diff options
Diffstat (limited to 'engines/bladerunner/script/hc02.cpp')
-rw-r--r-- | engines/bladerunner/script/hc02.cpp | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hc02.cpp b/engines/bladerunner/script/hc02.cpp new file mode 100644 index 0000000000..c676938410 --- /dev/null +++ b/engines/bladerunner/script/hc02.cpp @@ -0,0 +1,216 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptHC02::InitializeScene() { + Music_Play(4, 45, -60, 1, -1, 1, 3); + if (Game_Flag_Query(109)) { + Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540); + } else { + Setup_Scene_Information(-57.0f, 0.14f, 83.0f, 746); + } + Scene_Exit_Add_2D_Exit(0, 589, 255, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 505, 0, 639, 170, 0); + Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0); + Ambient_Sounds_Add_Looping_Sound(280, 50, 50, 0); + Ambient_Sounds_Add_Sound(252, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(254, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(255, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(256, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(257, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(258, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(259, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(260, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(261, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(262, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(242, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(243, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(244, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(245, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(246, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(247, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(248, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(249, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(238, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(240, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(384)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Game_Flag_Reset(384); + } else { + Scene_Loop_Set_Default(1); + } +} + +void ScriptHC02::SceneLoaded() { + Obstacle_Object("BARSTOOL01", true); +} + +bool ScriptHC02::MouseClick(int x, int y) { + return false; +} + +bool ScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptHC02::ClickedOnActor(int actorId) { + if (actorId == 32) { + if (!Loop_Actor_Walk_To_XYZ(0, -150.51f, 0.14f, 62.74f, 0, 1, false, 0)) { + Actor_Face_Actor(0, 32, true); + if (!Game_Flag_Query(404)) { + Actor_Says(0, 1225, 13); + Actor_Says_With_Pause(32, 0, 0.0f, 13); + Actor_Says(32, 10, 16); + Actor_Set_Goal_Number(32, 1); + Actor_Change_Animation_Mode(0, 23); + Delay(1500); + Actor_Change_Animation_Mode(0, 75); + Delay(1500); + Global_Variable_Increment(42, 1); + Game_Flag_Set(404); + } else if (Actor_Clue_Query(0, 254) && !Actor_Clue_Query(0, 257)) { + Actor_Says(0, 4545, 11); + Actor_Says(32, 120, 12); + Actor_Says(32, 180, 13); + Actor_Clue_Acquire(0, 257, 1, 32); + Item_Pickup_Spin_Effect(975, 229, 215); + } else if (Actor_Clue_Query(0, 122) && !Actor_Clue_Query(0, 131) && (Global_Variable_Query(2) > 20 || Query_Difficulty_Level() == 0)) { + Actor_Clue_Acquire(0, 131, 1, 32); + Actor_Says(0, 1230, 13); + Actor_Says(32, 20, 12); + Actor_Says(0, 1235, 13); + Actor_Says(32, 30, 15); + Actor_Says(0, 1240, 13); + Actor_Says(32, 40, 14); + Item_Pickup_Spin_Effect(945, 229, 215); + Actor_Set_Goal_Number(32, 2); + Actor_Change_Animation_Mode(0, 23); + Delay(1500); + Actor_Says_With_Pause(32, 50, 1.6f, 17); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 20); + } + Actor_Says(0, 1245, 13); + } else { + if (Actor_Clue_Query(0, 75) && !Game_Flag_Query(405)) { + Actor_Says(32, 80, 16); + Actor_Says(0, 1265, 13); + Actor_Says(32, 90, 13); + Game_Flag_Set(405); + } + if (Global_Variable_Query(2) > 5 || Query_Difficulty_Level() == 0) { + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 5); + } + Global_Variable_Increment(42, 1); + Actor_Says(0, 1250, 13); + Actor_Says_With_Pause(32, 60, 0.8f, 14); + Actor_Says(0, 1255, 13); + Actor_Set_Goal_Number(32, 1); + Actor_Change_Animation_Mode(0, 23); + Delay(1500); + Actor_Change_Animation_Mode(0, 75); + Delay(1500); + } else { + Actor_Says_With_Pause(0, 1260, 0.3f, 13); + Actor_Says(32, 70, 14); + } + } + } + return true; + } + return false; +} + +bool ScriptHC02::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptHC02::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(385); + Set_Enter(8, 31); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(110); + Async_Actor_Walk_To_XYZ(0, -88.0f, 0.14f, -463.0f, 0, false); + Set_Enter(8, 106); + } + return true; + } + return false; +} + +bool ScriptHC02::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptHC02::SceneFrameAdvanced(int frame) { + if (frame == 70) { + Sound_Play(73, 11, 50, -90, 50); + } + if (frame == 58) { + Sound_Play(73, 11, 50, -90, 50); + } + if (frame == 69 || frame == 77 || frame == 86 || frame == 95 || frame == 104 || frame == 113 || frame == 119) { + Sound_Play(60, Random_Query(6, 7), -20, 20, 50); + } +} + +void ScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptHC02::PlayerWalkedIn() { + if (Game_Flag_Query(109)) { + Loop_Actor_Walk_To_XYZ(0, -76.0f, 0.14f, -339.0f, 0, 0, false, 0); + Game_Flag_Reset(109); + } +} + +void ScriptHC02::PlayerWalkedOut() { +} + +void ScriptHC02::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |