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Diffstat (limited to 'engines/bladerunner/script/hf03.cpp')
-rw-r--r-- | engines/bladerunner/script/hf03.cpp | 254 |
1 files changed, 0 insertions, 254 deletions
diff --git a/engines/bladerunner/script/hf03.cpp b/engines/bladerunner/script/hf03.cpp deleted file mode 100644 index f146b08752..0000000000 --- a/engines/bladerunner/script/hf03.cpp +++ /dev/null @@ -1,254 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptHF03::InitializeScene() { - if (Game_Flag_Query(527)) { - Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600); - } else { - Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300); - } - Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); - Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1); - Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0); - Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1); - Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); -} - -void ScriptHF03::SceneLoaded() { - Obstacle_Object("MAIN", true); - Unclickable_Object("MAIN"); -} - -bool ScriptHF03::MouseClick(int x, int y) { - return false; -} - -bool ScriptHF03::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click(objectName, "MAIN")) { - Actor_Says(0, Random_Query(0, 3) + 8525, 18); - } - return false; -} - -void ScriptHF03::sub_401C80() { - Dialogue_Menu_Clear_List(); - DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8); - DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2); - DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1); - DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6); - Dialogue_Menu_Add_DONE_To_List(880); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - switch (answer) { - case 840: - Actor_Says(0, 1630, 15); - if (Global_Variable_Query(40) == 3) { - Actor_Set_Goal_Number(6, 214); - } else if (Game_Flag_Query(46)) { - Actor_Set_Goal_Number(6, 212); - } else { - Actor_Set_Goal_Number(6, 210); - Game_Flag_Set(593); - } - break; - case 850: - Actor_Says(0, 1635, 15); - Actor_Says(6, 200, 13); - Actor_Modify_Friendliness_To_Other(6, 0, 3); - break; - case 860: - Actor_Says(0, 1640, 12); - if (Global_Variable_Query(40) == 3) { - Actor_Set_Goal_Number(6, 214); - } else { - Actor_Says(6, 210, 13); - Actor_Says(0, 1655, 15); - Actor_Modify_Friendliness_To_Other(6, 0, Random_Query(9, 10)); - if (Actor_Query_Friendliness_To_Other(6, 0) > 59 && !Global_Variable_Query(45)) { - Global_Variable_Set(45, 3); - Actor_Says(6, 940, 14); - Actor_Says(0, 6780, 11); - Actor_Says(6, 950, 12); - Actor_Says(6, 960, 13); - Actor_Says(0, 6785, 15); - Actor_Says(6, 970, 16); - Actor_Says(6, 980, 17); - if (Game_Flag_Query(47)) { - Actor_Says(6, 990, 17); - } - Actor_Says(0, 6790, 15); - Actor_Says(6, 1000, 13); - Actor_Says(6, 1010, 17); - Actor_Says(6, 1020, 18); - Actor_Says(0, 6795, 14); - Actor_Says(6, 1030, 17); - Actor_Says(0, 6800, 14); - } - Actor_Says(6, 220, 13); - Actor_Says(0, 1660, 15); - Actor_Says(6, 230, 14); - Actor_Clue_Acquire(6, 219, 1, 0); - if (Game_Flag_Query(46)) { - Actor_Set_Goal_Number(6, 212); - } else { - Actor_Set_Goal_Number(6, 210); - } - } - break; - case 870: - Actor_Says(0, 1645, 18); - Actor_Says(6, 240, 14); - Actor_Says(6, 250, 12); - Actor_Says(6, 260, 13); - Actor_Says(6, 270, 19); - Actor_Says(0, 1665, 18); - Actor_Says(6, 280, 13); - Actor_Says(0, 1670, 12); - Actor_Says(6, 290, 14); - Actor_Says(6, 300, 16); - Actor_Says(0, 1675, 12); - Actor_Says(6, 310, 13); - Actor_Clue_Acquire(0, 273, 0, 6); - break; - case 880: - Actor_Says(0, 1650, 14); - break; - } -} - -bool ScriptHF03::ClickedOnActor(int actorId) { - if (actorId == 6 && Actor_Query_Goal_Number(6) == 205) { - if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(0, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(0, 378, 0, 1, false)) { - Actor_Face_Actor(0, 6, true); - if (!Game_Flag_Query(613)) { - Game_Flag_Set(613); - if (Game_Flag_Query(46)) { - Actor_Says(0, 1605, 15); - Actor_Says(6, 100, 12); - Actor_Says(0, 1610, 14); - } else { - Actor_Says(0, 1615, 16); - Actor_Says(6, 110, 13); - } - Actor_Says(6, 120, 13); - Actor_Says(0, 1620, 14); - Actor_Says(6, 130, 17); - Actor_Says(0, 1625, 15); - if (Game_Flag_Query(46)) { - Actor_Says(6, 140, 12); - Actor_Says(6, 150, 13); - Actor_Says(6, 160, 15); - } else { - Actor_Says(6, 170, 12); - Actor_Says(6, 180, 13); - Actor_Says(6, 190, 15); - } - } - sub_401C80(); - } - } - return false; -} - -bool ScriptHF03::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptHF03::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 179.0f, 46.76f, -824.0f, 0, 1, false, 0)) { - Game_Flag_Set(311); - Set_Enter(37, 34); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 479.0f, 47.76f, -524.0f, 0, 1, false, 0)) { - Game_Flag_Set(528); - Set_Enter(38, 35); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, 942.0f, 47.76f, -847.0f, 0, 1, false, 0)) { - Game_Flag_Set(566); - Set_Enter(40, 37); - } - return true; - } - return false; -} - -bool ScriptHF03::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptHF03::SceneFrameAdvanced(int frame) { -} - -void ScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptHF03::PlayerWalkedIn() { - if (Game_Flag_Query(527)) { - Loop_Actor_Walk_To_XYZ(0, 479.0f, 47.76f, -524.0f, 0, 0, false, 0); - Game_Flag_Reset(527); - } else { - Loop_Actor_Walk_To_XYZ(0, 179.0f, 47.76f, -824.0f, 0, 0, false, 0); - Game_Flag_Reset(310); - } - if (Actor_Query_Goal_Number(6) == 250) { - Actor_Set_Goal_Number(6, 212); - Actor_Says(1, 210, 13); - Actor_Face_Actor(0, 1, true); - Actor_Says(0, 1680, 15); - Actor_Says(1, 220, 14); - Actor_Says(0, 1685, 13); - Actor_Says(1, 230, 16); - Actor_Says(0, 1690, 12); - Actor_Says(1, 240, 13); - Actor_Set_Goal_Number(1, 234); - } -} - -void ScriptHF03::PlayerWalkedOut() { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); -} - -void ScriptHF03::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |