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-rw-r--r--engines/bladerunner/script/ma04.cpp565
1 files changed, 0 insertions, 565 deletions
diff --git a/engines/bladerunner/script/ma04.cpp b/engines/bladerunner/script/ma04.cpp
deleted file mode 100644
index f31c73275d..0000000000
--- a/engines/bladerunner/script/ma04.cpp
+++ /dev/null
@@ -1,565 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptMA04::InitializeScene() {
- if (Game_Flag_Query(63)) {
- Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502);
- if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
- Scene_Loop_Start_Special(0, 0, 0);
- }
- } else if (Game_Flag_Query(35)) {
- Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502);
- } else if (Game_Flag_Query(647)) {
- Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502);
- Scene_Loop_Start_Special(0, 4, 0);
- } else {
- Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733);
- }
- Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1);
- Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0);
- Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1);
- Scene_2D_Region_Add(0, 343, 97, 353, 190);
- Scene_2D_Region_Add(1, 0, 340, 116, 479);
- Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1);
- Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
- Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- if (sub_402758()) {
- Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
- }
- Scene_Loop_Set_Default(1);
-}
-
-void ScriptMA04::SceneLoaded() {
- Obstacle_Object("BED-DOG DISH", true);
- Unobstacle_Object("BEDDog BONE", true);
- Unobstacle_Object("BED-BOOK1", true);
- Clickable_Object("BED-SHEETS");
- if (Game_Flag_Query(711)) {
- Unclickable_Object("BED-TV-1");
- Unclickable_Object("BED-TV-2");
- } else {
- Clickable_Object("BED-TV-1");
- Clickable_Object("BED-TV-2");
- }
-}
-
-bool ScriptMA04::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("BED-SHEETS", objectName)) {
- sub_403DA8();
- return false;
- }
- if (Object_Query_Click("BED-TV-1", objectName) || Object_Query_Click("BED-TV-2", objectName)) {
- if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-TV-2", 24, 1, false)) {
- Game_Flag_Set(711);
- Unclickable_Object("BED-TV-1");
- Unclickable_Object("BED-TV-2");
- Sound_Play(132, 100, 0, 0, 50);
- sub_403864();
- return false;
- }
- return true;
- }
- return false;
-}
-
-bool ScriptMA04::ClickedOnActor(int actorId) {
- return false;
-}
-
-bool ScriptMA04::ClickedOnItem(int itemId, bool a2) {
- return false;
-}
-
-bool ScriptMA04::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -7099.0f, 954.0f, 1866.0f, 0, 1, false, 0)) {
- Game_Flag_Set(36);
- Set_Enter(10, 49);
- }
- return true;
- }
- if (exitId == 1) {
- float x, y, z;
- Actor_Query_XYZ(0, &x, &y, &z);
- if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0)) {
- if (sub_402888()) {
- Overlay_Remove("MA04OVER");
- }
- Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 0, false, 1);
- Game_Flag_Set(62);
- if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
- Async_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1568.0f, 0, false);
- }
- Set_Enter(51, 51);
- }
- return true;
- }
- if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(0, -7115.0f, 954.0f, 1742.0f, 0, 1, false, 0)) {
- int sounds[] = {252, 405, 404, 407, 406};
- Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0);
- Delay(3000);
- Loop_Actor_Walk_To_XYZ(0, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 1);
- }
- }
- return false;
-}
-
-bool ScriptMA04::ClickedOn2DRegion(int region) {
- if (Player_Query_Combat_Mode()) {
- return false;
- }
- if (region == 1) {
- sub_403DA8();
- return true;
- }
- if (region == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -7176.0f, 954.0f, 1806.0f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 256, false);
- if (sub_402758()) {
- Actor_Says(0, 2680, 0);
- Ambient_Sounds_Remove_Sound(403, true);
- Sound_Play(123, 100, 0, 0, 50);
- Overlay_Remove("MA04OVER");
- Delay(500);
- if (Game_Flag_Query(653)) {
- if (Global_Variable_Query(45) == 2) {
- sub_4028A8();
- } else if (Global_Variable_Query(45) == 3) {
- sub_402F2C();
- } else {
- sub_4034D8();
- }
- } else {
- sub_4032A0();
- }
- Music_Play(2, 52, 0, 3, -1, 0, 0);
- return false;
- }
- if (Actor_Clue_Query(5, 222) && !Game_Flag_Query(649)) {
- Sound_Play(123, 100, 0, 0, 50);
- Overlay_Remove("MA04OVER");
- Delay(500);
- Actor_Says(5, 310, 3);
- Actor_Says(5, 320, 3);
- if (!Game_Flag_Query(378) && Global_Variable_Query(1) < 3) {
- Actor_Voice_Over(1300, 99);
- Actor_Voice_Over(1310, 99);
- Actor_Voice_Over(1320, 99);
- }
- Actor_Says(0, 2445, 13);
- Sound_Play(123, 100, 0, 0, 50);
- Game_Flag_Set(649);
- return true;
- }
- if (Actor_Clue_Query(6, 215) && !Game_Flag_Query(650)) {
- Sound_Play(123, 100, 0, 0, 50);
- Overlay_Remove("MA04OVER");
- Delay(500);
- Actor_Says(6, 500, 3);
- Actor_Says(6, 510, 3);
- if (!Game_Flag_Query(378) && Global_Variable_Query(1) < 3) {
- Actor_Voice_Over(1330, 99);
- Actor_Voice_Over(1340, 99);
- Actor_Voice_Over(1350, 99);
- }
- Actor_Says(0, 2445, 13);
- Sound_Play(123, 100, 0, 0, 50);
- Game_Flag_Set(650);
- return true;
- }
- Actor_Says(0, 2670, 13);
- if (!Game_Flag_Query(378)) {
- Actor_Says(0, 2675, 17);
- }
- }
- return true;
- }
- return false;
-}
-
-void ScriptMA04::SceneFrameAdvanced(int frame) {
- Set_Fade_Color(0, 0, 0);
- if (frame >= 91 && frame < 121) {
- Set_Fade_Density((frame - 91) / 30.0f);
- } else if (frame >= 121 && frame < 151) {
- Set_Fade_Density((151 - frame) / 30.0f);
- } else {
- Set_Fade_Density(0.0f);
- }
- if (frame == 121 && (Game_Flag_Query(40) == 1 || Game_Flag_Query(41) == 1) && !Game_Flag_Query(159)) {
- Sound_Play(403, 50, 0, 0, 50);
- }
-}
-
-void ScriptMA04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptMA04::PlayerWalkedIn() {
