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Diffstat (limited to 'engines/bladerunner/script/kia_script.cpp')
-rw-r--r--engines/bladerunner/script/kia_script.cpp29
1 files changed, 19 insertions, 10 deletions
diff --git a/engines/bladerunner/script/kia_script.cpp b/engines/bladerunner/script/kia_script.cpp
index 35f26ae853..4475e8646f 100644
--- a/engines/bladerunner/script/kia_script.cpp
+++ b/engines/bladerunner/script/kia_script.cpp
@@ -797,26 +797,35 @@ void KIAScript::SCRIPT_KIA_DLL_Play_Clue_Asset_Script(int notUsed, int clueId) {
KIA_Play_Actor_Dialogue(kActorSteele, 3540);
break;
case kClueGrigorianInterviewB1:
- KIA_Play_Actor_Dialogue(kActorSteele, 3550);
- KIA_Play_Actor_Dialogue(kActorGrigorian, 1360);
+ // Izo is a Replicant
+ KIA_Play_Actor_Dialogue(kActorSteele, 3550); // Describe them to me again.
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1360); // Just the Rastafarian fellow. And that-- that friend of his. A slim blond man, Asian. With-- with a ponytail.
KIA_Play_Actor_Dialogue(kActorGrigorian, 1370);
- KIA_Play_Actor_Dialogue(kActorSteele, 3560);
+ if (_vm->_cutContent) {
+ KIA_Play_Actor_Dialogue(kActorSteele, 3620); // Let me ask you a question.
+ KIA_Play_Actor_Dialogue(kActorSteele, 3630);
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1380);
+ KIA_Play_Actor_Dialogue(kActorSteele, 3640); // such as
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1390);
+ }
+ KIA_Play_Actor_Dialogue(kActorSteele, 3560); // Bravo, Spencer.
KIA_Play_Actor_Dialogue(kActorSteele, 3570);
break;
case kClueGrigorianInterviewB2:
- KIA_Play_Actor_Dialogue(kActorSteele, 3580);
- KIA_Play_Actor_Dialogue(kActorGrigorian, 1400);
+ // Izo is a human
+ KIA_Play_Actor_Dialogue(kActorSteele, 3580); // Describe them for me again.
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1400); // There was that Rastafarian fellow and one of our ex members showed up.
KIA_Play_Actor_Dialogue(kActorSteele, 3590);
- KIA_Play_Actor_Dialogue(kActorGrigorian, 1410);
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1410); // A Japanese man named Izo.
KIA_Play_Actor_Dialogue(kActorSteele, 3600);
- KIA_Play_Actor_Dialogue(kActorGrigorian, 1420);
- KIA_Play_Actor_Dialogue(kActorGrigorian, 1430);
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1420); // We're a pacifist organization and we have rules
+ KIA_Play_Actor_Dialogue(kActorGrigorian, 1430); // Izo refused to check in his samurai sword
KIA_Play_Actor_Dialogue(kActorSteele, 3610);
KIA_Play_Actor_Dialogue(kActorGrigorian, 1440);
- KIA_Play_Actor_Dialogue(kActorSteele, 3620);
+ KIA_Play_Actor_Dialogue(kActorSteele, 3620); // Let me ask you a question.
KIA_Play_Actor_Dialogue(kActorSteele, 3630);
KIA_Play_Actor_Dialogue(kActorGrigorian, 1450);
- KIA_Play_Actor_Dialogue(kActorSteele, 3640);
+ KIA_Play_Actor_Dialogue(kActorSteele, 3640); // such as
KIA_Play_Actor_Dialogue(kActorGrigorian, 1460);
KIA_Play_Actor_Dialogue(kActorSteele, 3650);
break;