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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCRIPT_INIT_H
+#define BLADERUNNER_SCRIPT_INIT_H
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class ScriptInit : ScriptBase {
+public:
+ ScriptInit(BladeRunnerEngine *vm)
+ : ScriptBase(vm) {
+ }
+
+ void SCRIPT_Initialize_Game();
+
+private:
+ void Init_Globals();
+ void Init_Game_Flags();
+ void Init_Clues();
+ void Init_Clues2();
+ void Init_World_Waypoints();
+ void Init_SDB();
+ void Init_CDB();
+ void Init_Spinner();
+ void Init_Actor_Friendliness();
+ void Init_Actor_Combat_Aggressiveness();
+ void Init_Actor_Honesty();
+ void Init_Actor_Intelligence();
+ void Init_Actor_Stability();
+ void Init_Actor_Health();
+ void Init_Combat_Cover_Waypoints();
+ void Init_Combat_Flee_Waypoints();
+ void Init_Shadows();
+};
+
+} // End of namespace BladeRunner
+
+#endif