- if (Game_Flag_Query(647)) {
- Player_Gains_Control();
- }
- if (sub_402820() || sub_402758()) {
- Overlay_Play("MA04OVER", 0, 1, 0, 0);
- }
- if (Game_Flag_Query(647)) {
- Loop_Actor_Walk_To_XYZ(0, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 0);
- } else if (Game_Flag_Query(35)) {
- Loop_Actor_Walk_To_XYZ(0, -7143.0f, 954.0f, 1868.0f, 0, 1, false, 0);
- }
- Game_Flag_Reset(35);
- Game_Flag_Reset(63);
- Game_Flag_Reset(647);
- if (Game_Flag_Query(61)) {
- if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(0, 43)) {
- Sound_Play(403, 100, 0, 0, 50);
- Loop_Actor_Walk_To_XYZ(0, -7176.0f, 954.0f, 1806.0f, 0, 0, false, 0);
- Actor_Face_Heading(0, 256, true);
- Actor_Says(0, 2680, 0);
- Sound_Play(123, 100, 0, 0, 50);
- Delay(500);
- Actor_Says(4, 0, 3);
- Actor_Says(0, 2685, 13);
- Actor_Says(4, 10, 3);
- Actor_Says(0, 2690, 17);
- Actor_Says(4, 30, 3);
- Actor_Says(0, 2695, 12);
- Actor_Says(4, 40, 3);
- Actor_Says(4, 50, 3);
- Actor_Says(0, 2700, 3);
- Actor_Says(4, 60, 3);
- Actor_Says(4, 70, 3);
- Sound_Play(123, 100, 0, 0, 50);
- Actor_Clue_Acquire(0, 43, 1, 4);
- Spinner_Set_Selectable_Destination_Flag(5, 1);
- Game_Flag_Set(186);
- if (!Game_Flag_Query(163)) {
- Game_Flag_Set(163);
- Item_Remove_From_World(66);
- }
- Actor_Set_Goal_Number(23, 99);
- Actor_Put_In_Set(23, 93);
- Actor_Set_At_Waypoint(23, 35, 0);
- Autosave_Game(0);
- }
- //return false;
- return;
- }
- if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && !Game_Flag_Query(146)) {
- Music_Play(2, 52, 0, 2, -1, 0, 0);
- Player_Loses_Control();
- Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1677.0f, 0, 1, false, 0);
- if (sub_402820() || sub_402758()) {
- Overlay_Remove("MA04OVER");
- }
- Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0);
- Game_Flag_Set(146);
- Async_Actor_Walk_To_XYZ(0, -7204.0f, 956.17f, 1568.0f, 0, false);
- Set_Enter(51, 51);
- }
-}
-
-void ScriptMA04::PlayerWalkedOut() {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (Game_Flag_Query(678)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(1, 0, -1);
- Game_Flag_Reset(678);
- }
-}
-
-void ScriptMA04::DialogueQueueFlushed(int a1) {
- Overlay_Remove("MA04OVR2");
-}
-
-bool ScriptMA04::sub_402758() {
- return Global_Variable_Query(1) == 5 && !Actor_Clue_Query(0, 143) && !Actor_Clue_Query(0, 144) && !Actor_Clue_Query(0, 139) && !Actor_Clue_Query(0, 140) && !Actor_Clue_Query(0, 141) && !Actor_Clue_Query(0, 142);
-}
-
-bool ScriptMA04::sub_402820() {
- return (Actor_Clue_Query(5, 222) && !Game_Flag_Query(649)) || (Actor_Clue_Query(6, 215) && !Game_Flag_Query(650));
-}
-
-bool ScriptMA04::sub_402888() {
- return sub_402820() || sub_402758();
-}
-
-void ScriptMA04::sub_4028A8() {
- int answer;
- Actor_Says(3, 220, 3);
- Actor_Says(0, 2460, 0);
- Actor_Says(3, 230, 3);
- Actor_Says(3, 240, 3);
- Actor_Says(0, 2465, 0);
- Actor_Says(3, 250, 3);
- Actor_Says_With_Pause(0, 2470, 1.5f, 17);
- Actor_Says(3, 260, 3);
- Actor_Says(0, 2475, 15);
- Actor_Says(3, 270, 3);
- Actor_Says(0, 2480, 0);
- Actor_Says(3, 280, 3);
- Actor_Says(3, 290, 3);
- Actor_Says(0, 2485, 19);
- Actor_Says(3, 300, 3);
- Actor_Says(3, 310, 3);
- Actor_Says(0, 2490, 0);
- Actor_Says(3, 330, 3);
- Actor_Says(0, 2495, 0);
- Actor_Says(3, 340, 3);
- Actor_Says(3, 350, 3);
- if (Game_Flag_Query(165) || Actor_Query_Goal_Number(9) == 2) {
- answer = 1170;
- } else {
- Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(1160, 1, 1, 2);
- DM_Add_To_List_Never_Repeat_Once_Selected(1170, 2, 1, 1);
- Dialogue_Menu_Appear(320, 240);
- answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- }
- if (answer == 1160) {
- Actor_Says(0, 2500, 19);
- Actor_Says(3, 360, 3);
- Actor_Says(0, 2510, 0);
- Actor_Says(3, 370, 3);
- Actor_Says(3, 380, 3);
- Actor_Says(0, 2515, 12);
- Actor_Says(3, 390, 3);
- Actor_Says(0, 2520, 13);
- Actor_Says(3, 400, 3);
- Actor_Says(3, 410, 3);
- Actor_Says(0, 2525, 15);
- Actor_Says(3, 420, 3);
- Sound_Play(123, 100, 0, 0, 50);
- Actor_Clue_Acquire(0, 139, 1, -1);
- } else {
- Actor_Says_With_Pause(0, 2505, 0.5f, 19);
- Actor_Says(3, 430, 3);
- Actor_Says(3, 440, 3);
- Actor_Says(0, 2530, 0);
- Actor_Says(3, 450, 3);
- Actor_Says(0, 2535, 12);
- Actor_Says(3, 460, 3);
- Actor_Says_With_Pause(3, 470, 1.0f, 3);
- Actor_Says(3, 480, 3);
- Actor_Says(3, 490, 3);
- Sound_Play(123, 100, 0, 0, 50);
- Actor_Says(0, 2540, 15);
- Actor_Clue_Acquire(0, 140, 1, -1);
- }
-}
-
-void ScriptMA04::sub_402F2C() {
- Actor_Says(6, 530, 3);
- Actor_Says(0, 2545, 19);
- Actor_Says(6, 540, 3);
- Actor_Says(6, 550, 3);
- Actor_Says(0, 2550, 13);
- Actor_Says(6, 560, 3);
- Actor_Says(0, 2555, 19);
- Actor_Says(6, 570, 3);
- Actor_Says(0, 2560, 17);
- Actor_Says(6, 580, 3);
- if (Game_Flag_Query(165) || Actor_Query_Goal_Number(9) == 2) {
- Actor_Says(6, 630, 3);
- Actor_Says_With_Pause(0, 2575, 0.0f, 15);
- if (!Game_Flag_Query(378)) {
- Actor_Says(6, 640, 3);
- }
- Actor_Clue_Acquire(0, 142, 1, -1);
- } else {
- Actor_Says(6, 590, 3);
- Actor_Says(0, 2565, 12);
- Actor_Says(6, 600, 3);
- Actor_Says(6, 610, 3);
- Actor_Says(6, 620, 3);
- Actor_Says(0, 2570, 13);
- Actor_Says_With_Pause(6, 630, 0.0f, 3);
- Actor_Says_With_Pause(0, 2575, 0.0f, 15);
- if (!Game_Flag_Query(378)) {
- Actor_Says(6, 640, 3);
- }
- Actor_Clue_Acquire(0, 141, 1, -1);
- }
- Sound_Play(123, 100, 0, 0, 50);
-}
-
-void ScriptMA04::sub_4032A0() {
- Actor_Says(1, 680, 3);
- Actor_Says(0, 2630, 17);
- Actor_Says(1, 690, 3);
- Actor_Says(0, 2635, 18);
- Actor_Says(1, 700, 3);
- Actor_Says(0, 2640, 14);
- Actor_Says(1, 710, 3);
- Actor_Says(1, 720, 3);
- Actor_Says(0, 2645, 13);
- Actor_Says(1, 740, 3);
- Actor_Says(1, 750, 3);
- Actor_Says(0, 2650, 12);
- Actor_Says(1, 760, 3);
- Actor_Says(0, 2665, 13);
- Actor_Says(1, 810, 3);
- Actor_Says(1, 820, 3);
- Sound_Play(123, 100, 0, 0, 50);
- Actor_Clue_Acquire(0, 144, 1, -1);
-}
-
-void ScriptMA04::sub_4034D8() {
- Actor_Says(5, 330, 3);
- Actor_Says(0, 2580, 14);
- Actor_Says(5, 340, 3);
- Actor_Says(0, 2585, 19);
- Actor_Says(5, 350, 3);
- Actor_Says(5, 360, 3);
- Actor_Says(0, 2590, 18);
- Actor_Says(5, 370, 3);
- Actor_Says(0, 2595, 15);
- Actor_Says(5, 390, 3);
- Actor_Says(5, 400, 3);
- Actor_Says(5, 410, 3);
- Actor_Says(0, 2600, 15);
- Actor_Says_With_Pause(5, 420, 1.5f, 3);
- Actor_Says(0, 2605, 17);
- Actor_Says(5, 430, 3);
- Actor_Says(5, 440, 3);
- Actor_Says(0, 2610, 3);
- Actor_Says(5, 450, 3);
- Actor_Says(5, 460, 3);
- Actor_Says(5, 470, 3);
- Actor_Says(5, 480, 3);
- Actor_Says(5, 490, 3);
- Actor_Says(0, 2615, 17);
- Actor_Says(5, 500, 3);
- Actor_Says(5, 530, 3);
- Actor_Says(5, 540, 3);
- Sound_Play(123, 100, 0, 0, 50);
- Actor_Clue_Acquire(0, 143, 1, -1);
-}
-
-void ScriptMA04::sub_403864() {
- Overlay_Play("MA04OVR2", 0, 1, 0, 0);
- switch (Global_Variable_Query(52)) {
- case 4:
- ADQ_Add(61, 230, 3);
- ADQ_Add(61, 240, 3);
- break;
- case 3:
- ADQ_Add(61, 170, 3);
- ADQ_Add(61, 180, 3);
- ADQ_Add(61, 190, 3);
- ADQ_Add(61, 200, 3);
- ADQ_Add(61, 210, 3);
- ADQ_Add(61, 220, 3);
- ADQ_Add(41, 80, 3);
- ADQ_Add(41, 90, 3);
- ADQ_Add(41, 100, 3);
- ADQ_Add(41, 110, 3);
- ADQ_Add(41, 120, 3);
- ADQ_Add(41, 130, 3);
- break;
- case 2:
- if (Actor_Query_Friendliness_To_Other(5, 0) <= Actor_Query_Friendliness_To_Other(1, 0)) {
- ADQ_Add(61, 90, 3);
- ADQ_Add(61, 100, 3);
- ADQ_Add(61, 110, 3);
- ADQ_Add(4, 1540, 3);
- ADQ_Add(4, 1550, 3);
- ADQ_Add(4, 1560, 3);
- } else {
- ADQ_Add(61, 120, 3);
- ADQ_Add(61, 130, 3);
- ADQ_Add(61, 140, 3);
- ADQ_Add(61, 150, 3);
- ADQ_Add(4, 1570, 3);
- ADQ_Add(4, 1580, 3);
- ADQ_Add(4, 1590, 3);
- }
- break;
- case 1:
- ADQ_Add(61, 40, 3);
- ADQ_Add(61, 50, 3);
- ADQ_Add(61, 60, 3);
- ADQ_Add(61, 70, 3);
- ADQ_Add(61, 80, 3);
- break;
- case 0:
- ADQ_Add(61, 0, 3);
- ADQ_Add(61, 10, 3);
- ADQ_Add(61, 20, 3);
- ADQ_Add(61, 30, 3);
- ADQ_Add(51, 430, 3);
- ADQ_Add(51, 440, 3);
- ADQ_Add(51, 450, 3);
- ADQ_Add(51, 460, 3);
- break;
- }
-}
-
-void ScriptMA04::sub_403DA8() {
- if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-SHEETS", 12, 1, false)) {
- Actor_Says(0, 8530, 12);
- Music_Stop(4);
- if (sub_402820() || sub_402758()) {
- Overlay_Remove("MA04OVER");
- }
- Player_Loses_Control();
- Game_Flag_Set(647);
- if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) {
- if (Actor_Query_Goal_Number(19) == 599) {
- Actor_Put_In_Set(19, 91);
- Actor_Set_At_Waypoint(19, 33, 0);
- }
- Game_Flag_Set(678);
- Global_Variable_Set(1, 2);
- Chapter_Enter(2, 10, 50);
- if (Query_Difficulty_Level() != 0) {
- if (!Game_Flag_Query(723)) {
- Global_Variable_Increment(2, 200);
- }
- }
- } else {
- Set_Enter(10, 50);
- }
- Scene_Loop_Start_Special(1, 3, 0);
- }
-}
-
-} // End of namespace BladeRunner