diff options
Diffstat (limited to 'engines/bladerunner/script/hc01.cpp')
-rw-r--r-- | engines/bladerunner/script/hc01.cpp | 433 |
1 files changed, 0 insertions, 433 deletions
diff --git a/engines/bladerunner/script/hc01.cpp b/engines/bladerunner/script/hc01.cpp deleted file mode 100644 index c59eab6ed5..0000000000 --- a/engines/bladerunner/script/hc01.cpp +++ /dev/null @@ -1,433 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptHC01::InitializeScene() { - Music_Play(0, 31, 0, 2, -1, 1, 2); - if (Game_Flag_Query(385)) { - Setup_Scene_Information(64.0f, 0.14f, 83.0f, 266); - } else if (Game_Flag_Query(387)) { - Setup_Scene_Information(607.0f, 0.14f, 9.0f, 530); - } else { - Setup_Scene_Information(780.0f, 0.14f, 153.0f, 815); - } - Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); - if (Game_Flag_Query(402)) { - Scene_Exit_Add_2D_Exit(1, 394, 229, 485, 371, 1); - } - Scene_Exit_Add_2D_Exit(2, 117, 0, 286, 319, 0); - Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0); - Ambient_Sounds_Add_Looping_Sound(241, 50, 50, 0); - Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Scene_Loop_Set_Default(0); -} - -void ScriptHC01::SceneLoaded() { - Obstacle_Object("PILLAR", true); - if (Game_Flag_Query(322)) { - Preload(19); - Preload(426); - Preload(430); - Preload(437); - Preload(427); - Preload(431); - Preload(433); - Preload(424); - Preload(428); - Preload(436); - Preload(429); - Preload(425); - Preload(432); - } -} - -bool ScriptHC01::MouseClick(int x, int y) { - return false; -} - -bool ScriptHC01::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptHC01::ClickedOnActor(int actorId) { - if (actorId == 7 && (Actor_Query_Goal_Number(7) == 150 || Actor_Query_Goal_Number(7) == 0)) { - AI_Movement_Track_Pause(7); - if (!Loop_Actor_Walk_To_XYZ(0, 624.43f, 0.14f, 83.0f, 0, 1, false, 0)) { - if (Game_Flag_Query(400)) { - Actor_Face_Actor(0, 7, true); - Actor_Face_Actor(7, 0, true); - sub_402384(); - } else { - Actor_Face_Actor(7, 0, true); - Actor_Says_With_Pause(7, 10, 0.2f, 13); - Actor_Face_Actor(0, 7, true); - Actor_Says(7, 20, 17); - Actor_Says(0, 1035, 18); - Actor_Says_With_Pause(7, 30, 0.2f, 17); - Actor_Says_With_Pause(7, 40, 0.0f, 13); - Actor_Says(7, 50, 12); - Actor_Says_With_Pause(0, 1040, 1.2f, 13); - Actor_Says(7, 60, 16); - Actor_Says_With_Pause(7, 70, 1.0f, 13); - Actor_Says_With_Pause(0, 1045, 0.6f, 14); - Actor_Says(7, 80, 18); - Game_Flag_Set(400); - } - } - AI_Movement_Track_Unpause(7); - } - return false; -} - -bool ScriptHC01::ClickedOnItem(int itemId, bool a2) { - if (itemId == 107) { - Item_Remove_From_World(107); - Item_Pickup_Spin_Effect(977, 361, 381); - Delay(1500); - Item_Pickup_Spin_Effect(984, 377, 397); - Delay(1500); - Item_Pickup_Spin_Effect(984, 330, 384); - if (Game_Flag_Query(374)) { - Actor_Clue_Acquire(0, 246, 1, 7); - } else { - Actor_Clue_Acquire(0, 247, 1, 7); - } - Actor_Clue_Acquire(0, 260, 1, 7); - return true; - } - return false; -} - -bool ScriptHC01::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 814.0f, 0.14f, 153.0f, 0, 1, false, 0)) { - Music_Adjust(12, 0, 2); - Game_Flag_Set(323); - Set_Enter(0, 0); - Game_Flag_Reset(479); - Game_Flag_Set(180); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 607.0f, 0.14f, 9.0f, 0, 1, false, 0)) { - Game_Flag_Set(386); - Set_Enter(8, 33); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, 105.0f, 0.14f, 103.0f, 0, 1, false, 0)) { - Game_Flag_Set(384); - Async_Actor_Walk_To_XYZ(0, -57.0f, 0.14f, 83.0f, 0, false); - Set_Enter(8, 32); - } - return true; - } - return false; -} - -bool ScriptHC01::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptHC01::SceneFrameAdvanced(int frame) { - Set_Fade_Color(1.0f, 1.0f, 1.0f); - if (frame >= 61 && frame < 65) { - Set_Fade_Density((frame - 61) / 4.0f); - } else if (frame >= 65 && frame < 93) { - Set_Fade_Density(1.0f); - } else if (frame >= 93 && frame < 106) { - Set_Fade_Density((105 - frame) / 13.0f); - } else { - Set_Fade_Density(0.0f); - } - if (frame == 61) { - Ambient_Sounds_Play_Sound(312, 90, 0, 0, 0); - } - if (frame == 65) { - Ambient_Sounds_Play_Sound(315, 50, 0, 100, 0); - } - if (frame == 80) { - Ambient_Sounds_Play_Sound(316, 40, 100, 100, 0); - Item_Add_To_World(121, 931, 8, 582.0f, 27.0f, -41.0f, 0, 8, 8, true, true, false, true); - } -} - -void ScriptHC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptHC01::PlayerWalkedIn() { - if (Game_Flag_Query(385)) { - Loop_Actor_Walk_To_XYZ(0, 105.0f, 0.14f, 103.0f, 0, 0, false, 0); - Game_Flag_Reset(385); - } - if (Game_Flag_Query(387)) { - Game_Flag_Reset(387); - } - if (Game_Flag_Query(322)) { - Game_Flag_Reset(322); - } -} - -void ScriptHC01::PlayerWalkedOut() { - Set_Fade_Density(0.0f); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); -} - -void ScriptHC01::DialogueQueueFlushed(int a1) { -} - -void ScriptHC01::sub_402384() { - if (!Game_Flag_Query(401)) { - Actor_Says(0, 1055, 13); - Actor_Says(7, 130, 13); - Actor_Says_With_Pause(0, 1060, 0.2f, 13); - Actor_Says(7, 140, 13); - Game_Flag_Set(401); - } - Dialogue_Menu_Clear_List(); - if (Actor_Clue_Query(0, 56) == 1) { - DM_Add_To_List_Never_Repeat_Once_Selected(1020, 6, 7, 3); - } else if (Actor_Clue_Query(0, 44) || Actor_Clue_Query(0, 47) || Actor_Clue_Query(0, 14)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1010, 6, 7, 3); - } - if (Actor_Clue_Query(0, 58) == 1) { - DM_Add_To_List_Never_Repeat_Once_Selected(1030, 1, 5, 7); - } else if (Actor_Clue_Query(0, 5) == 1) { - DM_Add_To_List_Never_Repeat_Once_Selected(1040, 4, 4, 6); - } - if (Actor_Clue_Query(0, 181) == 1) { - DM_Add_To_List_Never_Repeat_Once_Selected(1050, -1, 3, 8); - } else if (Actor_Clue_Query(0, 180) == 1) { - DM_Add_To_List_Never_Repeat_Once_Selected(1060, -1, 3, 8); - } - if (!Dialogue_Menu_Query_List_Size()) { - Actor_Says_With_Pause(0, 1105, 1.2f, 13); - if (Actor_Query_Friendliness_To_Other(7, 0) < 50) { - Actor_Says(7, 550, 15); - } else { - Actor_Says(7, 250, 13); - Actor_Modify_Friendliness_To_Other(7, 0, -1); - if (Actor_Query_Friendliness_To_Other(7, 0) < 47 && Query_Difficulty_Level() == 0) { - sub_40346C(); - } - } - return; - } - Dialogue_Menu_Add_DONE_To_List(100); - bool end = false; - do { - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - if (answer == 1020) { - Dialogue_Menu_Remove_From_List(1020); - Actor_Says(0, 1065, 15); - Actor_Says(7, 160, 3); - Actor_Says(0, 1110, 16); - Actor_Says(7, 170, 3); - Actor_Says(7, 180, 3); - Actor_Says(7, 190, 12); - if (Query_Difficulty_Level() < 2) { - Actor_Modify_Friendliness_To_Other(7, 0, -2); - } - } - if (answer == 1010) { - Dialogue_Menu_Remove_From_List(1010); - Actor_Clue_Acquire(0, 60, 0, 7); - Actor_Says(0, 1070, 13); - Actor_Says(7, 200, 17); - Actor_Says(7, 210, 12); - Actor_Says(0, 1115, 12); - Actor_Says(7, 220, 16); - Actor_Says(7, 230, 3); - Actor_Says(7, 240, 15); - if (Query_Difficulty_Level() < 2) { - Actor_Modify_Friendliness_To_Other(7, 0, -1); - } - } - if (answer == 1010 || answer == 1020) { - Actor_Says_With_Pause(0, 1120, 0.9f, 17); - Actor_Says(7, 250, 13); - Actor_Says(0, 1125, 14); - if (Actor_Query_Friendliness_To_Other(7, 0) < 47) { - Actor_Set_Goal_Number(7, 1); - Player_Loses_Control(); - Actor_Says(7, 90, 3); - Actor_Face_Actor(7, 0, true); - Actor_Says(7, 100, 3); - Actor_Says(7, 110, 3); - Actor_Says_With_Pause(0, 1050, 0.2f, 3); - Actor_Says(7, 120, 3); - Actor_Set_Goal_Number(7, 2); - } - end = true; - } - if (answer == 1030) { - Dialogue_Menu_Remove_From_List(1030); - Actor_Says(0, 1075, 18); - Actor_Says(7, 260, 12); - Actor_Says(7, 270, 16); - Actor_Says(0, 1130, 14); - Actor_Says(7, 280, 17); - Actor_Says(0, 1135, 15); - Actor_Says(7, 290, 15); - Actor_Says(7, 300, 12); - Actor_Says(7, 310, 17); - Actor_Says(0, 1140, 3); - if (Query_Difficulty_Level() < 2) { - Actor_Modify_Friendliness_To_Other(7, 0, -2); - } - if (Actor_Query_Friendliness_To_Other(7, 0) < 47) { - Actor_Set_Goal_Number(7, 1); - Player_Loses_Control(); - Actor_Says(7, 90, 3); - Actor_Face_Actor(7, 0, true); - Actor_Says(7, 100, 3); - Actor_Says(7, 110, 3); - Actor_Says_With_Pause(0, 1050, 0.2f, 3); - Actor_Says(7, 120, 3); - Actor_Set_Goal_Number(7, 2); - } - end = true; - } - if (answer == 1040) { - Dialogue_Menu_Remove_From_List(1040); - Actor_Says(0, 1080, 15); - Actor_Says(0, 1085, 17); - Actor_Says(7, 320, 17); - Actor_Says(0, 1145, 13); - Actor_Says(7, 330, 17); - Actor_Says(7, 340, 13); - Actor_Says(7, 350, 12); - end = true; - } - if (answer == 1050) { - Dialogue_Menu_Remove_From_List(1050); - Actor_Says(0, 1090, 18); - Actor_Says(7, 360, 14); - Actor_Says(0, 1150, 17); - Actor_Says(7, 370, 13); - Actor_Says(0, 1155, 15); - Actor_Says(7, 380, 12); - Actor_Says(0, 1160, 14); - Actor_Says(0, 1165, 18); - Actor_Says(7, 390, 16); - Actor_Says(0, 1170, 12); - Actor_Says(7, 400, 13); - Actor_Says(0, 1180, 14); - Actor_Says(7, 410, 12); - Actor_Says(7, 420, 16); - Actor_Says(7, 430, 17); - Actor_Says(7, 440, 13); - Actor_Modify_Friendliness_To_Other(7, 0, -4); - if (Actor_Query_Friendliness_To_Other(7, 0) < 47) { - Actor_Set_Goal_Number(7, 1); - Player_Loses_Control(); - Actor_Says(7, 90, 3); - Actor_Face_Actor(7, 0, true); - Actor_Says(7, 100, 3); - Actor_Says(7, 110, 3); - Actor_Says_With_Pause(0, 1050, 0.2f, 3); - Actor_Says(7, 120, 3); - Actor_Set_Goal_Number(7, 2); - } - end = true; - } - if (answer == 1060) { - Dialogue_Menu_Remove_From_List(1060); - Actor_Says(0, 1095, 15); - Actor_Says_With_Pause(0, 1100, 1.2f, 18); - Actor_Says(7, 450, 12); - Actor_Says(7, 460, 13); - Actor_Says(0, 1185, 18); - Actor_Says(7, 470, 14); - Actor_Says(0, 1190, 14); - Actor_Says(7, 480, 13); - Actor_Says(0, 1195, 16); - Actor_Says(0, 1200, 18); - Actor_Says(7, 490, 12); - Actor_Says(0, 1205, 14); - Actor_Says(7, 500, 14); - Actor_Says(7, 510, 17); - Actor_Says(7, 520, 16); - Actor_Says(7, 530, 15); - Actor_Says(0, 1210, 16); - Actor_Modify_Friendliness_To_Other(7, 0, -4); - if (Actor_Query_Friendliness_To_Other(7, 0) < 47) { - Actor_Set_Goal_Number(7, 1); - Player_Loses_Control(); - Actor_Says(7, 90, 3); - Actor_Face_Actor(7, 0, true); - Actor_Says(7, 100, 3); - Actor_Says(7, 110, 3); - Actor_Says_With_Pause(0, 1050, 0.2f, 3); - Actor_Says(7, 120, 3); - Actor_Set_Goal_Number(7, 2); - } - end = true; - } - if (answer == 100) { - end = true; - } - } while (!end); -} - -void ScriptHC01::sub_40346C() { - Actor_Set_Goal_Number(7, 1); - Player_Loses_Control(); - Actor_Says(7, 90, 3); - Actor_Face_Actor(7, 0, true); - Actor_Says(7, 100, 3); - Actor_Says(7, 110, 3); - Actor_Says_With_Pause(0, 1050, 0.2f, 3); - Actor_Says(7, 120, 3); - Actor_Set_Goal_Number(7, 2); -} - -} // End of namespace BladeRunner |