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Diffstat (limited to 'engines/bladerunner/script/kp03.cpp')
-rw-r--r-- | engines/bladerunner/script/kp03.cpp | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp03.cpp b/engines/bladerunner/script/kp03.cpp new file mode 100644 index 0000000000..57a1eb521b --- /dev/null +++ b/engines/bladerunner/script/kp03.cpp @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptKP03::InitializeScene() { + if (Game_Flag_Query(420)) { + Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200); + } else { + Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0); + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(422)) { + Scene_Loop_Set_Default(5); + } else if (Game_Flag_Query(484)) { + Scene_Loop_Set_Default(7); + } else { + Scene_Loop_Set_Default(2); + Game_Flag_Set(421); + } + if ((Actor_Query_Goal_Number(1) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484)) && ((Game_Flag_Query(653) && Game_Flag_Query(420)) || (!Game_Flag_Query(653) && Game_Flag_Query(417)))) { + Actor_Put_In_Set(1, 46); + Actor_Set_At_XYZ(1, -300.0f, -36.55f, 26.0f, 350); + } +} + +void ScriptKP03::SceneLoaded() { + Obstacle_Object("BRACK MID", true); + Unobstacle_Object("OBSTACLE_REMOVE", true); + Unobstacle_Object("BOX11", true); + Unobstacle_Object("OBSTACLE05", true); + Clickable_Object("BRACK MID"); +} + +bool ScriptKP03::MouseClick(int x, int y) { + return false; +} + +bool ScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) { + Actor_Face_Object(1, "BRACK MID", true); + if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) { + if (a2) { + Scene_Loop_Set_Default(5); + Scene_Loop_Start_Special(2, 4, 1); + Actor_Change_Animation_Mode(0, 39); + Actor_Retired_Here(0, 72, 18, 1, -1); + Game_Flag_Set(422); + Game_Flag_Reset(421); + return false; + } + if (Actor_Query_Goal_Number(1) == 411) { + Scene_Exits_Enable(); + sub_401E54(); + } else { + if (Game_Flag_Query(417)) { + Loop_Actor_Walk_To_XYZ(0, -137.0f, -36.55f, 26.0f, 0, 0, true, 0); + } else if (Game_Flag_Query(420)) { + Loop_Actor_Walk_To_XYZ(0, -50.0f, -36.55f, 78.0f, 0, 0, true, 0); + } + if (Game_Flag_Query(421)) { + Actor_Face_Object(0, "BRACK MID", true); + Game_Flag_Set(484); + Game_Flag_Reset(421); + Scene_Loop_Set_Default(7); + Scene_Loop_Start_Special(2, 0, 0); + Actor_Voice_Over(1110, 99); + Actor_Voice_Over(1120, 99); + } else { + Actor_Face_Object(0, "BRACK MID", true); + Actor_Says(0, 8580, 13); + } + } + return true; + } + return false; +} + +bool ScriptKP03::ClickedOnActor(int actorId) { + if (actorId == 1 && Actor_Query_Goal_Number(1) == 411) { + Actor_Face_Object(1, "BRACK MID", true); + sub_401E54(); + } + return false; +} + +bool ScriptKP03::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptKP03::ClickedOnExit(int exitId) { + if (Actor_Query_Goal_Number(1) == 410) { + Actor_Set_Goal_Number(1, 418); + } else { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Music_Stop(2); + Game_Flag_Reset(417); + Game_Flag_Reset(420); + Game_Flag_Set(419); + Set_Enter(9, 45); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Music_Stop(2); + Game_Flag_Reset(417); + Game_Flag_Reset(420); + Game_Flag_Set(418); + Set_Enter(44, 41); + } + return true; + } + } + return false; +} + +bool ScriptKP03::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptKP03::SceneFrameAdvanced(int frame) { + int v1; + float x, y, z; + + if (frame == 123) { + Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99); + } + if (Game_Flag_Query(421) && !Game_Flag_Query(484)) { + v1 = -1; + if (!Game_Flag_Query(422)) { + Actor_Query_XYZ(0, &x, &y, &z); + if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) { + v1 = 0; + } + } + if (!Game_Flag_Query(422)) { //todo ? same condition as before + Actor_Query_XYZ(1, &x, &y, &z); + if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(1) == 46) { + if ((Game_Flag_Query(417) && -130.0f > x) || (Game_Flag_Query(420) && -130.0f < x)) { + v1 = 1; + } + } else if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) { + v1 = 1; + } + } + if (v1 != -1) { + Scene_Loop_Set_Default(5); + Scene_Loop_Start_Special(2, 4, 1); + Game_Flag_Set(422); + Game_Flag_Reset(421); + Unclickable_Object("BRACK MID"); + Scene_Exits_Enable(); + if (v1 == 1) { + Actor_Set_Goal_Number(1, 415); + Music_Play(12, 25, 0, 1, -1, 0, 0); + if (Actor_Query_Inch_Distance_From_Actor(0, 1) <= 120) { + v1 = 0; + } + } + if (v1) { + Actor_Change_Animation_Mode(0, 21); + } else { + Actor_Force_Stop_Walking(0); + Actor_Change_Animation_Mode(0, 48); + Actor_Retired_Here(0, 72, 18, 1, -1); + } + } + } +} + +void ScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptKP03::PlayerWalkedIn() { + if (Game_Flag_Query(420)) { + Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 87.0f, 0, 0, false, 0); + } + if (Actor_Query_Is_In_Current_Set(1) && Actor_Query_Goal_Number(1) != 419) { + if (Game_Flag_Query(653)) { + if (Game_Flag_Query(420)) { + Actor_Set_Goal_Number(1, 410); + } + } else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) { + Scene_Exits_Disable(); + Delay(1000); + Actor_Set_Goal_Number(1, 411); + } + } +} + +void ScriptKP03::PlayerWalkedOut() { +} + +void ScriptKP03::DialogueQueueFlushed(int a1) { +} + +void ScriptKP03::sub_401E54() { + Player_Loses_Control(); + Actor_Says(0, 2180, 14); + Actor_Set_Goal_Number(1, 412); + Actor_Says(1, 480, 60); + Actor_Face_Object(0, "BRACK MID", true); + Actor_Says(0, 2185, 14); + Loop_Actor_Walk_To_XYZ(1, -137.0f, -36.55f, 26.0f, 0, 0, false, 0); + Actor_Face_Object(1, "BRACK MID", true); + Actor_Says(1, 490, 58); + Actor_Says(0, 2190, 14); + Actor_Says(1, 500, 58); + Actor_Says(1, 510, 59); + Actor_Says(1, 520, 60); + Game_Flag_Set(484); + Game_Flag_Reset(421); + Scene_Loop_Set_Default(7); + Scene_Loop_Start_Special(2, 7, 0); + Actor_Set_Goal_Number(1, 413); + Actor_Says(0, 2195, 14); + Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0); + Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 0, false, 0); + Actor_Set_Goal_Number(1, 430); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Reset(417); + Game_Flag_Reset(420); + Game_Flag_Set(419); + Set_Enter(9, 45); + Player_Gains_Control(); +} + +} // End of namespace BladeRunner |