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Diffstat (limited to 'engines/bladerunner/script/ma05.cpp')
-rw-r--r-- | engines/bladerunner/script/ma05.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma05.cpp b/engines/bladerunner/script/ma05.cpp new file mode 100644 index 0000000000..839d91388e --- /dev/null +++ b/engines/bladerunner/script/ma05.cpp @@ -0,0 +1,142 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptMA05::InitializeScene() { + if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + Setup_Scene_Information(-7204.0f, 953.97f, 1651.0f, 0); + } else { + Setup_Scene_Information(-7207.0f, 956.17f, 1564.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 432, 21, 471, 226, 1); + Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); + Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); + Ambient_Sounds_Add_Looping_Sound(103, 50, 60, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(87, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0); + if (sub_401990()) { + Ambient_Sounds_Add_Sound(403, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0); + } + if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + Scene_Loop_Start_Special(0, 0, 0); + } + Scene_Loop_Set_Default(1); +} + +void ScriptMA05::SceneLoaded() { + Obstacle_Object("Z-BOX-RAIL03", true); + Footstep_Sounds_Set(0, 0); + Footstep_Sounds_Set(1, 3); +} + +bool ScriptMA05::MouseClick(int x, int y) { + return false; +} + +bool ScriptMA05::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptMA05::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptMA05::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptMA05::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0); + Game_Flag_Set(63); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Async_Actor_Walk_To_XYZ(0, -7199.0f, 953.97f, 1685.0f, 0, false); + Set_Enter(50, 50); + } + return true; + } + return false; +} + +bool ScriptMA05::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptMA05::SceneFrameAdvanced(int frame) { + if (frame == 20) { + Sound_Play(102, 70, -100, 100, 50); + } + //return true; +} + +void ScriptMA05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptMA05::PlayerWalkedIn() { + Music_Play(2, 52, 0, 2, -1, 0, 0); + if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(146) == 1 && !Game_Flag_Query(61))) && Global_Variable_Query(1) == 1) { + Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(2, 3, 1); + Sound_Play(69, 100, 0, 0, 50); + } + if (Game_Flag_Query(146) && !Game_Flag_Query(61)) { + if (!Game_Flag_Query(378)) { + Actor_Voice_Over(1260, 99); + Actor_Voice_Over(1270, 99); + Actor_Voice_Over(1280, 99); + Actor_Voice_Over(1290, 99); + } + Game_Flag_Set(61); + Player_Gains_Control(); + } + //return false; +} + +void ScriptMA05::PlayerWalkedOut() { +} + +void ScriptMA05::DialogueQueueFlushed(int a1) { +} + +bool ScriptMA05::sub_401990() { + return Global_Variable_Query(1) == 5 + && !Actor_Clue_Query(0, 143) + && !Actor_Clue_Query(0, 144) + && !Actor_Clue_Query(0, 139) + && !Actor_Clue_Query(0, 140) + && !Actor_Clue_Query(0, 141) + && !Actor_Clue_Query(0, 142); +} + +} // End of namespace BladeRunner |