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Diffstat (limited to 'engines/bladerunner/script/hf03.cpp')
-rw-r--r-- | engines/bladerunner/script/hf03.cpp | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hf03.cpp b/engines/bladerunner/script/hf03.cpp new file mode 100644 index 0000000000..f146b08752 --- /dev/null +++ b/engines/bladerunner/script/hf03.cpp @@ -0,0 +1,254 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptHF03::InitializeScene() { + if (Game_Flag_Query(527)) { + Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600); + } else { + Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0); + Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); +} + +void ScriptHF03::SceneLoaded() { + Obstacle_Object("MAIN", true); + Unclickable_Object("MAIN"); +} + +bool ScriptHF03::MouseClick(int x, int y) { + return false; +} + +bool ScriptHF03::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click(objectName, "MAIN")) { + Actor_Says(0, Random_Query(0, 3) + 8525, 18); + } + return false; +} + +void ScriptHF03::sub_401C80() { + Dialogue_Menu_Clear_List(); + DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8); + DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2); + DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1); + DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6); + Dialogue_Menu_Add_DONE_To_List(880); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 840: + Actor_Says(0, 1630, 15); + if (Global_Variable_Query(40) == 3) { + Actor_Set_Goal_Number(6, 214); + } else if (Game_Flag_Query(46)) { + Actor_Set_Goal_Number(6, 212); + } else { + Actor_Set_Goal_Number(6, 210); + Game_Flag_Set(593); + } + break; + case 850: + Actor_Says(0, 1635, 15); + Actor_Says(6, 200, 13); + Actor_Modify_Friendliness_To_Other(6, 0, 3); + break; + case 860: + Actor_Says(0, 1640, 12); + if (Global_Variable_Query(40) == 3) { + Actor_Set_Goal_Number(6, 214); + } else { + Actor_Says(6, 210, 13); + Actor_Says(0, 1655, 15); + Actor_Modify_Friendliness_To_Other(6, 0, Random_Query(9, 10)); + if (Actor_Query_Friendliness_To_Other(6, 0) > 59 && !Global_Variable_Query(45)) { + Global_Variable_Set(45, 3); + Actor_Says(6, 940, 14); + Actor_Says(0, 6780, 11); + Actor_Says(6, 950, 12); + Actor_Says(6, 960, 13); + Actor_Says(0, 6785, 15); + Actor_Says(6, 970, 16); + Actor_Says(6, 980, 17); + if (Game_Flag_Query(47)) { + Actor_Says(6, 990, 17); + } + Actor_Says(0, 6790, 15); + Actor_Says(6, 1000, 13); + Actor_Says(6, 1010, 17); + Actor_Says(6, 1020, 18); + Actor_Says(0, 6795, 14); + Actor_Says(6, 1030, 17); + Actor_Says(0, 6800, 14); + } + Actor_Says(6, 220, 13); + Actor_Says(0, 1660, 15); + Actor_Says(6, 230, 14); + Actor_Clue_Acquire(6, 219, 1, 0); + if (Game_Flag_Query(46)) { + Actor_Set_Goal_Number(6, 212); + } else { + Actor_Set_Goal_Number(6, 210); + } + } + break; + case 870: + Actor_Says(0, 1645, 18); + Actor_Says(6, 240, 14); + Actor_Says(6, 250, 12); + Actor_Says(6, 260, 13); + Actor_Says(6, 270, 19); + Actor_Says(0, 1665, 18); + Actor_Says(6, 280, 13); + Actor_Says(0, 1670, 12); + Actor_Says(6, 290, 14); + Actor_Says(6, 300, 16); + Actor_Says(0, 1675, 12); + Actor_Says(6, 310, 13); + Actor_Clue_Acquire(0, 273, 0, 6); + break; + case 880: + Actor_Says(0, 1650, 14); + break; + } +} + +bool ScriptHF03::ClickedOnActor(int actorId) { + if (actorId == 6 && Actor_Query_Goal_Number(6) == 205) { + if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(0, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(0, 378, 0, 1, false)) { + Actor_Face_Actor(0, 6, true); + if (!Game_Flag_Query(613)) { + Game_Flag_Set(613); + if (Game_Flag_Query(46)) { + Actor_Says(0, 1605, 15); + Actor_Says(6, 100, 12); + Actor_Says(0, 1610, 14); + } else { + Actor_Says(0, 1615, 16); + Actor_Says(6, 110, 13); + } + Actor_Says(6, 120, 13); + Actor_Says(0, 1620, 14); + Actor_Says(6, 130, 17); + Actor_Says(0, 1625, 15); + if (Game_Flag_Query(46)) { + Actor_Says(6, 140, 12); + Actor_Says(6, 150, 13); + Actor_Says(6, 160, 15); + } else { + Actor_Says(6, 170, 12); + Actor_Says(6, 180, 13); + Actor_Says(6, 190, 15); + } + } + sub_401C80(); + } + } + return false; +} + +bool ScriptHF03::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptHF03::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 179.0f, 46.76f, -824.0f, 0, 1, false, 0)) { + Game_Flag_Set(311); + Set_Enter(37, 34); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 479.0f, 47.76f, -524.0f, 0, 1, false, 0)) { + Game_Flag_Set(528); + Set_Enter(38, 35); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 942.0f, 47.76f, -847.0f, 0, 1, false, 0)) { + Game_Flag_Set(566); + Set_Enter(40, 37); + } + return true; + } + return false; +} + +bool ScriptHF03::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptHF03::SceneFrameAdvanced(int frame) { +} + +void ScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptHF03::PlayerWalkedIn() { + if (Game_Flag_Query(527)) { + Loop_Actor_Walk_To_XYZ(0, 479.0f, 47.76f, -524.0f, 0, 0, false, 0); + Game_Flag_Reset(527); + } else { + Loop_Actor_Walk_To_XYZ(0, 179.0f, 47.76f, -824.0f, 0, 0, false, 0); + Game_Flag_Reset(310); + } + if (Actor_Query_Goal_Number(6) == 250) { + Actor_Set_Goal_Number(6, 212); + Actor_Says(1, 210, 13); + Actor_Face_Actor(0, 1, true); + Actor_Says(0, 1680, 15); + Actor_Says(1, 220, 14); + Actor_Says(0, 1685, 13); + Actor_Says(1, 230, 16); + Actor_Says(0, 1690, 12); + Actor_Says(1, 240, 13); + Actor_Set_Goal_Number(1, 234); + } +} + +void ScriptHF03::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptHF03::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |