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-rw-r--r--engines/bladerunner/script/kp06.cpp237
1 files changed, 0 insertions, 237 deletions
diff --git a/engines/bladerunner/script/kp06.cpp b/engines/bladerunner/script/kp06.cpp
deleted file mode 100644
index 094cc257c9..0000000000
--- a/engines/bladerunner/script/kp06.cpp
+++ /dev/null
@@ -1,237 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptKP06::InitializeScene() {
- if (Game_Flag_Query(579) ) {
- Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
- } else {
- Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
- }
- Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
- Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
- Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
- Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
- Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- if (Game_Flag_Query(576) ) {
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- Game_Flag_Reset(576);
- } else {
- Scene_Loop_Set_Default(1);
- }
-}
-
-void ScriptKP06::SceneLoaded() {
- Obstacle_Object("TRASH CAN WITH FIRE", true);
- Obstacle_Object("MOONBUS", true);
- Obstacle_Object("STAIR 1", true);
- Obstacle_Object("COCKPIT FRONT", true);
- Unobstacle_Object("OBSTACLEBOX28", true);
- Unobstacle_Object("OBSTACLEBOX32", true);
- Unclickable_Object("TRASH CAN WITH FIRE");
-}
-
-bool ScriptKP06::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptKP06::ClickedOnActor(int actorId) {
- if (actorId == 8 && !Game_Flag_Query(714)) {
- if (Actor_Clue_Query(8, 145)) {
- Actor_Face_Actor(0, 8, true);
- Actor_Says(0, 8610, 15);
- Actor_Says(8, 290, 3);
- } else if (Actor_Clue_Query(0, 145) ) {
- Actor_Says(8, 280, 3);
- Actor_Says(8, 290, 3);
- Actor_Clue_Acquire(8, 145, 1, 0);
- } else {
- Actor_Says(0, 2320, 3);
- Actor_Says(0, 2325, 3);
- Actor_Says(8, 300, 3);
- Actor_Says(8, 310, 3);
- }
- }
- return false;
-}
-
-bool ScriptKP06::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptKP06::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(577);
- Set_Enter(9, 45);
- }
- return true;
- }
- if (exitId == 1) {
- if (Actor_Clue_Query(8, 145) || Actor_Query_Goal_Number(8) != 416) {
- if (!Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 1, false, 0)) {
- if (Game_Flag_Query(653)) {
- if (!Game_Flag_Query(714)) {
- Player_Set_Combat_Mode(false);
- }
- } else if (Actor_Query_Goal_Number(1) == 433) {
- Actor_Set_Goal_Number(1, 499);
- } else {
- Actor_Set_Goal_Number(53, 499);
- }
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(578);
- Set_Enter(48, 47);
- }
- } else if (Actor_Clue_Query(0, 145) ) {
- Actor_Says(8, 280, 3);
- Actor_Says(8, 290, 3);
- Actor_Clue_Acquire(8, 145, 1, 0);
- Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 0, true, 0);
- Player_Set_Combat_Mode(false);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(578);
- Set_Enter(48, 47);
- } else {
- Actor_Set_Goal_Number(8, 417);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptKP06::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptKP06::SceneFrameAdvanced(int frame) {
-}
-
-void ScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptKP06::PlayerWalkedIn() {
- if (!Game_Flag_Query(653) && Game_Flag_Query(579)) {
- Game_Flag_Reset(579);
- if (Actor_Query_Goal_Number(1) == 499) {
- Actor_Face_Actor(1, 0, true);
- Actor_Says(1, 2530, 13);
- Actor_Face_Actor(0, 1, true);
- Actor_Says(0, 6200, 11);
- Actor_Says(1, 2540, 15);
- Actor_Says(1, 2550, 12);
- Actor_Says(0, 6205, 14);
- if (Actor_Query_Friendliness_To_Other(1, 0) < 50) {
- Actor_Says(1, 2560, 12);
- Actor_Says(0, 6210, 14);
- Actor_Says(1, 2570, 13);
- Actor_Says(0, 6215, 14);
- Actor_Says(1, 2580, 15);
- Actor_Says(1, 2590, 12);
- }
- Async_Actor_Walk_To_Waypoint(0, 551, 0, 0);
- Delay(1000);
- Actor_Says(0, 6220, -1);
- Delay(3000);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(25, 0, -1);
- Game_Over();
- //return true;
- return;
- } else {
- Actor_Set_Goal_Number(53, 499);
- Actor_Face_Actor(53, 0, true);
- Actor_Says(53, 220, 13);
- Actor_Face_Actor(0, 53, true);
- Actor_Says(0, 6245, 11);
- Actor_Says(53, 230, 14);
- if (Game_Flag_Query(714)) {
- Actor_Says(0, 6250, 15);
- Actor_Says(53, 240, 13);
- Delay(1000);
- Actor_Says(0, 6255, 17);
- Actor_Says(53, 250, 14);
- Delay(1000);
- }
- Actor_Says(53, 260, 12);
- Actor_Says(0, 6260, 15);
- Actor_Says(53, 270, 13);
- Actor_Says(53, 280, 15);
- Actor_Says(0, 6265, 14);
- Actor_Says(53, 290, 14);
- Actor_Says(53, 300, 15);
- Actor_Says(0, 6270, 11);
- Async_Actor_Walk_To_Waypoint(0, 550, 0, 0);
- Async_Actor_Walk_To_Waypoint(53, 551, 0, 0);
- Actor_Says(53, 310, -1);
- Delay(3000);
- Outtake_Play(26, 0, -1);
- Game_Over();
- //return true;
- return;
- }
- } else {
- if (Actor_Query_Goal_Number(8) == 414) {
- Loop_Actor_Walk_To_XYZ(0, -809.0f, 8.26f, -619.0f, 0, 0, false, 0);
- Actor_Face_Actor(0, 8, true);
- Actor_Set_Goal_Number(8, 415);
- }
- if (Actor_Query_Goal_Number(1) == 431) {
- Actor_Set_Goal_Number(1, 432);
- }
- //return false;
- return;
- }
-}
-
-void ScriptKP06::PlayerWalkedOut() {
- if (Game_Flag_Query(578) && Actor_Query_Goal_Number(1) == 433) {
- Actor_Set_Goal_Number(1, 499);
- }
-}
-
-void ScriptKP06::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner