor_Set_Immunity_To_Obstacles(0, true);
+ Actor_Face_Heading(0, 512, false);
+ Loop_Actor_Travel_Stairs(0, 7, 0, 0);
+ Loop_Actor_Walk_To_XYZ(0, -851.0f, 71.64f, 647.0f, 0, 0, false, 0);
+ Actor_Face_Heading(0, 0, false);
+ Loop_Actor_Travel_Stairs(0, 7, 0, 0);
+ Loop_Actor_Walk_To_XYZ(0, -774.85f, 7.18f, 386.67001f, 0, 0, false, 0);
+ Actor_Set_Immunity_To_Obstacles(0, false);
+ Footstep_Sound_Override_Off();
+ }
+ }
+ Game_Flag_Reset(10);
+ Game_Flag_Reset(229);
+ Game_Flag_Reset(231);
+}
+
+void ScriptDR04::PlayerWalkedOut() {
+ Music_Stop(2);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptDR04::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner