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Diffstat (limited to 'engines/bladerunner/script/kp06.cpp')
-rw-r--r-- | engines/bladerunner/script/kp06.cpp | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/engines/bladerunner/script/kp06.cpp b/engines/bladerunner/script/kp06.cpp deleted file mode 100644 index 094cc257c9..0000000000 --- a/engines/bladerunner/script/kp06.cpp +++ /dev/null @@ -1,237 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptKP06::InitializeScene() { - if (Game_Flag_Query(579) ) { - Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640); - } else { - Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0); - } - Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2); - Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0); - Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); - Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); - Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); - Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); - if (Game_Flag_Query(576) ) { - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); - Game_Flag_Reset(576); - } else { - Scene_Loop_Set_Default(1); - } -} - -void ScriptKP06::SceneLoaded() { - Obstacle_Object("TRASH CAN WITH FIRE", true); - Obstacle_Object("MOONBUS", true); - Obstacle_Object("STAIR 1", true); - Obstacle_Object("COCKPIT FRONT", true); - Unobstacle_Object("OBSTACLEBOX28", true); - Unobstacle_Object("OBSTACLEBOX32", true); - Unclickable_Object("TRASH CAN WITH FIRE"); -} - -bool ScriptKP06::MouseClick(int x, int y) { - return false; -} - -bool ScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) { - return false; -} - -bool ScriptKP06::ClickedOnActor(int actorId) { - if (actorId == 8 && !Game_Flag_Query(714)) { - if (Actor_Clue_Query(8, 145)) { - Actor_Face_Actor(0, 8, true); - Actor_Says(0, 8610, 15); - Actor_Says(8, 290, 3); - } else if (Actor_Clue_Query(0, 145) ) { - Actor_Says(8, 280, 3); - Actor_Says(8, 290, 3); - Actor_Clue_Acquire(8, 145, 1, 0); - } else { - Actor_Says(0, 2320, 3); - Actor_Says(0, 2325, 3); - Actor_Says(8, 300, 3); - Actor_Says(8, 310, 3); - } - } - return false; -} - -bool ScriptKP06::ClickedOnItem(int itemId, bool a2) { - return false; -} - -bool ScriptKP06::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(577); - Set_Enter(9, 45); - } - return true; - } - if (exitId == 1) { - if (Actor_Clue_Query(8, 145) || Actor_Query_Goal_Number(8) != 416) { - if (!Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 1, false, 0)) { - if (Game_Flag_Query(653)) { - if (!Game_Flag_Query(714)) { - Player_Set_Combat_Mode(false); - } - } else if (Actor_Query_Goal_Number(1) == 433) { - Actor_Set_Goal_Number(1, 499); - } else { - Actor_Set_Goal_Number(53, 499); - } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(578); - Set_Enter(48, 47); - } - } else if (Actor_Clue_Query(0, 145) ) { - Actor_Says(8, 280, 3); - Actor_Says(8, 290, 3); - Actor_Clue_Acquire(8, 145, 1, 0); - Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 0, true, 0); - Player_Set_Combat_Mode(false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(578); - Set_Enter(48, 47); - } else { - Actor_Set_Goal_Number(8, 417); - } - return true; - } - return false; -} - -bool ScriptKP06::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptKP06::SceneFrameAdvanced(int frame) { -} - -void ScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptKP06::PlayerWalkedIn() { - if (!Game_Flag_Query(653) && Game_Flag_Query(579)) { - Game_Flag_Reset(579); - if (Actor_Query_Goal_Number(1) == 499) { - Actor_Face_Actor(1, 0, true); - Actor_Says(1, 2530, 13); - Actor_Face_Actor(0, 1, true); - Actor_Says(0, 6200, 11); - Actor_Says(1, 2540, 15); - Actor_Says(1, 2550, 12); - Actor_Says(0, 6205, 14); - if (Actor_Query_Friendliness_To_Other(1, 0) < 50) { - Actor_Says(1, 2560, 12); - Actor_Says(0, 6210, 14); - Actor_Says(1, 2570, 13); - Actor_Says(0, 6215, 14); - Actor_Says(1, 2580, 15); - Actor_Says(1, 2590, 12); - } - Async_Actor_Walk_To_Waypoint(0, 551, 0, 0); - Delay(1000); - Actor_Says(0, 6220, -1); - Delay(3000); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(25, 0, -1); - Game_Over(); - //return true; - return; - } else { - Actor_Set_Goal_Number(53, 499); - Actor_Face_Actor(53, 0, true); - Actor_Says(53, 220, 13); - Actor_Face_Actor(0, 53, true); - Actor_Says(0, 6245, 11); - Actor_Says(53, 230, 14); - if (Game_Flag_Query(714)) { - Actor_Says(0, 6250, 15); - Actor_Says(53, 240, 13); - Delay(1000); - Actor_Says(0, 6255, 17); - Actor_Says(53, 250, 14); - Delay(1000); - } - Actor_Says(53, 260, 12); - Actor_Says(0, 6260, 15); - Actor_Says(53, 270, 13); - Actor_Says(53, 280, 15); - Actor_Says(0, 6265, 14); - Actor_Says(53, 290, 14); - Actor_Says(53, 300, 15); - Actor_Says(0, 6270, 11); - Async_Actor_Walk_To_Waypoint(0, 550, 0, 0); - Async_Actor_Walk_To_Waypoint(53, 551, 0, 0); - Actor_Says(53, 310, -1); - Delay(3000); - Outtake_Play(26, 0, -1); - Game_Over(); - //return true; - return; - } - } else { - if (Actor_Query_Goal_Number(8) == 414) { - Loop_Actor_Walk_To_XYZ(0, -809.0f, 8.26f, -619.0f, 0, 0, false, 0); - Actor_Face_Actor(0, 8, true); - Actor_Set_Goal_Number(8, 415); - } - if (Actor_Query_Goal_Number(1) == 431) { - Actor_Set_Goal_Number(1, 432); - } - //return false; - return; - } -} - -void ScriptKP06::PlayerWalkedOut() { - if (Game_Flag_Query(578) && Actor_Query_Goal_Number(1) == 433) { - Actor_Set_Goal_Number(1, 499); - } -} - -void ScriptKP06::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |