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-rw-r--r--engines/bladerunner/script/ma05.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma05.cpp b/engines/bladerunner/script/ma05.cpp
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+++ b/engines/bladerunner/script/ma05.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptMA05::InitializeScene() {
+ if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+ Setup_Scene_Information(-7204.0f, 953.97f, 1651.0f, 0);
+ } else {
+ Setup_Scene_Information(-7207.0f, 956.17f, 1564.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 432, 21, 471, 226, 1);
+ Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(103, 50, 60, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(87, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0);
+ if (sub_401990()) {
+ Ambient_Sounds_Add_Sound(403, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0);
+ }
+ if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ }
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptMA05::SceneLoaded() {
+ Obstacle_Object("Z-BOX-RAIL03", true);
+ Footstep_Sounds_Set(0, 0);
+ Footstep_Sounds_Set(1, 3);
+}
+
+bool ScriptMA05::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptMA05::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptMA05::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptMA05::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptMA05::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0);
+ Game_Flag_Set(63);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Async_Actor_Walk_To_XYZ(0, -7199.0f, 953.97f, 1685.0f, 0, false);
+ Set_Enter(50, 50);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptMA05::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptMA05::SceneFrameAdvanced(int frame) {
+ if (frame == 20) {
+ Sound_Play(102, 70, -100, 100, 50);
+ }
+ //return true;
+}
+
+void ScriptMA05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptMA05::PlayerWalkedIn() {
+ Music_Play(2, 52, 0, 2, -1, 0, 0);
+ if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(146) == 1 && !Game_Flag_Query(61))) && Global_Variable_Query(1) == 1) {
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 3, 1);
+ Sound_Play(69, 100, 0, 0, 50);
+ }
+ if (Game_Flag_Query(146) && !Game_Flag_Query(61)) {
+ if (!Game_Flag_Query(378)) {
+ Actor_Voice_Over(1260, 99);
+ Actor_Voice_Over(1270, 99);
+ Actor_Voice_Over(1280, 99);
+ Actor_Voice_Over(1290, 99);
+ }
+ Game_Flag_Set(61);
+ Player_Gains_Control();
+ }
+ //return false;
+}
+
+void ScriptMA05::PlayerWalkedOut() {
+}
+
+void ScriptMA05::DialogueQueueFlushed(int a1) {
+}
+
+bool ScriptMA05::sub_401990() {
+ return Global_Variable_Query(1) == 5
+ && !Actor_Clue_Query(0, 143)
+ && !Actor_Clue_Query(0, 144)
+ && !Actor_Clue_Query(0, 139)
+ && !Actor_Clue_Query(0, 140)
+ && !Actor_Clue_Query(0, 141)
+ && !Actor_Clue_Query(0, 142);
+}
+
+} // End of namespace BladeRunner