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Diffstat (limited to 'engines/bladerunner/script/ma06.cpp')
-rw-r--r-- | engines/bladerunner/script/ma06.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma06.cpp b/engines/bladerunner/script/ma06.cpp new file mode 100644 index 0000000000..caea6cd293 --- /dev/null +++ b/engines/bladerunner/script/ma06.cpp @@ -0,0 +1,154 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptMA06::InitializeScene() { + Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400); + Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1); + Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1); + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Sound_Play(209, 100, 50, 50, 100); +} + +void ScriptMA06::SceneLoaded() { + Obstacle_Object("PANEL", true); + Clickable_Object("PANEL"); + Player_Loses_Control(); +} + +bool ScriptMA06::MouseClick(int x, int y) { + return false; +} + +bool ScriptMA06::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptMA06::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptMA06::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptMA06::ClickedOnExit(int exitId) { + return false; +} + +bool ScriptMA06::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptMA06::SceneFrameAdvanced(int frame) { +} + +void ScriptMA06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptMA06::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(0, 40.0f, 1.35f, 0.0f, 0, 0, false, 0); + Actor_Face_Object(0, "panel", true); + Delay(500); + sub_4014E4(); + if (sub_4012C0()) { + Sound_Play(114, 25, 0, 0, 50); + Delay(4000); + } + Game_Flag_Reset(37); + Game_Flag_Reset(33); + Game_Flag_Reset(57); + if (Game_Flag_Query(38)) { + Set_Enter(49, 48); + } else if (Game_Flag_Query(34)) { + Set_Enter(10, 49); + } else { + Set_Enter(53, 53); + } + Scene_Loop_Start_Special(1, 3, 1); + Sound_Play(208, 100, 50, 50, 50); + //return true; +} + +void ScriptMA06::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Player_Gains_Control(); +} + +void ScriptMA06::DialogueQueueFlushed(int a1) { +} + +bool ScriptMA06::sub_4012C0() { + return (Game_Flag_Query(37) && !Game_Flag_Query(38)) || (Game_Flag_Query(33) && !Game_Flag_Query(34)) || (Game_Flag_Query(57) && !Game_Flag_Query(58)); +} + +void ScriptMA06::sub_4014E4() { + Game_Flag_Reset(38); + Game_Flag_Reset(34); + Game_Flag_Reset(58); + while (true) { + if (Game_Flag_Query(34)) { + break; + } + if (Game_Flag_Query(38)) { + break; + } + if (Game_Flag_Query(58)) { + break; + } + Actor_Says(39, 80, 3); + Player_Gains_Control(); + int v1 = Elevator_Activate(1); + Player_Loses_Control(); + Scene_Loop_Start_Special(2, 1, 1); + if (v1 > 1) { + Game_Flag_Set(58); + } else if (v1 == 1) { + if (Game_Flag_Query(250)) { + Game_Flag_Set(38); + } else { + Sound_Play(412, 100, 0, 0, 50); + Delay(500); + Actor_Says(39, 610, 3); + } + } else { + Actor_Says(0, 2940, 18); + if (Global_Variable_Query(1) == 4 && Game_Flag_Query(655)) { + Sound_Play(412, 100, 0, 0, 50); + Delay(500); + Actor_Says(39, 610, 3); + Delay(500); + Actor_Says(0, 8527, 3); + } else { + Game_Flag_Set(34); + Actor_Says(39, 90, 3); + } + } + } +} + +} // End of namespace BladeRunner |