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-rw-r--r--engines/bladerunner/script/kp04.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp04.cpp b/engines/bladerunner/script/kp04.cpp
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index 0000000000..cc2ed3fe71
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+++ b/engines/bladerunner/script/kp04.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptKP04::InitializeScene() {
+ if (Game_Flag_Query(575)) {
+ Setup_Scene_Information(-544.0f, 94.89f, 288.0f, 700);
+ } else {
+ Setup_Scene_Information(-905.0f, 94.89f, 1357.0f, 970);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2);
+ Scene_Exit_Add_2D_Exit(1, 475, 247, 514, 416, 1);
+ Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
+ Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptKP04::SceneLoaded() {
+ Obstacle_Object("BUILDING04", true);
+ Unobstacle_Object("BOX06", true);
+ Unclickable_Object("BUILDING04");
+}
+
+bool ScriptKP04::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptKP04::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptKP04::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptKP04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptKP04::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -905.0f, 94.89f, 1357.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(416);
+ Set_Enter(44, 41);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -544.0f, 94.89f, 288.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(574);
+ Set_Enter(9, 45);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptKP04::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptKP04::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptKP04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptKP04::PlayerWalkedIn() {
+ if (Game_Flag_Query(575)) {
+ Loop_Actor_Walk_To_XYZ(0, -584.0f, 94.89f, 288.0f, 0, 0, false, 0);
+ Game_Flag_Reset(575);
+ } else {
+ Game_Flag_Reset(415);
+ }
+}
+
+void ScriptKP04::PlayerWalkedOut() {
+}
+
+void ScriptKP04::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner